Guild Skills
Guild Skills in ESO are special skills you can unlock by joining the unique NPC in-game Guilds. Each Guild has its own unique skill-line with several helpful skills to complement your builds. Players must join each one of those Guilds and level them up in order to gain access to their respective skills. The six Guilds that exist in The Elder Scroll Online are:
These Guild Skills along with Class Skills, Weapon Skills and Armor Sets, can help you create powerful Builds for PVE or PVP content in ESO! Below you can find all available Guild Skills in ESO!
Mages Guild
The Mages Guild offers skills best suited to Magicka users. In order to level up its skill-line, players collect Lorebooks around Tamriel. Below you can find all Mages Guild Skills.
Skill | Morph | Effect | Cost |
---|---|---|---|
Meteor | Call a comet down from the constellations to blast an enemy, dealing 4065 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. | 200 Ultimate | |
Ice Comet | Call a comet down from the constellations to blast an enemy, dealing 4620 Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds. After impact, enemies in the target area take 1319 Frost Damage every 1 second for 11 seconds. | 200 Ultimate | |
Shooting Star | Call a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 12 Ultimate for each enemy hit by the initial blast. | 200 Ultimate | |
Magelight | Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 5130 | |
Inner Light | Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted your Maximum Magicka is increased by 5% and you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 5130 | |
Radiant Magelight | Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also prevent the stun from stealth attacks for you and nearby allies. | 4860 | |
Entropy | Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds. | 2700 | |
Degeneration | Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. | 2430 | |
Structured Entropy | Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 435 every 2 seconds. | 2700 | |
Fire Rune | Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage. | 3240 | |
Volcanic Rune | Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage, knocks them into the air, and stuns them for 3 seconds. | 2970 | |
Scalding Rune | Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2871 Flame Damage over 22 seconds. | 3240 | |
Equilibrium | Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds. | 6000 | |
Spell Symmetry | Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka Ability is reduced by 33% for 5 seconds. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds. | 6000 | |
Balance | Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds. | 6000 | |
Persuasive Will | Allows you to Persuade NPCs in conversation. | Passive | |
Mage Adept | Reduces the Magicka and Health cost of your Mages Guild abilities by 15%. | Passive | |
Everlasting Magic | Increases the duration of your Mages Guild abilities by 20%. | Passive | |
Magicka Controller | Increases your Maximum Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. | Passive | |
Might of the Guild | Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy attacks against monsters by 70% for 10 seconds. | Passive |
Fighters Guild
The Fighters Guild is the opposite of the Mages Guild with several helpful skills for Stamina builds and users. In order to level up this skill-line, players must exterminate Daedra and Undead types of enemies. The fastest way to level it up is by clearing Dark Anchors around Tamriel. Below you can find all Fighters Guild Skills.
Skill | Morph | Effect | Cost |
---|---|---|---|
Dawnbreaker | Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. | 125 Ultimate | |
Flawless Dawnbreaker | Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. | 125 Ultimate | |
Dawnbreaker of Smiting | Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds. | 125 Ultimate | |
Silver Bolts | Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage. | 2700 | |
Silver Shards | Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage. | 2700 | |
Silver Leash | Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, taunting them for 15 seconds if they are not already taunted and reducing their Movement Speed by 30% for 4 seconds. | 3780 | |
Circle of Protection | Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. | 3780 | |
Turn Evil | Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for 4 seconds. | 3780 | |
Ring of Preservation | Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 every 1 seconds. | 3780 | |
Expert Hunter | Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 5130 | |
Evil Hunter | Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | 5130 | |
Camouflaged Hunter | Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5% . | 5130 | |
Trap Beast | Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. | 3240 | |
Barbed Trap | Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1199 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. The damage has a higher chance to apply the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. | 3240 | |
Lightweight Beast Trap | Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. | 2970 | |
Intimidating Presence | Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. | Passive | |
Slayer | Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. | Passive | |
Banish the Wicked | You generate 3 Ultimate whenever you kill an enemy. | Passive | |
Skilled Tracker | Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. | Passive | |
Bounty Hunter | Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. | Passive |
Psijic Order
The Psijic Order offers unique time control, resource gain and healing skills. To level it up players have to follow the Psijic Order quest line. To gain access to the Psijic Order Skills you must own the Summerset DLC. Below you can find all Psijic Order Skills.
Skill | Morph | Effect | Cost |
---|---|---|---|
Undo | Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. | 165 Ultimate | |
Precognition | Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity. | 165 Ultimate | |
Temporal Guard | Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%. | 165 Ultimate | |
Time Stop | Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. | 7830 | |
Borrowed Time | Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of Healing Done. | 7560 | |
Time Freeze | Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes. | 7560 | |
Imbue Weapon | Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina. | 2700 | |
Elemental Weapon | Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka. | 2700 | |
Crushing Weapon | Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina. | 2700 | |
Accelerate | Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. | 3780 | |
Channeled Acceleration | Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%. | 3510 | |
Race Against Time | Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. | 3780 | |
Mend Wounds | Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 1045. Your Heavy Attacks heal for 927 every 1 second, and restore 1155 Magicka to you for successfully healing. | - | |
Mend Spirit | Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for 1079. Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds. | - | |
Symbiosis | Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 1079. Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of Healing Done to the ally. | - | |
Meditate | Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted. | - | |
Deep Thoughts | Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted. | - | |
Introspection | Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted. | - | |
See the Unseen | The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel. | Passive | |
Clairvoyance | Reduces the cost of your Psijic Order abilities by 15%. | Passive | |
Spell Orb | When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats. | Passive | |
Concentrated Barrier | While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing. | Passive | |
Deliberation | While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%. | Passive |
Undaunted
Undaunted offers mostly support skills for Tanks and Healers as well as two powerful Passive abilities that will help any build. To level up Undaunted, players have to complete Dungeon related quests and Pledges, which become available at level 45 and above. Below you can find all Undaunted Skills.
Skill | Morph | Effect | Cost |
---|---|---|---|
Blood Altar | Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Maximum Health. | 4320 | |
Sanguine Altar | Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Maximum Health. | 2160 | |
Overflowing Altar | Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Feast synergy, healing for 65% of their Maximum Health. | 4050 | |
Trapping Webs | Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Spawn Broodlings synergy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage. | 2984 | |
Shadow Silk | Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1799 Physical Damage. After 10 seconds the webs explode, dealing 2399 Poison Damage to enemies within. A ranged ally can activate the Black Widows synergy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage and can poison them for 4488 Poison Damage over 10 seconds. | 2984 | |
Tangling Webs | Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Arachnophobia synergy, dealing 2249 Poison Damage to them, fearing them for 4 seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage. | 2984 | |
Inner Fire | Ignite the fires of hate in an enemy's heart, dealing 1161 Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 1344 Magic Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies. | 2700 | |
Inner Rage | Ignite the fires of hate in an enemy's heart, dealing 1199 Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy can activate the Radiate synergy, dealing 1344 Magic Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies. | 2700 | |
Inner Beast | Ignite the fires of hate in an enemy's heart, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. The enemy takes 10% more damage from your attacks while this effect persists if they are not a player. A ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 1344 Magic Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies. | 2295 | |
Bone Shield | Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds. | 3672 | |
Spiked Bone Shield | Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds and returns 100% of direct damage absorbed back to the enemy. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds. | 3672 | |
Bone Surge | Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 5121 damage 6 seconds. This ability scales off your Max Health. An ally near you can activate the Spinal Surge synergy, granting the ally and up to 5 other allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received by 16%. | 3672 | |
Necrotic Orb | Project a globe of annihilation that slowly floats forward for 10 seconds, dealing 316 Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. | 2970 | |
Mystic Orb | Project a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. | 2970 | |
Energy Orb | Project a globe of regeneration that slowly floats forward, healing for 489 Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for 2249 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher. | 3780 | |
Undaunted Command | Activating an ally's synergy restores 4% of your Max Health, Stamina, and Magicka. | Passive | |
Undaunted Mettle | Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. | Passive |
Dark Brotherhood
This guild offers only passive abilities that will help you complete nefarious tasks, like stealing! In order to level it up, players must complete the Dark Brotherhood quest line and special daily missions offered by its members. To gain access to the Guild you must own the Dark Brotherhood DLC. Below you can find all Dark Brotherhood Skills.
Skill | Effect | Cost |
---|---|---|
Blade of Woe | Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%. This ability does not work on players or difficult targets. | Passive |
Scales of Pitiless Justice | Bounty and Heat resulting from a witnessed Murder or Assault is reduced by 50%. | Passive |
Padomaic Sprint | Grants Major Expedition, increasing your Movement Speed by 30% for 12 seconds after killing an enemy with Blade of Woe. | Passive |
Shadowy Supplier | A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den. | Passive |
Shadow Rider | Aggression radius from hostile monsters is decreased by 50% while mounted. | Passive |
Spectral Assassin | 15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty. | Passive |
Thieves Guild
The Thieves Guild, like the Dark Brotherhood, also offers only Passive abilities. Its skills will help you make more gold from stolen goods and evade guards. To gain access to the Thieves Guild and its skills you must own the Thieves Guild DLC. You can level up this line by completing Guild related Daily Quests. Below you can find all Thieves Guild Skills.
Skill | Effect | Cost |
---|---|---|
Finders Keepers | Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild. | Passive |
Swiftly Forgotten | Bounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds. | Passive |
Haggling | Stolen items sold at a fence are worth 10% more. Does not apply to Laundering. | Passive |
Clemency | When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes. | Passive |
Timely Escape | When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge. | Passive |
Veil of Shadows | Decreases detection range of Witnesses and Guards by 10%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you. | Passive |
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