Sorcerer Skills
Sorcerer Skills in ESO are special, unique skills that only the class of Sorcerer can use in The Elder Scrolls Online. The Sorcerer is the class of Lightning, Shock Damage and Pets! Sorcerers can deal shock damage and summon Daedra minions to assist in their fights. Their Skills are divided in three different categories:
- Dark Magic with a mix of offensive and defensive spells.
- Daedric Summoning with many minions and support skills.
- Storm Calling with shock based skills.
By using these skills you can create Powerful PVE Builds or PVP Builds in ESO! Below you can find all Sorcerer Skills in the game!
Dark Magic Skills
Below you can find all Dark Magic Sorcerer abilities. These skills focus mostly on Burst Damage, protection and sustain!
Skill | Morph | Effect | Cost |
---|---|---|---|
Negate Magic | Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. | 225 Ultimate | |
Suppression Field | Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 seconds. | 225 Ultimate | |
Absorption Field | Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038 Health every 1 seconds. | 225 Ultimate | |
Crystal Shard | Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. | 2700 | |
Crystal Weapon | Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional Damage and reduce the target's Armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less. | 2295 | |
Crystal Fragments | Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka or Stamina Ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka. | 2700 | |
Encase | Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2673 Magicka. | 4050 | |
Shattering Prison | Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 1799 Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka. | 4050 | |
Restraining Prison | Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies. | 4050 | |
Rune Prison | Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked. | 3510 | |
Rune Cage | Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked. | 3510 | |
Defensive Rune | Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked. | 3510 | |
Dark Exchange | Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%. | 3240 | |
Dark Deal | Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk and Minor Force for 10 seconds, increasing your damage done by 5% and Critical Damage by 10%. | 2700 | |
Dark Conversion | Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%. | 3240 | |
Daedric Mines | Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds. | 5400 | |
Daedric Tomb | Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds. | 5400 | |
Daedric Minefield | Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds. | 5400 | |
Unholy Knowledge | Reduces the Health, Magicka, and Stamina costs of your abilities 6%. | Passive | |
Blood Magic | When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health. | Passive | |
Persistence | After blocking an attack, your next Health, Magicka, or Stamina Ability costs 15% less. | Passive | |
Exploitation | When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1314 for 20 seconds. | Passive |
Daedric Summoning Skills
Below you can find all Daedric Summoning Sorcerer abilities. These are skills that will allow you to summon Pets to heal and fight for you! Here you can also find abilities that provide buffs to you and your Pets!
Skill | Morph | Effect | Cost |
---|---|---|---|
Summon Storm Atronach | Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. | 200 Ultimate | |
Greater Storm Atronach | Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. | 200 Ultimate | |
Summon Charged Atronach | Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. | 200 Ultimate | |
Summon Unstable Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned. | 3510 | |
Summon Unstable Clannfear | Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 5121 and the clannfear for 2560. The clannfear remains until killed or unsummoned. | 3510 | |
Summon Volatile Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned. | 3510 | |
Daedric Curse | Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time. | 2970 | |
Daedric Prey | Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time. | 2160 | |
Haunting Curse | Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time. | 2970 | |
Summon Winged Twilight | Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned. | 3510 | |
Summon Twilight Tormentor | Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kicks deals 478 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned. | 3510 | |
Summon Twilight Matriarch | Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799. The twilight matriarch remains until killed or unsummoned. | 3510 | |
Conjured Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. | 4320 | |
Hardened Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health. | 4320 | |
Regenerative Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. Also grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds, increasing your Magicka and Stamina Recovery by 15%. | 3780 | |
Bound Armor | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds and grants Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5% | 4050 | |
Bound Armaments | Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%. | 2295 | |
Bound Aegis | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds and grants Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 8% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974. | 4050 | |
Rebate | You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost. | Passive | |
Power Stone | Reduces the cost of your Ultimate abilities by 15%. | Passive | |
Daedric Protection | Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted. | Passive | |
Expert Summoner | Increases your Max Health by 8% while you have a Daedric Summoning pet active. | Passive |
Storm Calling Skills
Below you can find all Storm Calling Sorcerer abilities. They are mostly focusing on Shock Damage!
Skill | Morph | Effect | Cost |
---|---|---|---|
Overload | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. | 25 Ultimate | |
Power Overload | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. | 25 Ultimate | |
Energy Overload | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2399 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2160 Shock Damage. The attacks restore 1200 Magicka and Stamina and deplete Ultimate until you run out, or the ability is toggled off. | 25 Ultimate | |
Mages' Fury | Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby. | 2430 | |
Mages' Wrath | Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies. | 2430 | |
Endless Fury | Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka. | 2160 | |
Lightning Form | Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. | 2700 | |
Hurricane | Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%. | 2295 | |
Boundless Storm | Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed 30% for 4 seconds. | 2700 | |
Lightning Splash | Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them. | 2970 | |
Liquid lightning | Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 15 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them. | 2970 | |
Lightning Flood | Create a nexus of storm energy at the target location, dealing 377 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them. | 2970 | |
Surge | Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second. | 4050 | |
Power Surge | Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds. | 4050 | |
Critical Surge | Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second. | 4050 | |
Bolt Escape | Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. | 3780 | |
Streak | Transform yourself into pure energy and flash forward, dealing 1438 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. | 3780 | |
Ball of Lightning | Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka. | 3780 | |
Capacitor | Increases your Magicka Recovery by 10%. | Passive | |
Energized | Increases your Physical and Shock Damage by 5%. | Passive | |
Amplitude | Increases your damage done against enemies by 1% for every 10% current Health they have. | Passive | |
Expert Mage | Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. | Passive |
The above Skills will help you create Builds for Magicka based or Stamina based Sorcerers in ESO! Some powerful Sorcerer Builds you can use include: