arena weapons eso

Arena Weapons ESO

Description

Arena Weapons in the Elder Scrolls Online are special Ability Altering Weapons – Sets, you can get from the Maelstrom, Vateshran Hollows, Dragonstar, Blackrose Prison Arenas and the Asylum Santorium Trial.

These special Weapons – Sets offer powerful effects that can increase your damage and your build’s effectiveness.

Maelstrom Arena

The Maelstrom Arena is a hard and challenging solo content in the Elder Scrolls Online.

The Arena is located in Wrothgar and in order to access it you must own the Orsinium DLC.

Maelstrom has two difficulty modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup.

If you are looking for more details about the Maelstrom Arena you can read my Maelstrom Arena Guide.

Maelstrom Arena Weapons

NameEffectType
Cruel Flurry2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.1-Hand Weapons - Axe, Sword, Dagger, Mace
Perfected Cruel Flurry2 items: Adds 103 Weapon and Spell Damage
2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.
1-Hand Weapons - Axe, Sword, Dagger, Mace
Crushing Wall2 items: Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.Destruction Staff
Perfected Crushing Wall2 items: Adds 1190 Offensive Penetration
2 items: Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.
Destruction Staff
Perfected Precise Regeneration2 items: Adds 526 Critical Chance
2 items: When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical heals.
Restoration Staff
Perfected Merciless Charge2 items: Adds 1190 Offensive Penetration
2 items: Dealing damage with Critical Charge causes enemies to bleed for 1784 Bleed Damage over 7 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Two Handed - Greatsword, Battle Axe, Maul
Merciless Charge2 items: Dealing damage with Critical Charge causes enemies to bleed for 1784 Bleed Damage over 7 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Two Handed - Greatsword, Battle Axe, Maul
Perfected Rampaging Slash2 items: Adds 77 Magicka Recovery
2 items: Adds 77 Stamina Recovery
2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores an additional 1904 Magicka and Stamina.
1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield
Precise Regeneration2 items: When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical heals.
Restoration Staff
Rampaging Slash2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores an additional 1904 Magicka and Stamina.1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield
Perfected Thunderous Volley2 items: Adds 526 Critical Chance
2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
Bow
Thunderous Volley2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.Bow

Dragonstar Arena

The Dragonstar Arena Weapons, also called Master Weapons, drop from the Dragonstar Arena at Craglorn.

The Dragonstar arena is a four man Arena in ESO, available with the base game and has two difficulty Modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup.

Dragonstar Arena Weapons

NameEffectType
Caustic Arrow2 items: Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow.Bow
Perfected Caustic Arrow2 items: Adds 103 Weapon and Spell Damage
2 items: Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow.
Bow
Destructive Impact2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 600 for 4 seconds after activating it.
Destruction Staff
Perfected Destructive Impact2 items: Adds 103 Weapon and Spell Damage
2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 600 for 4 seconds after activating it.
Destruction Staff
Grand Rejuvenation2 items: The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.Restoration Staff
Perfected Grand Rejuvenation2 items: Adds 877 Max Magicka
2 items: The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Restoration Staff
Puncturing Remedy2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Physical and Spell Resistance equal to the amount of healing or over healing done for 5 seconds. The Healing scales off your Max Health
1-Hand & Shield - Axe, Sword, Dagger, Mace, Shield
Perfected Puncturing Remedy2 items: Adds 3% Healing Taken
2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Physical and Spell Resistance equal to the amount of healing or over healing done for 5 seconds. The Healing scales off your Max Health
1-Hand & Shield - Axe, Sword, Dagger, Mace, Shield
Stinging Slashes2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.1 - Hand - Axe, Mace, Sword, Dagger
Perfected Stinging Slashes2 items: Adds 526 Critical Chance
2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.
1 - Hand - Axe, Mace, Sword, Dagger
Titanic Cleave2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone.Two Handed - Greatsword, Battle Axe, Maul
Perfected Titanic Cleave2 items: Adds 1190 Offensive Penetration
2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Two Handed - Greatsword, Battle Axe, Maul

Blackrose Prison Arena

The Blackrose Prison Arena is a four man Arena located at Murkmire. In order to gain access to the Arena you must own the Murkmire DLC.

Blackrose Prison has two difficulty Modes, Normal and Veteran. Its weapons drop in both modes.

Normal Weapons drop in Normal Mode and their Perfect version in Veteran Mode.

Both Weapon versions have the same unique effect with Perfect Weapons offering one additional effect.

Blackrose Prison Arena Weapons

NameEffectType
Gallant Charge2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%.1-Hand & Shield - Sword, Mace, Dagger, Axe, Shield
Perfect Gallant Charge2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%.
2 items: Adds 1190 Armor
1-Hand & Shield - Sword, Mace, Dagger, Axe, Shield
Mender's ward2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the Healing Taken on your target by 16%.Restoration Staff
Perfect Mender's Ward2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the Healing Taken on your target by 16%.
2 items: Adds 103 Magicka Recovery
Restoration Staff
Radial Uppercut2 items: Uppercut deals 45% of its damage to all enemies near your primary target.Two Handed - Greatsword, Battle Axe, Maul
Perfect Radial Uppercut2 items: Uppercut deals 45% of its damage to all enemies near your primary target.
2 items: Adds 1190 Offensive Penetration
Two Handed - Greatsword, Battle Axe, Maul
Spectral Cloak2 items: Dealing Damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your Damage Taken and increasing your Damage Done by 6%.
1-Hand - Axe, Mace, Sword, Dagger
Perfect Spectral Cloak2 items: Dealing Damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your Damage Taken and increasing your Damage Done by 6%.
2 items: Adds 103 Stamina Recovery
1-Hand - Sword, Axe, Mace, Dagger
Virulent Shot2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.Bow
Perfect Virulent Shot2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
2 items: Adds 526 Critical Chance
Bow
Wild Impulse2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, Shock and Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Destruction Staff
Perfect Wild Impulse2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, Shock and Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
2 items: Adds 1190 Offensive Penetration
Destruction Staff

Asylum Sanctorium

In this special category of Ability Altering Weapons ( Arena Weapons ) we should also include the Weapons that drop in the Asylum Sanctorium Trial.

These are Weapons similar to the other Arena Weapons that offer unique effects and drop in Normal and Perfected versions.

Asylum Sanctorium is a twelve man Trial located at the Clockwork City. In order to gain access to the trial you must own the Clockwork City DLC.

The Trial has two difficulty modes, Normal and Veteran. Normal weapons drop in Normal Mode and their Perfected version in Veteran Mode.

Asylum Sanctorium Weapons

NameEffectType
Chaotic Whirlwind2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
1-Hand - Sword, Axe, Mace, Dagger
Perfected Chaotic Whirlwind2 items: Adds 526 Critical Chance
2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
1-Hand - Sword, Axe, Mace, Dagger
Concentrated Force2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.Destruction Staff
Perfected Concentrated Force2 items: Adds 103 Weapon and  Spell Damage
2 items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
Destruction Staff
Defensive Position2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield
Perfected Defensive Position2 items: Adds 103 Stamina Recovery
2 items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
1-Hand & Shield - Sword, Axe, Mace, Dagger, Shield
Disciplined Slash2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.Two Handed - greatsword, Battle Axe, Maul
Perfected Disciplined Slash2 items: Adds 877 Maximum Stamina
2 items: When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
Two Handed - Greatsword, Battle Axe, Maul
Piercing Spray2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds.
Bow
Perfected Piercing Spray2 items: Adds 1190 Offensive Penetration
2 items: When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow Attacks for 10 seconds.
Bow
Timeless Blessing2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.Restoration Staff
Perfected Timeless Blessing2 items: Adds 877 Maximum Magicka
2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
Restoration Staff

Vateshran Hollows

The Vateshran Hollows Arena is a hard and challenging solo content in the Elder Scrolls Online.

The Arena is located in The Reach and in order to access it you must own the Markarth DLC.

Vateshran Hollows has two difficulty modes, Normal and Veteran. The weapons drop when you defeat the Final Boss of the Arena in Normal and Veteran Mode and are bind on pickup.

Vateshran Hollows Arena Weapons

NameEffectType
Executioner’s Blade2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
1-Hand Weapons - Axe, Sword, Dagger, Mace
Perfected Executioner’s Blade
2 items: Adds 526 Critical Chance
2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
1-Hand Weapons - Axe, Sword, Dagger, Mace
Frenzied Momentum2 items: While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to them and all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Two Handed - Greatsword, Battle Axe, Maul
Perfected Frenzied Momentum
2 items: Adds 877 Maximum Stamina
2 items: While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to them and all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Two Handed - Greatsword, Battle Axe, Maul
Force Overflow2 items: Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 seconds. This effect can occur once every 10 seconds.
Restoration Staff
Perfected Force Overflow
2 items: Adds 877 Maximum Magicka
2 items: Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 seconds. This effect can occur once every 10 seconds.
Restoration Staff
Point-Blank Snipe2 items: Increases your damage done with Snipe based on how close you are to your target.
Max Damage: 33% at 3 meters.
Minimum Damage: 5% at 18,5 meters.
Bow
Perfected Point-Blank Snipe
2 items: Adds 103 Weapon and Spell Damage
2 items: Increases your damage done with Snipe based on how close you are to your target.
Max Damage: 33% at 3 meters.
Minimum Damage: 5% at 18,5 meters.
Bow
Void Bash2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield
Perfected Void Bash
2 items: Adds 965 Maximum Health
2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield
Wrath of Elements2 items: Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame, Shock, or Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Destruction Staff
Perfected Wrath of Elements
2 items: Adds 1190 Offensive Penetration
2 items: Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame, Shock, or Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Destruction Staff
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