All Destruction Staff Skills in ESO

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Destruction Staff Skills

The Destruction Staff Skills in ESO belong to the Weapon Skills category. Destruction Staff Weapon Skills are special skills in ESO that you can only use by equipping a Destruction Staff Weapon. Destruction Staff is a magic weapon, great for Magicka based Builds in PVE gameplay or PVP Gameplay!

Destruction Staff Skills

Below you can find all Destruction Staff Skills in ESO. The Destruction Staff is a weapon for mages! Support roles can also use it with success. The Gold Road Chapter introduces the Scribing System and Skill Styles collectible that allows players to collect and customize their skills! Scribing adds one new skill to the Destruction Staff line, called Elemental Explosion! You can customize this new skill Grimoire, with the use of special Scripts!

SkillMorphEffectCost

Elemental Storm
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.250 Ultimate

Elemental Rage
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.250 Ultimate

Eye of the Storm
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.250 Ultimate

Force Shock
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.2700

Crushing Shock
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.2700

Force Pulse
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Up to 2 nearby enemies will take 2399 Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.2700

Wall of Elements
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.2970

Unstable Wall of Elements
Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.2970

Elemental Blockade
Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.2970

Destructive Touch
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
2970

Destructive Clench
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.2970

Destructive Reach
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
2700

Weakness to Elements
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.-

Elemental Susceptibility
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 7.5 seconds, the enemy is afflicted with the Burning, Chilled and Concussion status effect.
-

Elemental Drain
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.-

Impulse
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies.
Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health.
Frost Impulse also provides Minor Protection.
Shock Impulse's damage increases based on the number of enemies hit.
3780

Elemental Ring
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
3780

Pulsar
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Maximum Health by 10% for 10 seconds.
Fire Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Shock Pulsar's damage increases based on the number of enemies hit.
3780

Tri Focus
WITH DESTRUCTION STAFF EQUIPPED
Fully-charged Inferno Staff Heavy Attacks deal an additional damage 4480 Flame Damage over 20 seconds.
Fully-Charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Passive

Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
Passive

Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance to apply elemental status effects by 100%.
Passive

Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Inferno Staves increases your damage done with damage over time and Status Effects by 12%.
Lightning Staves increases your damage done with direct damage and channeled effects by 12%
Equipping a Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
Passive

Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka.
When you absorb damage using a Destruction Staff Damage shield, you restore 1800 Magicka.
This effect can occur once every 10 seconds.
Passive

For ESO Builds for the various activities of the game, you can take a look at arzyelbuilds.com! Here you can find several PVE Builds for easier or harder content! But also PVP Builds for Battlegrounds or Open World PVP! Builds for every playable Class in ESO!

Builds

These are a few Builds that can use effectively these Skills:

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