Templar Skills
Templar Skills in ESO are special, unique skills that only the class of Templar can use in The Elder Scrolls Online. The Templar is the class of Light and Healing. A Class with several utility skills for heals and sustain! Their skills are divided in three categories:
- Aedric Spear with a mix of offensive and support skills.
- Dawn’s Wrath with most offensive spells.
- Restoring Light with plenty of Healing abilities.
By using these skills you can create Powerful PVE Builds or PVP Builds in ESO! Below you can find all Templar Skills in the game!
Aedric Spear Skills
Below you can find all Aedric Spear Templar abilities. A mix of offensive skills and support abilities.
Skill | Morph | Effect | Cost |
---|---|---|---|
Radial Sweep | Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. | 75 Ultimate | |
Everlasting Sweep | Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit. | 75 Ultimate | |
Crescent Sweep | Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage. | 75 Ultimate | |
Puncturing Strikes | Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. | 2295 | |
Biting Jabs | Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds. | 2295 | |
Puncturing Sweep | Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability. | 2295 | |
Piercing Javelin | Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This attack ignores the enemy's Resistances and cannot be blocked. | 3780 | |
Aurora Javelin | Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This attack ignores the enemy's Resistances and cannot be blocked. You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%. | 3780 | |
Binding Javelin | Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This attack ignores the enemy's Resistances and cannot be blocked. | 3213 | |
Focused Charge | Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds. | 3510 | |
Explosive Charge | Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds. | 3510 | |
Toppling Charge | Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. Enemies hit are stunned for 3 seconds, set Off Balance and if they were casting, they are interrupted. | 3510 | |
Spear Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. | 2970 | |
Luminous Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy which restores 3960 Magicka and Stamina. | 2700 | |
Blazing Spear | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. | 2970 | |
Sun Shield | Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. | 4320 | |
Radiant Ward | Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%. | 3980 | |
Blazing Shield | Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of the damage it absorbed to nearby enemies. | 4320 | |
Piercing Spear | WITH AN AEDRIC SPEAR ABILITY SLOTTED Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%. | Passive | |
Spear Wall | WHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Protection for 6 seconds, reducing damage taken by 5%. | Passive | |
Burning Light | When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats. | Passive | |
Balanced Warrior | Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320. | Passive |
Dawn’s Wrath Skills
Below you can find all Dawn’s Wrath Templar abilities. This category includes several offensive, magic damage based spells.
Skill | Morph | Effect | Cost |
---|---|---|---|
Nova | Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds. | 250 Ultimate | |
Solar Prison | Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds. | 250 Ultimate | |
Solar Disturbance | Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds. | 250 Ultimate | |
Sun Fire | Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. | 2970 | |
Vampire's Bane | Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5370 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629. | 2970 | |
Reflective Light | Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. | 2970 | |
Solar Flare | Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. | 2700 | |
Dark Flare | Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. | 2430 | |
Solar Barrage | Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%. | 2700 | |
Backlash | Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time. | 2160 | |
Purifying Light | Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 599 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light active at a time. | 2160 | |
Power of the Light | Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds and applying Minor Breach for 10 seconds, reducing their Armor by 2974. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time. | 1377 | |
Eclipse | Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second. | 4320 | |
Living Dark | Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take Direct Damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second. | 4050 | |
Unstable Core | Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal Direct Damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second. | 4320 | |
Radiant Destruction | Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. | 2950 | |
Radiant Glory | Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You restore up to 480 Magicka per tick, based on the target's missing Health and heal for 17% of the damage inflicted. | 2950 | |
Radiant Oppression | Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health. | 2950 | |
Enduring Rays | Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. | Passive | |
Prism | Casting a Dawn's Wrath ability generates 3 Ultimate. This effect can occur once every 6 seconds. | Passive | |
Illuminate | Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%. | Passive | |
Restoring Spirit | Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%. | Passive |
Restoring Light Skills
Below you can find all Restoring Light Templar abilities. Skills that focus mostly on healing and sustain.
Skill | Morph | Effect | Cost |
---|---|---|---|
Rite of Passage | Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | 125 Ultimate | |
Remembrance | Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | 125 Ultimate | |
Practiced Incantation | Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds. While channeling this ability, you gain immunity to all disabling effects. | 125 Ultimate | |
Rushed Ceremony | Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health. | 4590 | |
Honor the Dead | Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka. | 4590 | |
Breath of Life | Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Also heals one other injured target for 1199 Health. | 4590 | |
Healing Ritual | Focus your spiritual devotion, healing you and nearby allies for 2613 Health. | 5265 | |
Ritual of Rebirth | Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health. | 5265 | |
Hasty Prayer | Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition, increasing their movement speed by 15% for 10 seconds. | 4995 | |
Restoring Aura | Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude and Minor Intellect to you and nearby group members for 20 seconds, increasing your Health, Stamina, and Magicka Recovery by 15%. While slotted on either bar you gain these effects. | - | |
Radiant Aura | Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude and Minor Intellect to you and nearby group members for 20 seconds, increasing your Health, Stamina, and Magicka Recovery by 15%. While slotted on either bar you gain these effects. | - | |
Repentance | Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%. | - | |
Cleansing Ritual | Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. | 4860 | |
Ritual of Retribution | Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. | 4050 | |
Extended Ritual | Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. | 4860 | |
Rune Focus | Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. | 1080 | |
Channeled Focus | Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. | 1080 | |
Restoring Focus | Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for 413 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. | 918 | |
Mending | Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds. | Passive | |
Sacred Ground | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Also increases the amount of damage you can block by 10% for the duration. | Passive | |
Light Weaver | When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance. | Passive | |
Master Ritualist | Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. | Passive |
The above Skills will help you create Builds for Magicka based or Stamina based Templars in ESO! Some powerful Templar Builds you can use include: