Arena Weapons ESO
Arena Weapons in ESO are special Ability Altering Weapons/Sets, you can get from the Group or Solo gameplay Arenas of the game! The available Arenas at the moment are:
- Maelstrom Arena(Solo)
- Vateshran Hollows(Solo)
- Dragonstar Arena(4-man)
- Blackrose Prison Arena(4-man)
- As well as the Asylum Santorium Trial(12-man), that also drops Ability Altering Weapons.
These special Weapons offer powerful effects that can increase your damage and your build’s effectiveness and come in two different versions, Normal and Perfected. You can obtain their Normal version by completing the above content in normal difficulty. To earn their Perfected version, you will have to complete them in Veteran difficulty. The Perfected version is offering an extra bonus!
Table of Contents
Arenas in ESO
Below you can find more info on the various Arenas(and Asylum Sanctorium Trial) that are available in ESO! You can also browse the Weapons you can earn by completing each content.
Maelstrom Arena
The Maelstrom Arena is a hard and challenging solo content in the Elder Scrolls Online. The Arena is located in Wrothgar and in order to access it you must own the Orsinium DLC. Maelstrom has two difficulty modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup.
If you are looking for more details about the Maelstrom Arena you can read my Maelstrom Arena Guide.
Maelstrom Arena Weapons in ESO
Below you can find all the available Weapons you can earn in the Maelstrom Arena, in their Normal and Perfected version.
Name | Effect | Type |
---|---|---|
Cruel Flurry | 2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage. | 1-Hand Weapons - Axe, Sword, Dagger, Mace |
Perfected Cruel Flurry | 2 items: Adds 103 Weapon and Spell Damage 2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage. | 1-Hand Weapons - Axe, Sword, Dagger, Mace |
Crushing Wall | 2 items: Increases the damage Wall of Elements deals by 1250. | Destruction Staff |
Perfected Crushing Wall | 2 items: Adds 1190 Offensive Penetration 2 items: Increases the damage Wall of Elements deals by 1250. | Destruction Staff |
Perfected Precise Regeneration | 2 items: Adds 526 Critical Chance 2 items: When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical heals. | Restoration Staff |
Perfected Merciless Charge | 2 items: Adds 1190 Offensive Penetration 2 items: Dealing damage with Critical Charge causes enemies to bleed for 1166 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage. | Two Handed - Greatsword, Battle Axe, Maul |
Merciless Charge | 2 items: Dealing damage with Critical Charge causes enemies to bleed for 1166 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage. | Two Handed - Greatsword, Battle Axe, Maul |
Perfected Rampaging Slash | 2 items: Adds 77 Magicka Recovery 2 items: Adds 77 Stamina Recovery 2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores an additional 1904 Magicka and Stamina. | 1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield |
Precise Regeneration | 2 items: When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical heals. | Restoration Staff |
Rampaging Slash | 2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores an additional 1904 Magicka and Stamina. | 1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield |
Perfected Thunderous Volley | 2 items: Adds 526 Critical Chance 2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 191 every time Volley ticks, up to a maximum of 8 times. | Bow |
Thunderous Volley | 2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 191 every time Volley ticks, up to a maximum of 8 times. | Bow |
Dragonstar Arena
The Dragonstar Arena Weapons(also called Master Weapons) drop from the Dragonstar Arena in the Craglorn zone. Craglorn is a base game zone, so you do not need an additional DLC to access the arena.
The Dragonstar arena is a four man Arena in ESO with two difficulty Modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup.
Dragonstar Arena Weapons in ESO
Below you can find all the available Weapons you can earn in the Dragonstar Arena, in their Normal and Perfected version.
Name | Effect | Type |
---|---|---|
Caustic Arrow | 2 items: Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow. | Bow |
Perfected Caustic Arrow | 2 items: Adds 103 Weapon and Spell Damage 2 items: Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow. | Bow |
Destructive Impact | 2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 600 for 4 seconds after activating it. | Destruction Staff |
Perfected Destructive Impact | 2 items: Adds 103 Weapon and Spell Damage 2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 600 for 4 seconds after activating it. | Destruction Staff |
Grand Rejuvenation | 2 items: The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 second. | Restoration Staff |
Perfected Grand Rejuvenation | 2 items: Adds 877 Max Magicka 2 items: 2 items: The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 second. | Restoration Staff |
Puncturing Remedy | 2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Physical and Spell Resistance equal to the amount of healing or over healing done for 5 seconds. The Healing scales off your Max Health | 1-Hand & Shield - Axe, Sword, Dagger, Mace, Shield |
Perfected Puncturing Remedy | 2 items: Adds 3% Healing Taken 2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Physical and Spell Resistance equal to the amount of healing or over healing done for 5 seconds. The Healing scales off your Max Health | 1-Hand & Shield - Axe, Sword, Dagger, Mace, Shield |
Stinging Slashes | 2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed. | 1 - Hand - Axe, Mace, Sword, Dagger |
Perfected Stinging Slashes | 2 items: Adds 526 Critical Chance 2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed. | 1 - Hand - Axe, Mace, Sword, Dagger |
Titanic Cleave | 2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone. | Two Handed - Greatsword, Battle Axe, Maul |
Perfected Titanic Cleave | 2 items: Adds 1190 Offensive Penetration 2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone. | Two Handed - Greatsword, Battle Axe, Maul |
Blackrose Prison Arena
The Blackrose Prison Arena is a four man Arena in the Murkmire zone. In order to gain access to the Arena you must own the Murkmire DLC. Blackrose Prison has two difficulty Modes, Normal and Veteran. Its weapons drop in both modes. Normal Weapons drop in Normal Mode and their Perfect version in Veteran Mode.
Blackrose Prison Arena Weapons in ESO
Below you can find all the available Weapons you can earn in the Blackrose Prison Arena, in their Normal and Perfected version.
Name | Effect | Type |
---|---|---|
Gallant Charge | 2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%. | 1-Hand & Shield - Sword, Mace, Dagger, Axe, Shield |
Perfect Gallant Charge | 2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%. 2 items: Adds 1190 Armor | 1-Hand & Shield - Sword, Mace, Dagger, Axe, Shield |
Mender's ward | 2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the Healing Taken on your target by 16%. | Restoration Staff |
Perfect Mender's Ward | 2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the Healing Taken on your target by 16%. 2 items: Adds 103 Magicka Recovery | Restoration Staff |
Radial Uppercut | 2 items: Uppercut deals 45% of its damage to all enemies near your primary target. | Two Handed - Greatsword, Battle Axe, Maul |
Perfect Radial Uppercut | 2 items: Uppercut deals 45% of its damage to all enemies near your primary target. 2 items: Adds 1190 Offensive Penetration | Two Handed - Greatsword, Battle Axe, Maul |
Spectral Cloak | 2 items: Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your Damage Taken and increasing your Damage Done by 6%. | 1-Hand - Axe, Mace, Sword, Dagger |
Perfect Spectral Cloak | 2 items: Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your Damage Taken and increasing your Damage Done by 6%. 2 items: Adds 103 Stamina Recovery | 1-Hand - Sword, Axe, Mace, Dagger |
Virulent Shot | 2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds. | Bow |
Perfect Virulent Shot | 2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds. 2 items: Adds 526 Critical Chance | Bow |
Wild Impulse | 2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, Shock and Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage. | Destruction Staff |
Perfect Wild Impulse | 2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, Shock and Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage. 2 items: Adds 1190 Offensive Penetration | Destruction Staff |
Asylum Sanctorium Trial
Although not an Arena the Asylum Sanctorium Trial belongs in this category, since it also drops Ability Altering Weapons(Arena Weapons). These are Weapons similar to the other Arena Weapons that offer unique effects and drop in Normal and Perfected versions.
Asylum Sanctorium is a twelve man Trial in the Clockwork City zone. In order to gain access to the trial you must own the Clockwork City DLC. The Trial has two difficulty modes, Normal and Veteran. Normal weapons drop in Normal Mode and their Perfected version in Veteran Mode.
Asylum Sanctorium Trial Weapons in ESO
Below you can find all the available Weapons you can earn in the Asylum Sanctorium Trial, in their Normal and Perfected version.
Name | Effect | Type |
---|---|---|
Chaotic Whirlwind | 2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. | 1-Hand - Sword, Axe, Mace, Dagger |
Perfected Chaotic Whirlwind | 2 items: Adds 526 Critical Chance 2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. | 1-Hand - Sword, Axe, Mace, Dagger |
Concentrated Force | 2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. | Destruction Staff |
Perfected Concentrated Force | 2 items: Adds 103 Weapon and Spell Damage 2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. | Destruction Staff |
Defensive Position | 2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. | 1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield |
Perfected Defensive Position | 2 items: Adds 103 Stamina Recovery 2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. | 1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield |
Disciplined Slash | 2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. | Two Handed - greatsword, Battle Axe, Maul |
Perfected Disciplined Slash | 2 items: Adds 877 Maximum Stamina 2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. | Two Handed - Greatsword, Battle Axe, Maul |
Piercing Spray | 2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds. | Bow |
Perfected Piercing Spray | 2 items: Adds 1190 Offensive Penetration 2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds. | Bow |
Timeless Blessing | 2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. | Restoration Staff |
Perfected Timeless Blessing | 2 items: Adds 877 Maximum Magicka 2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. | Restoration Staff |
Vateshran Hollows
The Vateshran Hollows Arena is another hard and challenging Solo Arena in ESO. The Arena is located in The Reach zone and in order to access it you must own the Markarth DLC.
Vateshran Hollows has two difficulty modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup. If you are looking for more details about the Vateshran Hollows Arena you can read my Vateshran Hollows Arena Guide.
Vateshran Hollows Arena Weapons in ESO
Below you can find all the available Weapons you can earn in the Vateshran Hollows Arena, in their Normal and Perfected version.
Name | Effect | Type |
---|---|---|
Executioner’s Blade | 2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health. | 1-Hand Weapons - Axe, Sword, Dagger, Mace |
Perfected Executioner’s Blade | 2 items: Adds 526 Critical Chance 2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health. | 1-Hand Weapons - Axe, Sword, Dagger, Mace |
Frenzied Momentum | 2 items: While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to them and all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage. | Two Handed - Greatsword, Battle Axe, Maul |
Perfected Frenzied Momentum | 2 items: Adds 877 Maximum Stamina 2 items: While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to them and all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage. | Two Handed - Greatsword, Battle Axe, Maul |
Force Overflow | 2 items: Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 seconds. This effect can occur once every 10 seconds. | Restoration Staff |
Perfected Force Overflow | 2 items: Adds 877 Maximum Magicka 2 items: Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 seconds. This effect can occur once every 10 seconds. | Restoration Staff |
Point-Blank Snipe | 2 items: Increases your damage done with Snipe based on how close you are to your target. Max Damage: 33% at 3 meters. Minimum Damage: 5% at 18,5 meters. | Bow |
Perfected Point-Blank Snipe | 2 items: Adds 103 Weapon and Spell Damage 2 items: Increases your damage done with Snipe based on how close you are to your target. Max Damage: 33% at 3 meters. Minimum Damage: 5% at 18,5 meters. | Bow |
Void Bash | 2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds. | 1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield |
Perfected Void Bash | 2 items: Adds 965 Maximum Health 2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds. | 1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield |
Wrath of Elements | 2 items: Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame, Shock, or Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage. | Destruction Staff |
Perfected Wrath of Elements | 2 items: Adds 1190 Offensive Penetration 2 items: Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame, Shock, or Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage. | Destruction Staff |
For ESO Builds for the various activities of the game that use this type of Sets, you can take a look at arzyelbuilds.com! Here you can find several PVE Builds for easier or harder content! But also PVP Builds for Battlegrounds or Open World PVP! Builds for every playable Class in ESO!