Diablo 4 Rogue Skills

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Rogue Skills

Rogue Skills in Diablo 4 are special Class Skills, that only the Rogue can use. The Rogue Class in Diablo 4, has a mix of melee and ranged skills it can use. Rogues make great archer or cutthroat builds! Their skills are divided in seven categories:

The Rogue has access to Active and Passive skills. You can upgrade most Active skills up to five times and Passive skills up to three times. Almost every active skill offers an enhanced version and two upgrades from which you can choose one. Ultimate and Key Passive skills are powerful abilities that will define your play style. Because of this you can choose only one active Ultimate Skill and only one Key Passive!

By using these skills you can create powerful PVE and PVP Builds in Diablo 4! Below you can find all Rogue Skills in Diablo 4.

Rogue Basic Skills

Basic Skills are divided in melee and ranged and will define your play style. The Rogue’s Basic skills help you to restore Energy, the Class’ special resource but also apply special effects to enemies. Below you can find all Rogue Basic Skills.

SkillEnhanced SkillUpgradeEffect

Invigorating Strike
(1/5)

Lucky Hit Chance: 50%
Melee attack an enemy, dealing 6-7 damage and increasing Energy Regeneration by 20% for 3 seconds.
Physical damage.
Requires Dual Wielded weapons
Enhanced Invigorating Strike
Damaging a crowd controlled or injured enemy with Invigorating Strike increases its energy regeneration bonus to 30%.
Fundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.
Primary Invigorating Strike
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.

Blade Shift(1/5)

 Lucky Hit Chance: 50%
Quickly stab your victim for 4-5 damage and shift, allowing you to move freely through enemies for 4 seconds.
Physical damage
Requires Dual Wielded weapons
Enhanced Blade Shift
 Damaging an enemy with Blade Shift grants 20% Movement Speed while Blade Shift is active.
Fundamental Blade Shift
Moving through Enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Primary Blade Shift
While Blade Shift is active, you gain 15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.

Puncture
(1/5)
 Lucky Hit Chance: 35%
Throw blades a short distance, dealing 5-7 damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Physical Damage
Requires Dual Wielded weapons
Enhanced Puncture
 Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture
Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Heartseeker(1/5)

Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing 6-8 damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15%.

Physical Damage.
Requires a Ranged weapon
Enhanced Heartseeker
When Heartseeker Critically Strikes, gain 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental Heartseeker
Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% for 4 seconds, up to 25%.
Primary Heartseeker
Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.

Forceful Arrow(1/5)
Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 6-7 damage. Every 3rd cast makes the enemy Vulnerable for 5 seconds.

Physical damage.
Requires a Ranged Weapon
Enhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
Fundamental Forceful Arrow
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
Primary Forceful Arrow
Forceful Arrow pierces through Vulnerable enemies every third cast.

Rogue Core Skills

Core skills are powerful skills that further enhance your chosen play style(melee or ranged) and cost Energy to cast. Below you can find all Rogue Core Skills.

SkillEnhanced SkillUpgradeEffect

Barrage
(1/5)

Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 6-7 damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow‘s Base damage.
Physical Damage
Requires a Ranged weapon
Enhanced Barrage
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Advanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.
Improved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Rapid Fire(1/5)

 Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 7-8 damage.
Physical damage
Requires a Ranged weapon
Enhanced Rapid Fire
 Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 25% for the 5th arrow.
Advanced Rapid Fire
Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade.
Improved Rapid Fire
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Twisting Blades
(1/5)
 Energy Cost: 30
Lucky Hit Chance: 33%

Impale an enemy with your blades, dealing 12-15 damage and making them take 8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 20-24 damage.
Physical Damage
Requires Dual Wielded weapons
Enhanced Twisting Blades
 Twisting Blades deals 30% increased damage when returning.
Advanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.
Improved Twisting Blades
Enemies are Dazed while impaled with Twisting Blades.

Flurry(1/5)

Energy Cost: 25
Lucky Hit Chance: 10%

Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 16-20 damage to each.
Physical Damage.
Requires Dual Wielded weapons
Enhanced Flurry
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Advanced Flurry
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Improved Flurry
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Penetrating Shot(1/5)
Energy Cost: 35
Lucky Hit Chance: 50%

Fire an arrow that pierces through all enemies in a line, dealing 21-25 damage.
Physical damage
Requires a Ranged weapon
Enhanced Penetrating Shot
Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
Advanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Improved Penetrating Shot
Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Stutter Step(1/3)
PassiveCritically Striking an enemy grants 5% Movement Speed for 4 seconds.

Sturdy(1/3)
PassiveYou gain 4% Close Damage Reduction.

Siphoning Strikes(1/3)
PassiveLucky Hit Chance: 85%
Heal for 1% of your Maximum Life when you Critically Strike Close enemies.

Rogue Agility Skills

Agility skills are the defensive skills of the Rogue, that rely on evasion and crowd control. Below you can find all Rogue Agility Skills.

SkillEnhanced SkillUpgradeEffect

Shadow Step
(1/5)

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 20-24 damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Physical damage
Requires Dual Wielded weapons
Enhanced Shadow Step
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Methodical Shadow Step
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Disciplined Shadow Step
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't hit with Shadow Step in the last 4 seconds.

Caltrops(1/5)

 Charges: 2
Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 9-11 damage and Slowing enemies by 50%. Lasts 7 seconds.
Physical damage.
Enhanced Caltrops
 Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Methodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 25% per second.
Disciplined Caltrops
You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Dash
(1/5)
 Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 10-12 damage.
Physical damage
Requires Dual Wielded weapons
Enhanced Dash
 Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
Methodical Dash
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Disciplined Dash
Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.

Rugged(1/3)

PassiveGain 9% Damage Reduction against Damage Over Time effects.

Reactive Defense(1/3)

PassiveGain 6.0% Damage Reduction while inflicted with Control Impairing Effects.

Concusive(1/3)
PassiveAfter Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Trick Attacks(1/3)
PassiveWhen you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.

Rapid Gambits(1/3)
PassiveYour Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.

Weapon Mastery(1/3)
Passive

Gain a bonus when attacking based on weapon type:

  • Daggers: 5% increased damage to Healthy enemies.
  • Swords: 3% increased damage.
  • Bows: 4% increased damage to Vulnerable enemies.
  • Crossbows: 5% increased Critical Strike Damage.

Rogue Subterfuge Skills

Subterfuge abilities allow the Rogue to escape with the use of traps, smoke and stealth! Below you can find all Rogue Subterfuge Skills.

SkillEnhanced SkillUpgradeEffect

Concealment
(1/5)

Cooldown: 20 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants 30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced Stealth
You gain 40 Energy when you enter Concealment.
Countering Stealth
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting Stealth
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.

Smoke Grenade(1/5)

 Cooldown: 13 seconds
Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Enhanced Smoke Grenade
 Enemies affected by Smoke Grenade take 25% increased damage from you.
Countering Smoke Grenade
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting Smoke Grenade
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.

Poison Trap
(1/5)
 Cooldown: 10 seconds
Lucky Hit Chance: 20%

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 107 Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
Poison Damage
Enhanced Poison Trap
 Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering Poison Trap
Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting Poison Trap
You deal 10% increased Poisoning damage to enemies standing inside your Poison Trap.

Dark Shroud(1/5)
Cooldown: 20 seconds
Surround yourself with up to 5 protective shadows. Gain 4.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced Dark ShroudDark Shroud's shadows have a 14% chance to not be consumed.
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain 8% Critical Strike Chance.
Subverting Dark ShroudEach active shadow from Dark Shroud grants you 4% increased Movement Speed.

Agile(1/3)

PassiveUsing a Cooldown increases your Dodge Chance by 4% for 3 seconds.

Mending Obscurity(1/3)

PassiveWhile Stealthed, you Heal for 4% Maximum Life per second.

Exploit(1/3)
PassiveYou deal 6% increased damage to Healthy and Injured enemies.

Malice(1/3)
PassiveYou deal 3% increased damage to Vulnerable enemies.

Rogue Imbuement Skills

Imbuement Skills allow you to imbue your weapons with specific types of damage and enhance your potential. Below you can find all Rogue Imbuement Skills.

SkillEnhanced SkillUpgradeEffect

Shadow Imbuement
(1/5)

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 12 damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 12 damage to only that enemy.
Shadow Damage
Enhanced Shadow Imbuement
You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Blended Shadow Imbuement
Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Mixed Shadow Imbuement
Enemies damaged by Shadow Imbued Skills take 12% increased non-Physical damage from you for 8 seconds.

Poison Imbuement(1/5)

 Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 5 seconds.
Poison damage
Enhanced Poison Imbuement
 Poison Imbuement’s Poisoning Duration is increased by 1 second.
Blended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.
Mixed Poison Imbuement
Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Cold Imbuement
(1/5)
 Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Cold damage
Enhanced Cold Imbuement
 Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Blended Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
Mixed Cold Imbuement
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Precision Imbuement(1/3)

PassiveImbued Skills gain 3% increased Critical Strike Chance.

Shadow Crash(1/3)

PassiveLucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds

Consuming Shadows(1/3)
PassiveEach time you kill an enemy with Shadow Damage, you generate 10 Energy.

Deadly Venom(1/3)
PassiveYou deal 3% increased Poisoning damage.

Debilitating Toxins(1/3)
PassivePoisoned enemies deal 5% less damage.

Alchemical Advantage(1/3)
PassiveYou gain 1% increased Attack Speed for each enemy you've Poisoned, up to 15%.

Frigid Finesse(1/3)
PassiveYou deal 5% increased damage to Chilled enemies. This bonus increases to 10% against Frozen enemies.

Chilling Weight(1/3)
PassiveChilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Rogue Ultimate Skills

Ultimate Skills are powerful abilities that offer you a special effect. This effect is overwhelming and can destroy enemies in an area with ease. Because of this you can only pick one Ultimate Active Skill! Below you can find all Rogue Ultimate Skills.

SkillEnhanced SkillUpgradeEffect

Shadow Clone

Cooldown: 60 seconds
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Physical Damage
Prime Shadow Clone
You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage.

Death Trap

 Cooldown: 50 seconds
Lucky Hit Chance: 4%

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 70-86 damage to each enemy in the area.
Shadow damage
Prime Death Trap
 Enemies are Pulled into Death Trap when it activates.
Supreme Death Trap
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.

Rain of Arrows

 Cooldown: 55 seconds
Lucky Hit Chance: 2%
Arrows rain down over a large area 2 times, each wave dealing 30-36 damage.
Physical damage
Requires a Ranged weapon
Prime Rain of Arrows
 Imbuement Skills effects applied by Rain of Arrows have a 30% increased potency.
Supreme Rain of Arrows
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.

Innervation(1/3)

PassiveLucky Hit: Up to a 10% chance to gain 8 Energy.

Alchemist's Fortune(1/3)

PassiveNon-Physical damage you deal has a 5% increased Lucky Hit Chance.

Second Wind(1/3)
PassiveEvery 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.

Trap Mastery(1/3)
PassiveWhen Poison Trap or Death Trap activates, you gain 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Aftermath(1/3)
PassiveAfter using an Ultimate Skill, restore 30 Energy.

Adrenaline Rush(1/3)
PassiveWhile moving, you gain 5% increased Energy Regeneration.

Impetus(1/3)
PassiveAfter moving 12 meters, your next non-Basic attack deals 7% increased damage.

Haste(1/3)
PassiveWhile at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed.

Rogue Key Passive Skills

Key Passive Skills are powerful passive abilities that define your Build and play style. You can only pick one Key Passive ability. Below you can find all Rogue Key Passive Skills.

SkillEnhanced SkillUpgradeEffect

Exposure

Passive

Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:

  • Reduce the active Cooldowns of your Trap Skills by 20%
  • Drop a cluster of exploding Stun Grenades that deal 11-13 total Physical damage and Stun enemies for 0.50 seconds

Victimize

PassiveLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. Victimize's damage is increased by 120% of your Damage vs Vulnerable bonus.

Precision

PassiveEach Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Close Quarters Combat

PassiveDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10% of the total amount of your Damage vs Crowd Controlled bonus.

Momentum

Passive

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:

  • Hit a Stunned, Dazed, or Frozen enemy.
  • Hit any enemy from behind.

While at 3 stacks of Momentum you gain:

  • 20% increased Damage Reduction
  • 30% increased Energy Regeneration
  • 15% increased Movement Speed

The above skills will help you create strong Rogue Builds for PVE and PVP in Diablo 4! For the best Diablo 4 Rogue Builds, you can keep an eye at arzyelbuilds.com! Some Builds that can use the above skills are:

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