asylum sanctorium weapons eso
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Asylum Sanctorium Weapons ESO

Description

Asylum Sanctorium Weapons are special Ability Altering Weapons that drop in the Asylum Sanctorium Trial.

Asylum Sanctorium is a twelve man Trial located at the Clockwork City. In order to gain access to the trial you must own the Clockwork City DLC.

The Trial has two difficulty modes, Normal and Veteran. Normal weapons drop in Normal Mode and their Perfected version in Veteran Mode.

Asylum Sanctorium Weapons

NameEffectType
Chaotic Whirlwind2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
1-Hand - Sword, Axe, Mace, Dagger
Perfected Chaotic Whirlwind2 items: Adds 526 Critical Chance
2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
1-Hand - Sword, Axe, Mace, Dagger
Concentrated Force2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.Destruction Staff
Perfected Concentrated Force2 items: Adds 103 Weapon and  Spell Damage
2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
Destruction Staff
Defensive Position2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield
Perfected Defensive Position2 items: Adds 103 Stamina Recovery
2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield
Disciplined Slash2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.Two Handed - greatsword, Battle Axe, Maul
Perfected Disciplined Slash2 items: Adds 877 Maximum Stamina
2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
Two Handed - Greatsword, Battle Axe, Maul
Piercing Spray2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds.
Bow
Perfected Piercing Spray2 items: Adds 1190 Offensive Penetration
2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds.
Bow
Timeless Blessing2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.Restoration Staff
Perfected Timeless Blessing2 items: Adds 877 Maximum Magicka
2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
Restoration Staff