Belongs to the Weapon Skills category.
Dual Wield Skills
Skill | Morph | Effect | Cost |
---|---|---|---|
Lacerate | Slash enemies in front of you, causing them to bleed for 6960 Physical Damage over 8 seconds and healing you for 50% of the damage done. | 150 Ultimate | |
Rend | Slash enemies in front of you, causing them to bleed for 12942 Physical Damage over 16 seconds and healing you for 50% of the damage done. | 150 Ultimate | |
Thrive in Chaos | Slash enemies in front of you, causing them to bleed for 6965 Physical Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times. | 150 Ultimate | |
Flurry | Flood an enemy with steel, battering them with five consecutive attacks that each deal 332 Physical Damage. The final hit deals 300% more damage. | 2700 | |
Rapid Strikes | Flood an enemy with steel, battering them with five consecutive attacks that each deal 343 Physical Damage. Each hit increases the damage of the subsequent hit by 3%. The final hit deals 300% more damage. | 2700 | |
Bloodthirst | Flood an enemy with steel, battering them with five consecutive attacks that each deal 374 Bleed Damage and heals you for 33% of the damage caused. The final hit deals 300% more damage. | 2700 | |
Twin Slashes | Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 2310 Bleed Damage over 10 seconds. | 2700 | |
Rending Slashes | Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 2315 Bleed Damage over 10 seconds. You also reduce their Movement Speed by 30% for 4 seconds. | 2700 | |
Blood Craze | Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 2315 Bleed Damage over 10 seconds and heals you for 478 Health each tick. | 2700 | |
Whirlwind | Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies. | 3510 | |
Whirling Blades | Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health. | 3510 | |
Steel Tornado | Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies. | 3240 | |
Blade Cloak | Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 395 Physical Damage to all enemies within 5 meters. | 3780 | |
Quick Cloak | Envelop yourself in a protective cloak of razors, gaining Major Evasion for 14 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 395 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. | 3780 | |
Deadly Cloak | Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%. Every 2 second the shrapnel will pulse, dealing 817 Physical Damage to all enemies within 5 meters. | 3780 | |
Hidden Blade | Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | 3780 | |
Shrouded Daggers | Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. | 3780 | |
Flying Blade | Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing 2160 Physical Damage. Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds. | 3780 | |
Slaughter | WHILE DUAL WIELDING Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | Passive | |
Dual Wield Expert | WHILE DUAL WIELDING Increases Weapon Damage by 6% of off-hand weapon's damage. | Passive | |
Controlled Fury | WHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by 15%. | Passive | |
Ruffian | WHILE DUAL WIELDING Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies. | Passive | |
Twin Blade and Blunt | WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped: Each Axe increases your Critical Damage Done by 6% Each Mace increases your Armor Penetration by 1650 Each sword increases your Weapon and Spell Damage by 142 Each dagger increases your Critical Chance Rate by 812 | Passive |