vampire skills eso
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Vampire Skills ESO

Vampire Skills

Vampire Skills in ESO are special skills that belong to the World Skills category. The Vampire Skill-line is an optional route a player can take by becoming a Vampire. Vampire offers powerful passives and active skills you can use in your Vampire builds.

The Vampire skill-line cannot coexist with the Werewolf skill-line on the same character. You can either be a Vampire or a Werewolf in ESO. For more details about Vampires in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide.

Vampire Skills List

Below you can find all available Vampire Skills in ESO!

SkillMorphEffectCost

Blood Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls.

314 Ultimate

Swarming Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.

314 Ultimate

Perfect Scion
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. You also temporarily ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

192 Ultimate



Eviscerate

Rend an enemy, dealing 2323 Magic Damage. Deals up to 33% more damage based on your missing Health.

2157

Blood for Blood

Rend an enemy, dealing 2323 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.

2157

Arterial Burst

Rend an enemy, dealing 2399 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.

2157

Blood Frenzy
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
658/2s

Simmering Frenzy
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
658/2s

Sated Fury
CRIMINAL ACT

Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone other than yourself. When toggled off, you heal for 33% of the total Health cost you spent while active.

658/2s

Vampiric Drain
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
4060

Drain Vigor
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
4060

Exhilarating Drain
CRIMINAL ACT
Siphon away your enemie's vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
4060

Mesmerize
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked
3553

Hypnosis
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked
3299

Stupefy

Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.

3553

Mist Form

CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.

1269/1s

Elusive Mist
CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
1015/1s

Blood Mist
CRIMINAL ACT
Dissolve into a bloody mist, reducing your damage taken from players by 75% for as long as you maintain the channel. While in this form you deal 398 Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
1269/1s

Feed

Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.

Stage 1/2/3/4

Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%

Passive

Dark Stalker

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.

Passive

Strike from the Shadows

WHILE YOU ARE AT VAMPIRE STAGE 2 OR HIGHER
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.

Passive

Undeath
WHILE YOU ARE AT VAMPIRE STAGE 3 OR HIGHER
Reduces your damage taken by up to 30% based on your missing Health.
Passive

Blood Ritual

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Passive

Unnatural Movement
WHILE YOU ARE AT VAMPIRE STAGE 4
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.
Passive

For ESO Builds for the various activities of the game, you can take a look at arzyelbuilds.com! Here you can find several PVE Builds for easier or harder content! But also PVP Builds for Battlegrounds or Open World PVP! Builds for every playable Class in ESO!

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