necromancer skills eso

Necromancer Skills ESO

Description

Necromancer Skills are special, unique skills that only the Necromancer class can use in The Elder Scrolls Online.

This is the class of Elemental damage and death. Necromancers can summon minions and use their corpses to achieve their goals.

The class is a jack of all trades, good at almost every role in game. A necromancer character can become a Magicka or Stamina Damage Dealer, a Healer or even a Tank.

The Necromancer skills in ESO are divided in three categories.

Grave Lord where the majority of offensive skills are.

Bone Tyrant with several tools for Tanks.

Living Death focusing on Healing and support skills.

Grave Lord Skills

SkillMorphEffectCost

Frozen Colossus
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2787 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
225 Ultimate

Pestilent Colossus
CRIMINAL ACT
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2880, 3023, and 3175 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
225 Ultimate

Glacial Colossus
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2788 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
225 Ultimate

Flame Skull
Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 20% increased damage.2700

Venom Skull
Lob an explosive skull at an enemy, dealing 2160 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.2295

Ricochet Skull
Lob an explosive skull at an enemy, dealing 2160 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies.2700

Blastbones
CRIMINAL ACT
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Creates a corpse on death.
2700

Blighted Blastbones
CRIMINAL ACT
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
2295

Stalking Blastbones
CRIMINAL ACT
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
2700

Boneyard
Desecrate the ground at the target location, dealing 3470 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done.3780

Unnerving Boneyard
Desecrate the ground at the target location, dealing 3580 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Spell and Physical Resistance by 5948. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done.3780

Avid Boneyard
Desecrate the ground at the target location, dealing 3580 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done.3780

Skeletal mage
CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 796 Shock Damage. Creates a corpse on death.
4320

Skeletal Archer
CRIMINAL ACT
Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 796 Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death.
3672

Skeletal Arcanist
CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 822 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
4320

Shocking Siphon
Violently drain the last spark of life from a corpse, dealing 4248 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.-

Detonating Siphon
Violently drain the last spark of life from a corpse, dealing 4248 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. When the siphon ends it causes the corpse to explode, dealing an additional 1799 Disease Damage to all enemies around the corpse.While slotted, your damage done is increased by 3%.-

Mystic Siphon
Violently drain the last spark of life from a corpse, dealing 4248 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. You also gain 150 Health, Magicka and Stamina Recovery while siphoning the corpse. While slotted, your damage done is increased by 3%.-

Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.Passive

Death Knell
Increases your Critical Strike Chance against enemies under 25% Health by 4% for each Grave Lord ability slotted.Passive

Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.Passive

Rapid Rot
Increases your damage done with damage over time effects by 15%.Passive

Bone Tyrant Skills

SkillMorphEffectCost

Bone Goliath Transformation
CRIMINAL ACT
Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.
250 Ultimate

Pummelling Goliath
CRIMINAL ACT
Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 1799 Physical Damage.
250 Ultimate

Ravenous Goliath
CRIMINAL ACT
Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
250 Ultimate

Death Scythe
Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.3240

Ruinous Scythe
Slice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.2754

Hungry Scythe
Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 319 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.2970

Bone Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes.2700

Beckoning Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds. Creates a corpse when the effect completes.2430

Summoner's Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.2700

Bitter Harvest
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.-

Deaden Pain
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.-

Necrotic Potency
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.-

Bone Totem
Place a totem of bone at your feet for 11 seconds that gives Minor Protection to you and your allies,  reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.4050

Remote Totem
Call forth an effigy of bone for 11 seconds that gives Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.3240

Agony Totem
Summon an effigy of bone at your feet for 13 seconds that gives Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 2100 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%.4050

Grave Grasp
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 5 seconds, reducing their damage done by 5%.
3780

Ghostly Embrace
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 7 seconds, reducing their damage done by 5%.3780

Empowering Grasp
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your Allies  and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40%. Each effect lasts 5 seconds.
3510

Death Gleaning
Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina.Passive

Disdain Harm
Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.Passive

Health Avarice
Increase your Healing Received by 2% for each Bone Tyrant ability slotted.Passive

Last Gasp
Increase your Max Health by 1250.Passive

Living Death Skills

SkillMorphEffectCost

Reanimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.335 Ultimate

Renewing Animation
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you attempt to resurrect.335 Ultimate

Animate Blastbones
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.320 Ultimate

Render Flesh
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.4320

Resistant Flesh
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.4320

Blood Sacrifice
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse near you when cast to heal a second target.4320

Expunge
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.1940

Expunge and Modify
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.1940

Hexproof
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.1670

Life amid Death
Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds.3510

Renewing Undeath
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 2390 Health over 5 seconds.3510

Enduring Undeath
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2390 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.3510

Spirit Mender
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1327 Health. Creates a corpse on death.
4320

Spirit Guardian
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1370 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
4320

Intensive Mender
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 2742 Health. Creates a corpse on death.
2160

Restoring Tether
Siphon the last remnants of life from a corpse, healing for 5328 Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your Healing Done is increased by 3%.-

Braided Tether
Siphon the last remnants of life from a corpse, healing for 5544 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your Healing Done is increased by 3%.-

Mortal Coil
Siphon the last remnants of life from a corpse, healing for 5400 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your Healing Done is increased by 3%.-

Curative Curse
While you have a negative effect on you, your Healing Done is increased by 8%.Passive

Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.Passive

Corpse Consumption
When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.Passive

Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 200.Passive
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