world skills eso

World Skills ESO

Description

World Skills in The Elder Scrolls Online is a special category of skills that affect the player’s capabilities in-game.

In total there are four skill-lines in this category:

Soul Magic

The Soul Magic skill-line is tied to the main quest of the game. The more you progress the main story the higher your Soul Magic skill will be.

Soul Magic Skills

SkillMorphEffectCost

Soul Strike
Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.175 Ultimate

Soul Assault
Burn an enemy from the inside with soulfire, dealing 20400 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.175 Ultimate

Shatter Soul
Burn an enemy from the inside with soulfire, dealing 14814 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.175 Ultimate

Soul Trap
Lay claim to an enemy's soul, dealing 3480 Magic Damage over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.2700

Soul Splitting Trap
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.2430

Consuming Trap
Lay claim to an enemy's soul, dealing 3480 Magic Damage over 10 seconds. If an affected enemy dies, you fill an empty Soul Gem and heal for 3200. You also restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Maximum Health, Magicka, and Stamina.2700

Soul Shatter
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.Passive

Soul Summons
Allows you to revive once every 1 hour without spending a Soul Gem.Passive

Soul Lock
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.Passive

Vampire

The Vampire Skill-line is an optional route a player can take by becoming a Vampire.

Vampire offers powerful passives and active skills you can use in your build.

The Vampire skill-line cannot coexist with the Werewolf skill-line on the same character. You can either be a Vampire or a Werewolf in ESO.

For more details about Vampires in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide.

Vampire Skills

SkillMorphEffectCost

Blood Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls.

314 Ultimate

Swarming Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.

314 Ultimate

Perfect Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. You also temporarily ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

192 Ultimate



Eviscerate

Rend an enemy, dealing 2323 Magic Damage. Deals up to 33% more damage based on your missing Health.

2157

Blood for Blood

Rend an enemy, dealing 2323 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.

2157

Arterial Burst

Rend an enemy, dealing 2399 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.

2157

Blood Frenzy
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
658/2s

Simmering Frenzy
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
658/2s

Sated Fury
CRIMINAL ACT

Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone other than yourself. When toggled off, you heal for 33% of the total Health cost you spent while active.

658/2s

Vampiric Drain
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
4060

Drain Vigor
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
4060

Exhilarating Drain
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
4060

Mesmerize
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked
3553

Hypnosis
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked
3299

Stupefy

Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.

3553

Mist Form

CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.

1269/1s

Elusive Mist
CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
1015/1s

Blood Mist
CRIMINAL ACT
Dissolve into a bloody mist, reducing your damage taken from players by 75% for as long as you maintain the channel. While in this form you deal 398 Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
1269/1s

Feed

Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.

Stage 1/2/3/4

Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%

Passive

Dark Stalker

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.

Passive

Strike from the Shadows

WHILE YOU ARE AT VAMPIRE STAGE 2 OR HIGHER
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.

Passive

Blood Ritual

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Passive

Undeath
WHILE YOU ARE AT VAMPIRE STAGE 3 OR HIGHER
Reduces your damage taken by up to 30% based on your missing Health.
Passive

Unnatural Movement
WHILE YOU ARE AT VAMPIRE STAGE 4
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.
Passive

Werewolf

The Werewolf Skill-line is an optional route a player can take by becoming a Werewolf.

Werewolf unlike Vampire offers an active skill-line that you can use only by transforming into a Werewolf.

The Werewolf skill-line cannot coexist with the Vampire skill-line on the same character. You can either be a Vampire or a Werewolf in ESO.

For more details about Werewolves in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide.

Werewolf Skills

SkillMorphEffectCost

Werewolf Transformation
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
325 Ultimate

Pack Leader
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.
300 Ultimate

Werewolf Berserker
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 3716 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
300 Ultimate

Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage.
Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health
4016

Brutal Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast  Brutal Carnage.
Brutal Carnage causes the enemies to Bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to a maximum of 6 times.
4016

Feral Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.
Feral Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
4016

Hircine's Bounty
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5737

Hircine's Rage
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds but you also take 5% more damage.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5063

Hircine's Fortitude
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5737

Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Ferocious Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.  Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Deafening Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Piercing Howl
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are facing you take 10% more damage from this attack.
2869

Howl of Despair
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2999 Physical Damage. Enemies who are facing you take 10% more damage from this attack. Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower for 5 seconds, increasing their damage done with Light and Heavy Attacks by 40%.
2869

Howl of Agony
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack.
2869

Infectious Claws
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 2170 Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the diseased status effect.
3442

Claws of Anguish
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 2175 Disease Damage over 10 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%. Enemies hit by the initial hit are afflicted with the diseased status effect.
3442

Claws of Life
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 2245 Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused. Enemies hit by the initial hit are afflicted with the diseased status effect.
3442

Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Maximum Health. Each corpse can be devoured for up to 4 seconds.
Passive

Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
Passive

Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.
Passive

Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by 18%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Passive

Bloodmoon
Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.Passive

Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or Direwolf in your group, including yourself, up to a maximum of 80%.
Passive

Legerdemain Skills

Legerdemain includes passive only skills that will affect your life in crime in ESO.

More specifically these skills will help you make more money from illegal actions such as pickpocketing or lockpicking.

Legerdemain Skills

SkillEffectCost

Improved Hiding
Reduces the cost of Sneak by 40%.Passive

Light Fingers
Increases your chances of successfully Pickpocketing by 50%Passive

Trafficker
Increases the number of fence interactions you can use each day by 180%.Passive

Locksmith
Improves your chances of forcing locks by 70%.Passive

Kickback
Reduces bounties you willingly pay to guards and fences by 40%.Passive

Scrying Skills

Scrying Skills are part of the Antiquities System and will help you find the location of treasures.

SkillEffectCost

Scry
Adds the selected contiguous group of cells to your area of control.
Consumes 1 turn.
Passive

Antiquarian Insight
Allows you to scry for antiquities of up to Ultimate diffculty.Passive

Scrier's Patience
Grants you two additional turns of Scrying.Passive

Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. Consumes 1 Magicka Charge
Passive

Future Focus
Grants you two additional Magicka Charges for use in Scrying.Passive

Dilation

Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. Consumes 1 Magicka Charge

Passive

Farsight
Claim a line of facets, stretching out from your area of control. Consumes 1 Magicka Charge.
Passive

Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.Passive

Excavation Skills

Excavation Skills are part of the Antiquities system and will help you unearth treasures.

SkillEffectCost

Hand Brush
Removes a single layer of soil or rock from a 1x1 area.
Generates: 1 Intuition
Maximum Intuition: 4.
Passive

Augur
Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks.
Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Passive

Trowel
Removes 3 layers of dirt or rock from a 1x1 area.
Costs 2 Intuition to use.
Can safely trigger Fissures to create explosive chain reactions.
Passive

Keen Eye: Dig Sites

Antiquity Dig Sites will be easier to see when you are 30 meters or closer.

Passive

Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.Passive

Heavy Shovel
Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks.
Costs 2 Intuition to use.
Has a chance to consume no Intuition on use.
Passive

Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are 30 meters or closer.
Passive
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