Description
Asylum Sanctorium Weapons are special Ability Altering Weapons that drop in the Asylum Sanctorium Trial.
Asylum Sanctorium is a twelve man Trial located at the Clockwork City. In order to gain access to the trial you must own the Clockwork City DLC.
The Trial has two difficulty modes, Normal and Veteran. Normal weapons drop in Normal Mode and their Perfected version in Veteran Mode.
Asylum Sanctorium Weapons
Name | Effect | Type |
---|---|---|
Chaotic Whirlwind | 2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. | 1-Hand - Sword, Axe, Mace, Dagger |
Perfected Chaotic Whirlwind | 2 items: Adds 526 Critical Chance 2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. | 1-Hand - Sword, Axe, Mace, Dagger |
Concentrated Force | 2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. | Destruction Staff |
Perfected Concentrated Force | 2 items: Adds 103 Weapon and Spell Damage 2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. | Destruction Staff |
Defensive Position | 2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. | 1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield |
Perfected Defensive Position | 2 items: Adds 103 Stamina Recovery 2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. | 1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield |
Disciplined Slash | 2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. | Two Handed - greatsword, Battle Axe, Maul |
Perfected Disciplined Slash | 2 items: Adds 877 Maximum Stamina 2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. | Two Handed - Greatsword, Battle Axe, Maul |
Piercing Spray | 2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds. | Bow |
Perfected Piercing Spray | 2 items: Adds 1190 Offensive Penetration 2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds. | Bow |
Timeless Blessing | 2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. | Restoration Staff |
Perfected Timeless Blessing | 2 items: Adds 877 Maximum Magicka 2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. | Restoration Staff |