templar skills

Templar Skills ESO

Description

Templar Skills are special, unique skills that only the class of Templar can use in The Elder Scrolls Online.

The Templar in ESO is the class of Light and Healing.

Templars make excellent Healers, very good Stamina, Magicka Damage Dealers and decent Tanks.

Their skills belong to three categories.

Aedric Spear with a mix of offensive and support skills.

Dawn’s Wrath with most offensive spells.

Restoring Light with plenty of Healing abilities.

Aedric Spear Skills

SkillMorphEffectCost

Radial Sweep
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.75 Ultimate

Empowering Sweep
Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 6 seconds. The duration is extended by 2 seconds for each enemy hit. Gain Empower for the duration, increasing the damage of your Light and Heavy Attacks by 40%.75 Ultimate

Crescent Sweep
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.75 Ultimate

Puncturing Strikes
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 844 Magic Damage to the closest enemy and 324 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second.2700

Biting Jabs
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 872 Physical Damage to the closest enemy and 334 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. Activating this ability grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.2295

Puncturing Sweep
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 872 Magic Damage to the closest enemy and 334 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. You heal for 40% of the damage done with this ability.2700

Piercing Javelin
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This attack ignores the enemy's Resistances and cannot be blocked.3780

Aurora Javelin
Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This attack ignores the enemy's Resistances and cannot be blocked. You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%.3780

Binding Javelin
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This attack ignores the enemy's Resistances and cannot be blocked.3213

Focused Charge
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.3510

Explosive Charge
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.3510

Toppling Charge
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.3510

Spear Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 172 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.3780

Luminous Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 173 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy which restores 3960 Magicka and Stamina.3510

Blazing Spear
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2160 Magic Damage to enemies in the area and an additional 214 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.3780

Sun Shield
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.4320

Radiant Ward
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.3980

Blazing Shield
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of the damage it absorbed to nearby enemies.4320

Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.
Passive

Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Passive

Burning Light
When you deal damage with an Aedric Spear ability 4 times in rapid succession, you deal 1348 Magic Damage to your target.Passive

Balanced Warrior
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.Passive

Dawn’s Wrath Skills

SkillMorphEffectCost

Nova
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.250 Ultimate

Solar Prison
Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.250 Ultimate

Solar Disturbance
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.250 Ultimate

Sun Fire
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 2310 Flame Damage over 10 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.2970

Vampire's Bane
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3346 Flame Damage over 14 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
2970

Reflective Light
Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 2315 Flame Damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
2970

Solar Flare
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.2700

Dark Flare
Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
2430

Solar Barrage
Conjure solar energy to blast enemies around you, dealing 575 Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by 40%.2700

Backlash
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value scales off your Spell Damage.
2160

Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value is based on your Spell Damage. When the effect ends, you and allies near the enemy are healed for 674 Health every 2 seconds for 6 seconds.
2160

Power of the Light
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Physical Damage to them. Maximum copied damage: 3150. This value scales off your Weapon Damage. Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by 2974 for 9 seconds.1377

Eclipse
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.4320

Living Dark
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take Direct Damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.
4050

Unstable Core
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal Direct Damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.4320

Radiant Destruction
Burn an enemy with a ray of holy fire, dealing 2538 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.2950

Radiant Glory
Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You heal for 20% of the damage inflicted.2950

Radiant Oppression
Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.2950

Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.Passive

Prism
Casting a Dawn's Wrath ability generates 3 Ultimate. This effect can occur once every 6 seconds.Passive

Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.Passive

Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.Passive

Restoring Light Skills

SkillMorphEffectCost

Rite of Passage
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.125 Ultimate

Remembrance
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.125 Ultimate

Practiced Incantation
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds. While channeling this ability, you gain immunity to all disabling effects.125 Ultimate

Rushed Ceremony
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.4590

Honor the Dead
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.4590

Breath of Life
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Also heals one other injured target for 1199 Health.4590

Healing Ritual
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.5265

Ritual of Rebirth
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health.5265

Hasty Prayer
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition, increasing their movement speed by 15% for 5 seconds.4995

Restoring Aura
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.-

Radiant Aura
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.-

Repentance
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.-

Cleansing Ritual
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 870 every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health. This ability scales with your highest offensive stats.4860

Ritual of Retribution
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 898 Magic Damage every 2 seconds for 12 seconds which increases by 5% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health.4860

Extended Ritual
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 870 Health every 2 seconds for 24 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health.4860

Rune Focus
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.
1080

Channeled Focus
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.
1080

Restoring Focus
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. Standing within the rune heals you for 959 Health every 1 second, which scales off your Max Health.918

Mending
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.Passive

Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Also increases the amount of damage you can block by 10% for the duration.
Passive

Light Weaver
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
Passive

Master Ritualist
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.Passive
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