World Skills
World Skills in ESO are special skills that belong to specific lines. These skills can help you create strong status based Builds, like Vampire or Werewolf Builds but also assist you in various activities in the game. World Skills are great for digging out Antiquities and Mythic Items as well as playing like a Thief in ESO!
In total there are six skill-lines in this category:
Below you can find all available World Skills in ESO!
Soul Magic Skills
The Soul Magic skill-line is tied to the main quest of the game. The more you progress the main story the higher your Soul Magic skill will be.
Skill | Morph | Effect | Cost |
---|---|---|---|
Soul Strike | Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. | 175 Ultimate | |
Soul Assault | Burn an enemy from the inside with soulfire, dealing 20400 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. | 175 Ultimate | |
Shatter Soul | Burn an enemy from the inside with soulfire, dealing 14814 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. | 175 Ultimate | |
Soul Trap | Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies. | 2700 | |
Soul Splitting Trap | Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies. | 2430 | |
Consuming Trap | Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem and heal for 3200 Health. You also restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Maximum Health, Magicka, and Stamina. | 2700 | |
Soul Shatter | When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes. | Passive | |
Soul Summons | Allows you to revive once every 1 hour without spending a Soul Gem. | Passive | |
Soul Lock | Killing an enemy has a 10% chance of automatically filling an empty Soul Gem. | Passive |
Vampire Skills
The Vampire Skill-line is an optional route a player can take by becoming a Vampire. Vampire offers powerful passives and active skills you can use in your builds.
The Vampire skill-line cannot coexist with the Werewolf skill-line on the same character. You can either be a Vampire or a Werewolf in ESO. For more details about Vampires in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide.
Skill | Morph | Effect | Cost |
---|---|---|---|
Blood Scion | CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. | 314 Ultimate | |
Swarming Scion | CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. | 314 Ultimate | |
Perfect Scion | CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. You also temporarily ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks. | 192 Ultimate | |
Eviscerate | Rend an enemy, dealing 2323 Magic Damage. Deals up to 33% more damage based on your missing Health. | 2157 | |
Blood for Blood | Rend an enemy, dealing 2323 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds. | 2157 | |
Arterial Burst | Rend an enemy, dealing 2399 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike. | 2157 | |
Blood Frenzy | CRIMINAL ACT Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself. | 658/2s | |
Simmering Frenzy | CRIMINAL ACT Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself. | 658/2s | |
Sated Fury | CRIMINAL ACT Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone other than yourself. When toggled off, you heal for 33% of the total Health cost you spent while active. | 658/2s | |
Vampiric Drain | CRIMINAL ACT Siphon away your enemie's vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. | 4060 | |
Drain Vigor | CRIMINAL ACT Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds. | 4060 | |
Exhilarating Drain | CRIMINAL ACT Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. | 4060 | |
Mesmerize | Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked | 3553 | |
Hypnosis | Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked | 3299 | |
Stupefy | Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. | 3553 | |
Mist Form | CRIMINAL ACT | 3553 | |
Elusive Mist | CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka. | 3553 | |
Blood Mist | CRIMINAL ACT Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka. | 3553 | |
Feed | Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 | Passive | |
Dark Stalker | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. | Passive | |
Strike from the Shadows | WHILE YOU ARE AT VAMPIRE STAGE 2 OR HIGHER | Passive | |
Undeath | WHILE YOU ARE AT VAMPIRE STAGE 3 OR HIGHER Reduces your damage taken by up to 30% based on your missing Health. | Passive | |
Blood Ritual | Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria. | Passive | |
Unnatural Movement | WHILE YOU ARE AT VAMPIRE STAGE 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible. | Passive |
Werewolf Skills
The Werewolf Skill-line is an optional route a player can take by becoming a Werewolf. Werewolf unlike Vampire offers an active skill-line that you can use only by transforming into a Werewolf.
The Werewolf skill-line cannot coexist with the Vampire skill-line on the same character. You can either be a Vampire or a Werewolf in ESO. For more details about Werewolves in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide.
Skill | Morph | Effect | Cost |
---|---|---|---|
Werewolf Transformation | CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%. | 325 Ultimate | |
Pack Leader | CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%. | 300 Ultimate | |
Werewolf Berserker | CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 3716 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%. | 300 Ultimate | |
Pounce | CRIMINAL ACT Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health | 4016 | |
Brutal Pounce | CRIMINAL ACT Pounce on an enemy with primal fury, dealing 1799 Bleed Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes the enemies to Bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to a maximum of 6 times. | 4016 | |
Feral Pounce | CRIMINAL ACT Pounce on an enemy with primal fury, dealing 1742Â Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage. Feral Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second. | 4016 | |
Hircine's Bounty | CRIMINAL ACT Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. | 5737 | |
Hircine's Rage | CRIMINAL ACT Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds but you also take 5% more damage. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. | 5063 | |
Hircine's Fortitude | CRIMINAL ACT Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. | 5737 | |
Roar | CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 4303 | |
Ferocious Roar | CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 4303 | |
Deafening Roar | CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 4303 | |
Piercing Howl | CRIMINAL ACT Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are facing you take 10% more damage from this attack. | 2869 | |
Howl of Despair | CRIMINAL ACT Crush enemy with a deafening howl, dealing 2999 Physical Damage. Enemies who are facing you take 10% more damage from this attack. You or an Ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 10 seconds, increasing their damage done with Heavy Attacks against Monsters by 70% and their Critical Damage by 10%. | 2869 | |
Howl of Agony | CRIMINAL ACT Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack. | 2869 | |
Infectious Claws | CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the diseased status effect. | 3442 | |
Claws of Anguish | CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%. Enemies hit by any part of the ability are afflicted with the diseased status effect. | 3442 | |
Claws of Life | CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused. Enemies hit by the initial hit are afflicted with the diseased status effect. | 3442 | |
Devour | WHILE YOU ARE IN WEREWOLF FORM Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Maximum Health. Each corpse can be devoured for up to 4 seconds. | Passive | |
Pursuit | WHILE YOU ARE IN WEREWOLF FORM Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%. | Passive | |
Blood Rage | WHILE YOU ARE IN WEREWOLF FORM When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds. | Passive | |
Savage Strength | WHILE YOU ARE IN WEREWOLF FORM Increases your Weapon and Spell Damage by 18%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948. | Passive | |
Bloodmoon | Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy. | Passive | |
Call of the Pack | WHILE YOU ARE IN WEREWOLF FORM Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or Direwolf in your group, including yourself, up to a maximum of 80%. | Passive |
Legerdemain Skills
Legerdemain includes passive only skills that will affect your life in crime in ESO. More specifically these skills will help you make more money from illegal actions such as pickpocketing or lockpicking. Important skill line if you wish to play as a Thief in ESO!
Skill | Effect | Cost |
---|---|---|
Improved Hiding | Reduces the cost of Sneak by 40%. | Passive |
Light Fingers | Increases your chances of successfully Pickpocketing by 50% | Passive |
Trafficker | Increases the number of fence interactions you can use each day by 180%. | Passive |
Locksmith | Improves your chances of forcing locks by 70%. | Passive |
Kickback | Reduces bounties you willingly pay to guards and fences by 40%. | Passive |
Scrying Skills
Scrying Skills are part of the Antiquities System and will help you find the location of Antiquities and Mythic Items.
Skill | Effect | Cost |
---|---|---|
Scry | Adds the selected contiguous group of cells to your area of control. Consumes 1 turn. | Passive |
Antiquarian Insight | Allows you to scry for antiquities of up to Ultimate diffculty. | Passive |
Scrier's Patience | Grants you two additional turns of Scrying. | Passive |
Coalescence | Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. Consumes 1 Magicka Charge | Passive |
Future Focus | Grants you two additional Magicka Charges for use in Scrying. | Passive |
Dilation | Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. Consumes 1 Magicka Charge | Passive |
Farsight | Claim a line of facets, stretching out from your area of control. Consumes 1 Magicka Charge. | Passive |
Preemptive Power | Start each Scrying attempt with an additional row of facets already claimed. | Passive |
Excavation Skills
Excavation Skills are part of the Antiquities system and will help you unearth Antiquities and Mythic Items.
Skill | Effect | Cost |
---|---|---|
Hand Brush | Removes a single layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4. | Passive |
Augur | Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn. | Passive |
Trowel | Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions. | Passive |
Keen Eye: Dig Sites | Antiquity Dig Sites will be easier to see when you are 30 meters or closer. | Passive |
Excavator's Reserves | Increases the amount of time you have available when excavating a dig site. | Passive |
Heavy Shovel | Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use. | Passive |
Keen Eye: Treasure Chests | Treasure Chests will be easier to see when you are 30 meters or closer. | Passive |
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