throne and liberty skills
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Throne and Liberty Skills

All available Weapon Skills in Throne and Liberty! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however. Finding the right combination for you, will help you create the Build of your dreams and enjoy Throne and Liberty more!

Table of Contents

Weapon Skills in Throne and Liberty

There are eight available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:

Each Weapon offers Active Skills, Passive Skills, one(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Active, eight(8) Passive skills and one Defense skill.

Skills Leveling in Throne and Liberty

You can upgrade your Skills in Throne and Liberty! You will need certain items to level up your skills though. Training Books can level up your Active Skills, while Improvement Books will level up your Passive Skills. Leveling up a skill makes it stronger and can even add extra effects. You do not unlock all skills at the beginning but gain access to them gradually as you level up. It is wise to level up first the skills you are using and are vital for your Build. Additionally every Weapon skill line has its own Mastery Tree! The Mastery Tree offers three different paths to follow that can further enhance your abilities and let you fulfill a role successfully.

Weapon Skills Categories in Throne and Liberty

Below you can find all available Skills for every Weapon in Throne and Liberty. Each Weapon performs well in specific roles and synergizes well with certain skills from other Weapons. Finding the right combination for you, will help you enjoy the game more and be more effective in Throne and Liberty!

Crossbow Skills

The Crossbow is a ranged weapon that offers high damage abilities and several helpful buffs. A DPS oriented weapon that you can combine well with the Longbow or the Dagger for a mobile and highly efficient DPS Build. Below you can find all Active and Passive abilities for the Crossbow Weapon.

SkillTypeDescription

Explosive Trap
ActiveSet up an Explosive Trap at a selected location. The trap triggers when an enemy is within a 3m range and explodes after 2s. It deals damage equal to 600% of Base Damage +165 to the target. Has a 80% chance to Weaken the target, decreasing Movement Speed by 60% for 3s. An Explosive Trap lasts for 20s. You can only set up 1 Trap at a time.
Lv1-Lv.5
Cooldown Reduction
60s/59s/57s/56s/54s

Mana Exchange
ActiveConsumes 450 Health to recover 310 Mana.
Lv1-Lv.5
Mana Recovery Increase:
310 / 330 / 350 / 370 / 390

Merciless Barrage
ActiveAim both crossbows at a selected direction to fire 16 arrows in a row. The arrows deal 19% of Base Damage + 3 damage to the initial target within range. Attacking the same target increases damage by 8% each hit, stacking up to 10 times. A higher Off-Hand Double Attack Chance can increase the number of arrows up to 24.
Lv.1-Lv.5
Damage Increase
19% + 3 / 19% + 4 / 20% + 5 / 20% + 6 / 21% + 7

Mortal Mark
ActiveFires an arrow that deals 200% of Base Damage + 14 damage. The arrow has a 100% chance to Weaken the target with a detonating Mark for 3s. Stacks up to 2 times and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional 15% of Base Damage + 1 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 10% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Lv.1-Lv.5
Damage increases
200% + 14 / 200% + 20 / 210% + 27 / 210% + 34 / 220% + 41
Bonus Damage increase
15% + 1 / 15% + 2 / 16% + 3 / 16% + 4 / 17% + 5

Mother Nature's Protest
ActiveFires additional projectiles each time a projectile skill is used within 6s. Additional projectiles deal 24% of Base Damage.
Lv.1 - Lv.5
Damage increase
24% / 25% / 26% / 27% / 29%

Multi Shot
ActiveDeals damage equal to 210% of Base damage + 29 and has a 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.
Lv.1-Lv.5
Damage increase
210% + 29 / 210% + 34 / 220% + 39 / 220% + 44 / 230% + 49


Nimble Leap
ActiveMove 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
Lv.1-Lv.5
Cooldown Decreases
18s/17.6s/17.1s/16.7s/16.2s
Critical Damage increases
6%/7%/8%/9%/10%

Quick Fire
ActiveAttack 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened Targets, deals damage equal to 20% of Base Damage + 7.
Lv1.-Lv.5
Damage Increase
110% + 4 / 110% + 6 / 115% + 8 / 115% + 10 / 120% + 12

Recoil Shot
ActiveConsumes a stack of Repulsive Force to deal 200% of Base Damage + 4 damage. Can only be used when the user is under the effect of Repulsive Force. Using Nimble Leap Grants Repulsive Force.
Lv.1 - Lv.5
Damage increase
200% + 4 / 200% + 6 / 215% + 8 / 215% + 10 / 230% + 12

Selfless Diffusion
ActiveIncreases Off-Hand Double Attack Chance by 30% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.15s. However, having 2 stacks or more only decreases all skill cooldowns by 0.03s. Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.
Lv.1 - Lv.5
Off-Hand Weapon Attack Chance increase
30% / 35% / 40% / 45% / 50%
Cooldown reduction
0.15s / 0.165s / 0.18s / 0.195s / 0.21s
if more than 2 stacks, cooldown reduction
0.03s / 0.033s / 0.036s / 0.039s / 0.042s

Wind Snatcher
ActiveA special growth skill that can only be grown with Precious Growth Book: Omnipotence.
Fires an arrow to deal 100% of Base Damage with a 80% chance to inflict a Weaken effect that decreases the target's Movement Speed by 30% for 3 sec as well as increases the user's Movement Speed by 30% for 3s. Using the skill on a target with a Movement Speed reduction debuff applied by the user adds another stack of Weaken and Binds the target for 2s, decreasing the target's Attack Speed by 15% for 3s while increasing the user's Attack Speed by 15% for 3s.
Lv.1 - Lv.5
Move Speed increase
30% / 34% / 40% / 44% / 50%
Attack Speed increase
15% / 17% / 20% / 22% / 25%

Weak Point Shot

ActiveFires a flashy arrow that deals 500% of Base Damage + 135 Damage. Using the skill on a target casting a Fury Attack has a 80% chance to inflict a Weaken effect that increases all party members' Critical Damage by 13% for 6s against the target. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1 - Lv.5
Critical Damage increase
13% / 14.6% / 17% / 18.6% / 21%

Rupturing Parry
DefenseDefends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks cannot be defended.
Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, deals 230% of Base Damage + 14 to the current target, and Rupturing Parry changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s.
Attacking a target within 6m with Rupturing Parry has a 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s.
Binding Shot - Deals 100% of Base Damage with a 80% chance of binding the target for 2s. Ends when other skills are used.
Vampiric Attack - Every time you land an attack, Health regenerates by 5% of the damage dealt.
Off-Hand Weapon Attack - Activates an Off-Hand Weapon attack for the next skill used.
Lv.1 - Lv.5
Non moving Damage increase
115% + 7 / 115% + 10 / 115% + 13 / 130% + 16 / 145% + 19
Moving damage increase
230% + 14 / 230% + 20 / 260% + 26 / 260% + 32 / 290% + 38

Ambidexterity
PassiveIncreases Off-Hand Weapon Max Damage by 12. Attacking with Off-Hand Weapons increases Melee, Ranged, and Magic Critical Hit Chances by 90.
Lv.1 - Lv.5
Off-Hand Weapon Max Damage increase
12 / 14 / 16 / 18 / 20

Corrupt Nail
PassiveIncreases Weaken Hit Chance by 107.
Lv.1 - Lv.5
Weaken Chance increase
107 / 114 / 121 / 128 / 135

Detection
PassiveGetting attacked has a 20% to increase Movement Speed by 10% and Melee, Ranged, Magic Evasions by 200 for 3s.
Lv.1-Lv.5
Move Speed increase
20% / 21.5% / 23% / 24.5% / 26%
Evasion increase
200 / 215 / 230 / 245 / 260

Eagle Vision
PassiveAttacking a target increases Magic and Ranged Hit Chances by 40. Each 1m of distance away from the target additionally increases Magic and Ranged Hit Chance by 6 and Weaken Chance by 5.
Lv.1-Lv.5
Ranged Hit increase
6 / 7 / 8 / 9 / 10
Magic Hit increase
6 / 7 / 8 / 9 / 10

Nature's Power
PassiveUsing a Mobility or Movement skill increases Bonus Damage increases by 12 and Skill Damage by 19 for 3s.
Lv.1-Lv.5
Damage Bonus increase
12 / 13 / 14 / 15 /16


Bloodlust
PassiveOn Attack Skill Hit, Skill Damage increases by 2.1 for 3s. Adds 1 Stack of Bloodlust per attack, stacking up to 10 times. Against other players, adds an additional stack. At 10 stacks, Critical Damage increases by 5.4% for 3s. The Stack count is not reset.
Not Applied to
Ray of Disaster
Lv.1-Lv.5
Skill Damage Boost increase
2.1 / 2.3 / 2.5 / 2.7 /2.9
Critical Damage increase
5.4% / 5.9% / 6.4% / 6.9% / 7.4%

Piercing Strike
PassiveIncreases Bonus Damage by 6 and Stamina Regen by 0.4.
Lv.1-Lv.5
Bonus Damage increase
6 / 6 / 7 / 7 / 8
Stamina Regen increase
0.4 / 0.8 / 1.2 / 1.6 /2

Dagger Skills

The Dagger offers a Dual Wield play style with high Burst Damage and mobility. Dagger abilities can disable and poison enemies, combining different types of status effects and Damage over Time attacks. Another DPS oriented weapon that works well with Crossbow, Longbow and Greatsword. Below you can find all Active and Passive abilities for the Daggers Weapon.

SkillTypeDescription

Ankle Strike
ActiveWrath Attack
Lacerates the target dealing 170% of Base Damage + 2 damage. Using the skill on a target that is Bound, Sleeping, Stunned or using Static Defense has a 68% chance to apply Collision: Prone. Cannot be used while moving.
Lv.1-Lv.5
Effect Rate increase
68% / 70% / 72% / 74% / 76%
Damage Increase
170%+2/170%+3/175%+4/175%+5/180%+6

Brutal Incision
ActiveStrikes a target to deal 450% of Base Damage + 92 damage and momentarily increases Critical Damage by 20%. The damage increased by 15% against monsters. Increases Critical Hit Chance by 600% if the target's remaining Health is at 50% or below. This skill removes the target's Thunderclouds effect.
Lv.1-Lv.5
Damage increase
450% + 92 / 450% + 100 / 475% + 109 / 475% + 117 / 500% + 126

Camouflage Cloak
ActiveStealths the user for 3.5s and cancels Bind and Movement Speed reduction effects. The first attack while Stealthed always lands as a Critical Hit. Getting hit by an attack, Morphing or becoming a victim of Collision, Stun or Sleep effects cancels Stealth.
Lv.1-Lv.5
Duration increase
3.5s / 4s / 4.5s / 5s / 5.5s

Cleaving Moonlight
ActiveCharges towards the target in 3m to attack all nearby targets in a 1.5m radius 3 times. Each attack deals 110% of Base Damage +4 damage. The number of attacks increases up to 4 times upon the Off-Hand Weapon activation.
Lv.1-Lv.5
Damage increase
110% + 4 / 110% + 7 / 120% + 9 / 120% + 11 / 130% + 13

Fatal Stigma
ActiveLeaves a Stigma on the target, that decreases Healing Received by 60% for 3s. At the end of the duration the target takes 325% of Base Damage + 51 damage. Each stack of the user's Poison or Thunderclouds active on the target increases damage by 3% against normal targets and by 40% against monsters.
Lv.1-Lv.5
Damage increase
325% + 51 / 325% + 55 / 335% + 59 / 335% + 63 / 345% + 68
Damage to Poisoned increase
3% / 3.3% / 3.6% / 3.9% / 4.2%

Frenzied Sword Dance
Active
Strikes a target to deal 160% of Base Damage + 18 damage and then immediately attacks up to 7 targets within 6m in a row. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Damage increase
160% + 18 / 160% + 23 / 170% + 28 / 170% + 33 / 190% + 38

Inject Venom
ActiveCoats the daggers with poison for 9s to apply Weaken: Poison to all following attacks. Poison inflicts 2.3% of Base Damage + 1 damage each second per stack for 6s. Damage increases by 60% against monsters. The Damage decreases targets' Health Regen by 4% per stack. Stacks up to 20 times. Using the skill again within 9s activates a stabbing attack with both hands, dealing 110% of Base Damage + 4 damage with the main hand and then dealing additional 240% of Base Damage + 9 damage with the off-hand. The off-hand attack damage is increased by 2% per Poison Stack.
Lv.1-Lv.5
Poison Damage increase
2.3% + 1/2.4% + 1/2.5% + 1/2.6% + 1/2.8% + 1
Chain Skill First and Second Hit Damage
110%+4 / 110%+6 / 115%+8 / 115%+11 / 120%+13
Chain Skill Third Hit Damage
240%+9/240%+13/255%+18/255%+24/265%+29

Knife Throwing
ActiveThrows 5 knives in the designated direction up to 4.8 times the Attack Range. Each knife deals 60% of Base Damage, with a 80% chance of inflicting the Weaken Effect that decreases the target's Movement Speed by 26.5% and Incoming Heal by 33.5% for 6s.
Lv.1-Lv.5
Move Speed Reduction Rate
26.5%/29.5%/32.5%/35.5%/38.5%
Incoming Heal Reduction
33.5%/37%/40.5%/44%/47.5%


Phantom Smokescreen

ActiveCreates a Phantom Smokescreen in a 3m radius for 3s to grant a 100% Evasion Chance against Magic and Ranged projectiles to party members within range. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Cooldown reduction
90s / 85s / 78s / 73s / 65s

Shadow Strike
ActiveFury Attack
Moves behind a target and deals 200% of Base Damage. Has a 52% Chance to Bind the target for 2s and inflict Silence: Poison for 4s.
Lv.1-Lv.5
Cooldown reduction
15s / 14.7s / 14.4s / 14.1s / 13.8s
Effect Rate increase
52% / 54% / 56% / 58% / 60%

Umbral Spirit
Active
Enables Umbral Spirit for 6s. On Melee Critical Hit within the duration, deals an additional 25% of Base Damage + 3 damage. Attacking a target the user has Poisoned activates 2 additional attacks, dealing 5% of Base Damage + 1 damage per attack. Additional attacks can only be activated once within the duration of Umbral Spirit.
Lv.1-Lv.5
Damage increase
25%+3/25%+4/27%+5/27%+6/29%+7
Damage to Poisoned increase
5%+1/5%+1/5.4%+1/5.4%+1/5.8%+1

Vampiric Strike
ActiveDeals 210% of Base Damage+16 damage and recovers Health equal to 19% of the damage dealt.
Lv.1-Lv.5
Damage increase
210%+4/210%+7/225%+9/225%+11/240%+13
Skill Heal
19%/20.5%/22%/23.5%/25%

Block Blade
DefenseDefends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can't be defended.
Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph.
Poison Dagger - Throws up to 5 daggers at enemies within a 5m-radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
Lv.1-Lv.5
Mana Regen increase
450 / 570 / 690 / 810 / 930
Mana Recovery increase
180 / 228 / 276 / 324 /372

Assassin's Instincts
PassiveMagic, Melee and Ranged Critical Hit Chances increase by 66.
Lv.1-Lv.5
Critical Hit increase
66 / 82 / 98 / 114 / 130

Assassin's Step

PassiveDefeating a target, increases Mana Regen by 24 and Movement Speed by 12% for 6s. The first skill used within the duration will not consume any Mana. The effect lasts for 9s at night.
Lv.1-Lv.5
Move Speed increase
12%/13.8%/15.6%/17.4%/19.2%
Mana Regen Increase
24/29/34/39/44

Assassination Stance
PassiveEvading an attack has a 10% chance to decrease Camouflage Cloak's cooldown by 7%.
Lv.1-Lv.5
Cooldown reduction
7% / 7.6% / 8.2% / 8.8% / 9.4%

Destructive Fang
PassiveWhen attacking targets affected by your Poison or Thunderclouds, there is a 80% Chance to reduce the target's Magic, Melee and Ranged Defense by 40 for 3s.
Lv.1-Lv.5
Defense Reduction
40 / 48 / 56 / 64 / 72

Murderous Energy
PassiveIncreases Poison and Thunderclouds durations by 16% and Poison Damage over time by 11% during the day. Increases Poison Damage over time by 16% at night.
Lv.1-Lv.5
Poison Duration increase
16% / 17% / 18% / 19% / 20%
Poison Damage increase
16% / 17% / 18% / 19% / 20%

Shadow Walker
PassiveUsing a Mobility or Movement skill, increases Damage Reduction by 14 and increases Magic and Ranged Evasion by 270 for 6s.
Lv.1-Lv.5
Ranged Evasion, Magic Evasion increase
270 / 300 / 330 / 360 / 390

Wrathful Edge
PassiveIncreases Critical Damage by 9.6%.
Lv.1-Lv.5
Critical Damage increase
9.6% / 10.2% / 10.8% / 11.4% / 12%

Greatsword Skills

Powerful Two Handed DPS Weapon with close gap and Burst Damage skills! Good to combine with other DPS weapons like Longbow and Dagger but also with Sword and Shield for a boost to defense. Below you can find all Active and Passive abilities for the Greatsword Weapon.

SkillTypeDescription

Ascending Slash
ActiveWrath Attack
Deals 265% of Base Damage + 54 damage. Has a 80% Chance to inflict Collision: Prone against Bound, Sleeping or Stunned targets or those using Static Defense for 2.5s. Each Heavy Attack increases Prone's duration by 1s.
Lv.1-Lv.5
Damage increase
265% + 54 / 265% + 59 / 270% + 64 / 270% + 69 / 280% + 74

Blood Devotion
ActiveTransfers 40% of incoming damage from a selected party member to the user for 6s. The user takes 100% of the total damage transferred. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Damage taken(%)
100% / 94% / 85% / 79% / 70%

DaVinci's Courage
ActiveIncreases Max Health by 440, Health Regen by 110 and Attack Speed 15% for 12s for party members within a 15m radius.
Lv.1-Lv.5
Max Health increase
440 / 480 / 520 / 560/ 600
Health Regen increase
110 / 120 / 130 / 140 / 150

Death Blow
ActiveDeals damage equal to 390% of Base Damage + 82 damage. The Damage increases by 30% against Bound, Shocked or Stunned targets. The damage is amplified by 80% against monsters.
Lv.1-Lv.5
Damage increase
390% + 82 / 390% + 93 / 405% + 96 / 405% + 103 / 425% + 110

Devastating Smash
ActiveFury Attack
Jumps over a target to slash down with a Greatsword, dealing 230% + 49 damage to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
Lv.1-Lv.5
Damage increase
230% + 49 / 230% + 53 / 240% + 58 / 240% + 62 / 250% + 66
Stun Rate increase
42% / 44% / 46% / 48% / 50%

Devastating Tornado
ActiveDeals 57% of Base Damage + 9 damage to all targets within Attack Range, up to 12 times. Increases damage by 8% each hit. Movement Speed increases by 11% and the user can pass through targets.
Lv.1-Lv.5
Damage increase
57% + 9 / 57% + 10 / 58% + 11 / 58% + 12 / 59% + 13
Move Speed increase
11% / 11.5% / 12% / 12.5% / 13%

Gaia Crash
ActiveSlams the Greatsword in a 12m-long, 3m-wide area in a selected direction to deal 255% of Base Damage + 37 damage. Damage to monsters increases by 100%.
Lv.1-Lv.5
Damage increase
255% + 37 / 255% + 40 / 260% + 43 / 260% + 46 / 265% + 49

Guillotine Blade
ActiveDeals 630% of Base Damage + 80 damage or Deals 819% of Base Damage +104 damage to Prone or Shocked targets. Damage increases by 100% against monsters. A successful hit inflicts a Weaken effect that decreases the target's Healing Received by 60% for 6s. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Damage increase
630% + 80 / 630% + 88 / 680% + 96 / 680% + 103 / 750% + 111
Damage to Prone or Shock increase
819% + 104 / 819% + 114 / 884% + 124 / 884% + 133 / 975% + 144

Precision Dash
ActiveCharges into a selected direction, dealing damage equal to 110% of Base Damage to up to 5 targets on the path. Hitting a target increases Magic, Melee and Ranged Heavy Attack Chances by 90 for 3s on hit. Damage increases by 16% per 1m of distance from the target. Using the skill again within 3s, charges back to the main target to inflict the same effect.
Lv.1-Lv.5
Cooldown reduction
15s / 14.7s / 14.4s / 14.1s / 13.8s
Heavy Attack Chance increase
90 / 95 / 100 / 105 / 110

Stunning Blow
ActiveFury Attack
Deals 150% of Base Damage with a 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful Heavy Attack sets Stun duration to 2.3s and Shock duration to 5.2s.
Lv.1-Lv.5
Stun Duration increase
1.8s / 1.9s / 2s / 2.1s / 2.1s
Shock Duration
4.2s / 4.5s / 4.8s / 5.1s / 5.4s

Valiant Brawl
ActiveAttacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
Lv.1-Lv.5
Damage increase
110% + 9 / 110% + 13 / 120% + 18 / 120% + 23 / 135% + 27

WillBreaker
ActiveDeals 100% of Base Damage to all targets within a 3m semicircle in a selected direction and inflicts Weaken that decreases Magic, Melee and Ranged Defense by 300 for 6s.
Lv.1-Lv.5
Defense reduction
300/ 330 / 360 / 390 / 420

Iron Point Parry
DefenseDefends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defending against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27, to targets within Attack Range and Iron Point Parry changes to Murderous Draw. On Defending against a Fury Attack within o,5s deals damage with a 80% chance to Stun the target for 3s. Targets immune to Stun are Shocked for 6s. Wrath Attacks cannot be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
Murderous Draw - Deals damage equal to 290% of Base Damage + 34 to targets within a 4m radius.
Charging Draw - Charges at the target, dealing 120% of Base Damage + 10. On attack hit, increases Magic, Melee and Ranged Heavy Attack Chances by 150 for 3s.
Lv.1 - Lv.5
Counterattack Damage increase
230% + 27 / 230% + 40 / 245% + 54 / 245% + 67/ 265% + 80
Murderous Draw Damage increase
290% + 34 / 290% + 50 / 310% + 68 / 310% + 84 / 330% + 100
Charging Draw Damage increase
120% + 10 / 120% + 18 / 130% + 26 / 130% + 34 / 140% + 42

Barbarian's Dash
PassiveUsing a Mobility or Movement skill increases Movement Speed by 17% for 3s.
Lv.1-Lv.5
Move Speed increase
17% / 18.5% / 20% / 21.5% / 23%

Cold Warrior
PassiveIncreases Melee, Ranged, and Magic Heavy Attack Chances by 120 against Stunned or Shocked targets.Increases Magic, Melee and Ranged Critical Hit Chances by 105.
Lv.1-Lv.5
Heavy Attack Chance increase
120 / 132 / 144 / 156 / 168

Indomitable Armor
PassiveTaking damage grants a 25% chance to increase Melee, Ranged and Magic Defenses by 140 for 2s. Stacks up to 3 times.
Lv.1-Lv.5
Defense increase
140 / 156 / 172 / 188 / 204

Raging Frenzy
PassiveIncreases Skill Damage Boost by 50 when 3 or more targets are within a 5m radius.
Lv.1-Lv.5
Skill Damage Boost increase
50 / 55 / 60 / 65 / 70

Robust Constitution
PassiveHealth Regen increases by 10 and Max Health increases by 470.
Lv.1-Lv.5
Max Health increase
470 / 590 / 710 / 830 / 950
Health Regen increase
10 / 16 / 22 / 28 / 34

Victor's Morale
PassiveDealing damage with a skill restores 9 Health and 14 Mana. Does not apply to damage over time effects.
Lv.1-Lv.5
Mana Recovery on Skill Hit increase
14 / 15 / 16 / 17 / 18

Vital Force
PassiveIncreases Melee, Ranged and Magic Hit Chances by 0.62, Skill Damage Boost by 0.07 and Stun Chance by 0.425 per 100 of Max Health, up to 30.000.
Lv.1-Lv.5
Melee, Ranged, Magic Hit Chances increase
0.62 / 0.72 / 0.82 / 0.92 / 1.02
Skill Damage Boost increase
0.07 / 0.09 / 0.11 / 0.13 / 0.15

Longbow Skills

Longbow is your typical ranged Bow Weapon that works well if you prefer hitting from distance and kiting your targets! Great DPS Weapon that you can combine well with Dagger, Staff and Crossbow. Below you can find all Active and Passive abilities for the Longbow Weapon.

SkillTypeDescription

Arrow Vortex
ActiveFury Attack
Fires an arrow towards a selected direction to deal 100% of Base Damage to the target on the path and decreases Movement Speed by 37.5% for nearby targets within 3m from the main target. For 2s after the initial attack, all targets take an additional 100% of Base Damage and have a 70% Chance to be Pulled toward the main target's location. Pulled targets suffer from 37.5% Movement Speed reduction for 2s.
Lv.1-Lv.5
Move Speed reduction
37.5% / 40% / 42.5% / 45% / 47.5%

Blitz
Active
Resets the cooldown for the user's last skill. This skill becomes available only after applicable skills are used and is not affected by any Skill Cooldown stats and effects.
Does not reset cooldowns for the following Skills
Immortal Pride, Devastating Smash, Frost Smokescreen, Judgment Lightning, Strafing and Arrow Vortex.
Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Cooldown decrease
100s / 92s / 80s / 72s / 60s

Brutal Arrow
ActiveDrops a single arrow at a selected location, dealing 320% of Base Damage + 36 damage to all targets within a 3m radius. Hitting targets within 1m from the center deals 480% of Base Damage + 54 damage and decreases Brutal Arrow's cooldown by 6s.
Lv.1-Lv.5
Damage increase
320% + 36 / 320% + 40 / 325% + 44 / 325% + 48 / 335% + 52
Damage increase
480% + 54 / 480% + 60 / 487% + 66 / 487% + 72 / 502% + 78

Deadly Marker
ActiveShoots an arrow that has a 90% chance to mark the target for 9s. Attacking the Marked Target, increases the user's Melee, Ranged and Magic Critical Hit Chances by 100 and 100 for your party members. Each Critical Hit, decreases all skill cooldowns by 1% for the user and party members. Attacking Marked monsters decreases all skill cooldowns by 50%, stacking up to 100 times.
Lv.1-Lv.5
Melee, Ranged, Magic Critical Hit Chances increase
100 / 110 / 120 / 130 / 140
Melee, Ranged, Magic Hit Chances increase
100 / 110 / 120 / 130 / 140

Decisive Sniping
ActiveDraws the Bow longer to deal 500% of Base Damage + 53 damage or up to 800% + 84.8 damage. The damage is amplified by 60% against monsters. A successful Hit increases Melee, Ranged and Magic Critical Hit Chance by 200, up to 400 for 3s.
Lv.1-Lv.5
Damage increase
500% + 53 / 500% + 80 / 530% + 106 / 530% + 133 / 560% + 159


Ensnaring Arrow
ActiveFury Attack
Releases an Ensnaring Arrow that Deals 130% of Base Damage, with a 80% chance to Bind the target for 3s. For Boss monsters that are immune to Bind, applies Shackle instead for the same duration.
Lv.1-Lv.5
Bind Duration increase
3s / 3.1s / 3.3s / 3.5s / 3.7s

Flash Arrow
ActiveFury Attack
A Special Skill that can only be grown with Precious Skill Growth Book: Omnipotence.
Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2s, which will end their Stealth. Ending Stealth increases your Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
Lv.1-Lv.5
Stun Rate increase
80% / 83% / 88% / 91% / 96%
Stun Duration increase
2s / 2.2s / 2.5s / 2.7s / 3s


Healing Touch
ActiveGrants a healing effect to allies that restores Health equal to 28% of Base Damage + 4 Health each second over 6s. Stacks up to 3 times. Shares Cooldown with Swift Healing.
Lv.1-Lv.5
Continuous Health Recovery increase
28% + 4 / 28% + 6 / 30% + 8 / 30% + 10 / 32% + 12

Nature's Blessing
ActiveGrants Nature's Blessing to party members within 16m for 4s. Nature's Blessing immediately removes a Weaken effect and increases Health Regen by 380 and Mana Regen by 490 and then enhances Health Regen again by 200%.
Lv.1 - Lv.5
Health Regen Increase
380 / 410 / 440 / 470 / 500
Mana Regen Increase
490 / 560 / 630 / 700 / 770

Purifying Touch
ActiveRemoves 1 debuff effect from a selected ally. Successfully removing a debuff effect increases the user's Attack Speed by 13% for 3s. Debuff Removal Priority:
1. Confinement
2. Movement Restriction
3. Weaken Effects
Removes up to 20 stacks of Weaken.
Lv.1-Lv.5
Attack Speed increase
13% / 14% / 15% / 16% / 17%

Strafing
ActiveFires 4 arrows in a row. Each arrow deals 90% of Base Damage + 15 damage. The damage is increased by 15% against monsters. The skill can be used again within 3s, consuming only a 50% of the total Mana cost. Applies Bullseye to the target for 6s, which enhances other Longbow skills. Bullseye stacks up to 10 times.
Lv.1-Lv.5
Damage increase
90% + 15 / 90% + 17 / 95% + 19 / 95% + 21 / 100% + 23

Zephyr's Nock
ActiveDeals damage equal to 320% of Base Damage + 26 damage. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
Lv.1-Lv.5
Damage increase
320% + 26 / 320% + 29 / 345% + 52 / 345% + 65/ 370% + 78

Overtaker
DefenseDefends against attacks. On defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defenses increase by 100 for 3s (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit Chances by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks cannot be defended.
Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath AttackOvertaker changes to Swift Evasion for 3s. Additionally, the next skill attack that hits within 5s lands as a Critical Hit.
Agile Shot - Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s.
Swift Evasion - Moves 8m in the designated direction. Magic, Melee, and Ranged Evasions increase by 550 for 2s.
Lv.1-Lv.5
Damage increase
360% + 36 / 360% + 54 / 375% + 75 / 375% + 93 / 405% + 111
Damage increase
120% + 12 / 120% + 18 / 125% + 25 / 125% + 31 / 135% + 37
Magic, Melee and Ranged Evasion increase
550 / 580 / 610 / 640 / 670

Devoted Shield
PassiveWhen Health is below 30%, grants a Shield with 3700 Health that lasts for 3s and absorbs 22 damage. Has a cooldown of 60s.
Lv.1-Lv.5
Shield Health increase
3700 / 3900 /4100 / 4300 / 4500

Distorted Sanctuary
PassiveIncreases Melee, Ranged and Magic Endurance by 18 and Health Recovery over time from skills by 1.8% per party member, including the user, within a 16m radius.
Lv.1-Lv.5
Endurance increase
18 / 21 / 24 / 27 / 30
Continuous Health Recovery increase
1.8% / 2.1% / 2.4% / 2.7% / 3%

Earth's Blessing
PassiveIncreases Health Regen by 12 and Health Recovery over time from skills by 15%.
Lv.1-Lv.5
Health Regen increase
12 / 20 / 28 / 36 / 44
Continuous Health Recovery increase
15% / 16.5% / 18% / 19.5% / 21%

Rapidfire Stance
PassiveRemaining stationary for 2s increases Attack Speed by 6% and Magic, Melee and Ranged Hit Chances by 100. The effect remains for 2s after moving. Movement Skills do not cancel the effect.
Lv.1-Lv5
Attack Speed increase
6% / 7% / 8% / 9% / 10%

Roxie's Arrowhead
PassiveShooting arrows with Longbows or Crossbows has a 5% chance to shoot an additional arrow, that deals damage equal to 58% of Base Damage. Shooting downwind arrows increases a chance to shoot an additional arrow by 0.5% per 1m/s wind speed.
Lv.1-Lv.5
Damage increase
58% / 63% / 68% / 73% /78%

Sniper's Sense
PassiveEach 1m of distance away from the target increases Melee, Ranged, and Magic Critical Hit Chances by 10 and Critical Damage by 0.4%.
Lv.1-Lv.5
Melee, Ranged, Magic Critical Hit increase
10 / 11 / 12 / 13 /14

Steady Aim
PassiveIncreases Melee, Ranged and Magic Critical Hit Chances by 155 upon attacking Bound or Shackled targets.
Lv.1-Lv.5
Melee, Ranged, Magic Critical Hit Chances increase
155 / 175 / 195 / 215 / 235

Spear Skills

The Spear is a fast paced Weapon that specializes in exploiting enemy weaknesses and controlling the fight! An amazing offensive weapon that offers a versatile play-style. Thanks to its unique passive, that boosts the efficiency of Two Handed Weapons, the Spear is great to combine with Greatsword, Longbow and Staff! Below you can find all Active and Passive abilities for the Spear Weapon.

SkillTypeDescription

Abyssal Cleave
Active

Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for 1.5s. Targets immune to Stun are Shocked for 3.3s.

Lv. 1 - Lv. 5
Stun Duration increase
1.5s/1.6s/1.7s/1.8s/1.9s

Shock Duration increase
3.3s/3.6s/3.9s/4.2s/4.5s


Bloodleech Aura

Active

Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + 6 every second. Recovers Health equal to 13% of damage inflicted.

Lv. 1 - Lv. 5
Damage increase
60% + 6/60% + 7/64% + 9/64% + 10/68% + 12

Health Recovery increase
13%/13.5%/14%/14.5%/15%


Cataclysm
Active

Deals 220% of Base Damage + 60 to the designated target. Only deals damage to monsters. Has a 80% chance to inflict Weaken: Defense Skill Unavailable for 4s. A special growth skill that can only be grown with Precious Training Books: Omnipotence.

Lv. 1 - Lv. 5
Damage increase
220% + 60/220% + 66/240% + 72/240% + 78/270% + 84

Defense Skill Unavailable Duration increase
4s/4.4s/5s/5.4s/6s



Culling Arc


Active

Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards.
Spiral Slash - Spin and attack the target and any targets within range 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters.
Burst lasts for 9s and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.

Lv. 1 - Lv. 5
Incising Blade Damage increase
120% + 11/120% + 14/130% + 17/130% + 20/140% + 23

Spiral Cut Damage increase
120% + 11/120% + 14/130% + 17/130% + 20/140% + 23


Cyclonic Fury
Active

Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage + 9 to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.

Lv. 1 - Lv. 5
Damage increase
120% + 9/120% + 12/125% + 14/125% + 17/130% + 20


Death from Above
Active

Wrath Attack
Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air. Requires Precious Training Books: Omnipotence to upgrade this skill.

Lv. 1 - Lv. 5
Fear Chance increase
45%/51%/60%/66%/75%


Javelin Surge


Active

Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.

Lv. 1 - Lv. 5
Damage increase
360% + 44/360% + 56/390% + 68/390% + 80/420% + 92

Skill Damage Boost increase
40/43/46/49/52


Rising Slash
Active

Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.

Lv. 1 - Lv. 5
Damage increase
120% + 16/120% + 20/125% + 23/125% + 27/130% + 30

Damage Boost per Burst, Ignition Stack
15%/15.5%/16%/16.5%/17%


Gale Rush


Active

Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.

Lv. 1 - Lv. 5
Attack Speed increase
7%/7.5%/8%/8.5%/9%


Tempest Strike
Active

Fury Attack
Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken: Burst. Has a 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, a 80% chance to inflict Collision: Push for 1.4s is applied.

Lv. 1 - Lv. 5
Wall Collision Stun Duration increase
1.4s/1.5s/1.6s/1.7s/1.8s

Prone Duration increase
1.4s/1.5s/1.6s/1.7s/1.8s


Unyielding Sentinel
Active

All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee and Ranged Heavy Attack Chance by 88 per target within a 8m-radius for 3s. (Up to 5 targets). The CC Resistance Increase effects remaining duration increases by 0.2s per incoming hit, up to 15 times.

Lv. 1 - Lv. 5
All CC Resistances increase
270/280/290/300/310

Heavy Attack Chance increase
88/91/94/97/100


Vicious Fury
Active

Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.

Lv. 1 - Lv. 5
Damage increase
125% + 10/125% + 13/130% + 16/130% + 19/140% + 22


Patient Block
Defense

Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended.
Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s. Whirling Ward Evades ranged and magic projectiles for 2s and deals counterattack damage equal to 85% of Base Damage + 18 to targets within 4 times the attack radius upon evading.
Impaling Impact Deals 130% of Base Damage + 27 to the designated target and applies Weaken: Brand to them for 5s. Brand has the same effects as Brand Javelin.

Lv. 1 - Lv. 5
Damage increase:
260% + 54/260% + 65/275% + 76/275% + 87/290% + 98

Flash Barrier Counterattack Damage increase
85% + 18/85% + 22/90% + 25/90% + 29/95% + 33

Flash Javelin Damage increase
130% + 27/130% + 33/135% + 38/135% + 44/145% + 49


Death Knell
Passive

When a target you have applied Weaken to dies within 10s, you have a 30% chance to increase Attack Speed by 20% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters.

Lv. 1 - Lv. 5
Attack Speed increase
20%/21%/22%/23%/24%


Fatal Precision
Passive

Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.

Lv. 1 - Lv. 5
Attack Speed increase
1.5%/1.6%/1.7%/1.8%/1.9%


Imposing Form
Passive

10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.

Lv. 1 - Lv. 5
Skill Damage Boost increase
60/65/70/75/80


Malice Surge
Passive

On taking Skill Damage, 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 100 for 6s.

Lv. 1 - Lv. 5
Heavy Attack Chance increase
100/108/116/124/132


Mortal Wrath
Passive

On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill.
Ineligible skills
Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.

Lv. 1 - Lv. 5
Damage increase
57% + 8/59% + 10/61% + 12/63% + 14/65% + 16


Nimble Steps
Passive

On using a Movement skill, Collision and Bind CC Resistances increase by 225 and RangedEvasion increases by 240 for 3s.

Lv. 1 - Lv. 5
CC Resistance increase
50/55/60/65/70

Ranged Evasion increase
240/260/280/300/320


Retaliatory Strike
Passive

Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
Ineligible skills
Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.

Lv. 1 - Lv. 5
Critical Hit Chance increase
400/430/460/490/520

Staff Skills

The Staff is a powerful Mage weapon that gives you access to strong Elemental skills. A ranged DPS Weapon that works well with Wand and Tome, Longbow and Dagger. Below you can find all Active and Passive abilities for the Staff Weapon.

SkillTypeDescription

Chain Lightning
ActiveStrikes targets with a Lightning skill that deals 320% of Base Damage + 22 damage. Attacking a victim of the user's Burning increases damage by 4% per stack. Damage increases by 40% against monsters. Using the skill on a target that is wet or under Frost inflicted by the user transfers damage to nearby targets within a 5m radius up to 3 times. Each transfer decreases damage by 20%. Transferred damage does not stack. Decreases the cooldown by 20% if the user is Wet.
Lv.1-Lv.5
Damage increase
320% + 22 / 320% + 33 / 335% + 44 / 335% + 55 / 350% + 66

Fireball Barrage
ActiveCasts a Fire Skill that deals 40% of Base Damage + 11 Damage, 10 times. Increases damage by 60% against monsters. Can move around or take other actions after casting the skill.
Lv.1-Lv.5
Damage increase
40% + 11 / 40% + 13 / 43% + 16 / 43% + 18 / 45% + 21

Frost Smokescreen
ActiveLeaves a field of Ice in a 4m radius for 5s and teleports the user 8m towards direction the user is facing. The field of Ice inflicts a Weaken Effect that decreases Movement Speed by 14% and also applies Frost to all targets within range. Can be used up to 2 times in a row.
Lv.1-Lv.5
Move Speed Reduction
14% / 16% / 18% / 20% / 22%
Cooldown Reduction
36s / 35.4s / 34.7s / 34.1s / 33.4s

High Focus
ActiveIncreases Cooldown Speed by 30% for all skills and increases Movement Speed by 22% for 12s.
Lv.1-Lv.5
Cooldown Speed increase
30% / 32% / 34% / 36% / 38%

Ice Spear
ActiveHurls a 1.5m wide ice spear that deals 350% of Base Damage + 35 damage to all targets on its path. The Spear has an 80% chance to inflict a Weaken effect that decreases targets' Movement Speed by 51% for 3s and also applies Frost to the targets.
Lv.1-Lv.5
Damage increase
350% + 35 / 350% + 38 / 360% + 41 / 360% + 44 / 370% + 47

Icebound Tomb
ActiveFury Attack
Entraps the target in an Ice Tomb that deals 220% of Base Damage + 18 damage. The ice tomb has a 80% chance to inflict Petrification: Freeze to the opponent for 3.5s or to the monster for 8.8s. The ice tomb also has a 80% chance to inflict a Weaken effect that decreases Movement Speed by 29% for 4s and apply Frost to all targets within a 3m radius. If the target is affected by Petrification: Freeze, use skill 1 more time to remove Freeze.
Lv.1-Lv.5
Freeze Duration increase
3.5s / 3.7s / 3.9s / 4.1s / 4.3s
Monster Freeze Duration increase
8.8s / 9.3s / 9.8s / 10.3s / 10.8s

Infernal Meteor
ActiveRequires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Calls down a
flaming meteor that deals 930% of Base Damage + 57 damage to all targets within a 4m radius. Landing a Heavy Attack applies 5 stacks of Weaken: Burning. Damage increases by 40% against monsters.
Lv.1-Lv.5
Damage increase
930% + 57 / 930% + 74 / 1000% + 91 / 1000% + 108 / 1110% + 123

Inferno Wave
ActiveCreates a Fire explosion that deals 260% of Base Damage + 62 damage to all targets within a 3m radius. Attacking a victim of the user's Weaken:Burning increases damage by 3.1% per stack and has a 70% chance to inflict additional Burning. Landing a heavy attack on a victim of the user's Burning inflicts 2 stacks of Burning.
Lv.1-Lv.5
Damage increase
260% + 62 / 260% + 69 / 270% + 76 / 270% + 83 / 280% + 90
Boost Damage per Burn Stack
3.1% / 3.4% / 4.1% / 4.4% / 5%

Inner Peace
ActiveChannels with Inner Peace to increase Mana Regen by 400% for 6s. Doubles Mana Regen if the user is under the effect of Wet. Increases Mana Cost Efficiency by 40% for 6s when channeling ends, if the Wet effect is unavailable. Moving cancels channeling.
Lv.1-Lv.5
Mana Regen increase
400% / 440% / 480% / 520% / 560%
Mana Cost Efficiency increase
40% / 44% / 48% / 52% / 56%

Judgment Lightning
ActiveStrikes the target with Lightning that deals 630% of Base Damage + 166 damage. Using the skill on a target affected by the user's Wet or Frost effects transfers 420% + 110 damage to up to 5 nearby targets within a 5m radius. Increases damage by 40% against monsters. Using the skill on a target with the user's Burning effect grants a 2.5% chance per stack to use the skill 2 times in a row. Landing a Heavy Attack immediately enables the second use. Landing another Heavy Attack after decreases the cooldown by 30%.
Lv.1-Lv.5
Damage increase
630% + 166 / 630% + 179 / 650% + 193 / 650% + 206 / 670% + 220
When wet, AOE Damage increase
420% + 110 / 420% + 119 / 433% + 128 / 433% + 137 / 446% + 146

Salvation Chain
ActivePulls a party member within range towards the user. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Cooldown reduction
60s / 56s / 50s / 46s / 40s

Serial Fire Bombs
ActiveThrows fire bombs that deal 120% of Base Damage + 22 damage. Each bomb has a 80% chance to apply 2 stacks of Weaken: Burning to all targets within a 3m radius. Critical Hits add 3 stacks on the main target. Damage increases by 60% against monsters. Can be used up to 3 times in a row. Each additional use decreases the casting time but increases Mana Cost. Burning deals 1% of Base Damage + 1 damage per sec over 12s per stack. Stacks up to 10 times. Burning damage over time from other fire skills has the same effect.
Lv.1-Lv.5
Damage increase
120% + 22 / 120% + 32 / 125% + 43 / 125% + 54 / 130% + 65
Burning Damage increase
1% + 1 / 1% + 2 / 1.3% + 3 / 1.3% + 4 / 1.6% + 5

Mystic Shield

Defense

Blocks or Dodges attacks. Blocking a Fury Attack while stationary, deals 120% of Base Damage + 12 damage and has a 80% chance to cast an Ice skill with a Weaken effect that decreases the target's Movement Speed by 40% for 3s. Using the skill while moving dodges an attack for 0.5s by moving the user away from getting hit. Blocking a Fury Attack within 0.5s, activates the skill Lightning Pick for 3s. Blocking a Fury Attack activates the skill,  Scorching Sphere for 3s. Wrath attacks can't be blocked.
Lightning Pick - Counters with a Lightning skill that deals 220% of Base Damage + 16 damage. Attacking a victim of the user's Burning increases damage by 4% per stack. Using the skill on a target with Wet or Frost from the user transfers damage to nearby targets within a 5m radius up to 3 times. Each transfer decreases damage by 20%. Transferred damage does not stack.
Scorching Sphere - Counters with a Fire skill that deals 220% of Base Damage + 44 damage and inflicts 3 stacks of Weaken: Burning.
Lv. 1 - Lv. 5
Damage increase
120% + 12 / 120% + 18 / 125% + 25 / 125% + 31 / 135% + 37
Lightning Pick Damage increase
220% + 16 / 220% + 23 / 230% + 31 / 230% + 39 / 245% + 47
Scorching Sphere Damage increase
220% + 44 / 220% + 64 / 230% + 86 / 230% + 108 / 240% + 130


Asceticism
PassiveIncreases Mana Regen increases by 32. Remaining stationary for 3s additionally increases Mana Regen by 32 and Magic, Melee and Ranged Heavy Attack Chances by 100. The effect remains for 2s after moving. Movement skills do not cancel the effect.
Mana Regen increase
32 / 37 / 42 / 48 / 53
When staying still, Mana Regen increase
32 / 37 / 42 / 48 / 53

Echoic Barrier
PassiveDecreases Silence durations by 2s.
Increases Silence, Bind and Sleep Resistance by 290 for 9s if the user is under the effect of respective CC debuffs.
Lv.1-Lv.5
Silence, Bind, Sleep Resistance increase
290 / 315 / 340 / 365 / 390

Flame Condensation

PassiveIncreases Burning damage over time by 30%. Using a skill on a victim of the user's Burning increases Heavy Attack Chance by 10 per stack of Burning.
Lv.1-Lv.5
Burning Damage increase
30% / 33% / 36% / 39% / 42%

Forbidden Sanctuary
PassiveIncreases Skill Damage by 80 but decreases all Mana Cost Efficiency by 15%.
Lv.1-Lv.5
Skill Damage Boost increase
80 / 85 / 90 / 95 / 100

Frost Master
PassiveWeaken effects decrease Movement Speed by an additional 3.8% and their duration increases by 7.6%. On a successful Basic Attack hit, applies Frost effect to targets within a 3m radius area from the primary target for 3s. Does not add stacks to targets already affected by Frost.
Lv.1-Lv.5
Move Speed reduction
3.8% / 4.1% / 4.4% / 4.7% / 5%
Move Speed reduction Duration increase
7.6% / 8.2% / 8.8% / 9.4% / 10%

Mana Amp
PassiveIncreases Max Mana by 1400 and Max Health increases by 360.
Lv.1-Lv.5
Max Mana increase
1400 / 1540 / 1680 / 1820 / 1960
Max Health increase
360 / 420 / 480 / 540 / 600

Manaball Eruption
PassiveFiring Bombs or projectiles with Staves or Wands has a 80% chance to fire an additional bomb or projectile that deals 5% of base damage. Increases the chances by 0.01% per 1 Mana Regen.
Lv.1-Lv.5
For every 1 Mana regenerated, Activation Rate increase
0.01% / 0.011% / 0.012% / 0.013% / 0.014%
Damage increase
80% / 85% / 90% / 95% / 100%

Sword and Shield Skills

The Tank Weapon of Throne and Liberty! Sword and Shield allows you to provoke enemies, crowd control and deal damage but it is better suited for the role of Tanking than DPS. Good to combine with Greatsword or Wand and Tome Weapons. Below you can find all Active and Passive abilities for the Sword and Shield Weapon.

SkillTypeDescription

Annihilating Slash
ActiveDeal 240% of Base Damage + 14 damage to targets within Attack Range. Attacking a victim of the user's Weaken effects deals 360% of Base Damage + 21 damage. Annihilating Slash's remaining cooldown decreases by 8% per damaged target.
Lv.1-Lv.5
Damage increase
240% + 14 / 240% + 16 / 245% + 18 / 245% + 20 / 250% + 22
Damage to Weakened Targets increase
360% + 21 / 360% + 24 / 367.5% + 27/ 367.5% + 30 / 375% + 33

A Shot at Victory
ActiveSlams a target with the sword, dealing 730% of Base Damage + 51 Damage. Sword and Shield's skill damage increases by 20% for 6s. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Lv.1-Lv.5
Damage increase
730% + 51 / 730% + 65 / 780% + 79 / 780% + 93 / 880% + 107

Chain Hook
ActiveFury Attack
Has a 80% chance to Pull a target towards the user, Binding the target for 3s. Using the skill on boss monsters, pulls the user towards the Boss instead. Generates the maximum Aggro towards monsters.
Lv.1-Lv.5
Cooldown reduction
35s / 34s / 33s / 32s / 31s

Counter Barrier
ActiveIncreases Shield Block Chance +13% for 6s. Evading, Shield Blocking or blocking with a Defense skill within 1.35 times the Attack Range or 4.5 times the Magic and Ranged Attack Range activates a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit Chance and Heavy Attack Chance.
Lv.1-Lv.5
Shield Block Chance increase
13% / 14.5% / 16% / 17.5% / 19%

Fierce Clash
ActiveFury Attack
Deals 220% of Base Damage with a 80% chance to inflict Collision: Push. Has the same chance to Push nearby targets that collide with the main target and deals lesser damage on them. Pushed targets are Stunned for 3s upon colliding with a wall.
Lv.1-Lv.5
Cooldown reduction
36s / 35s / 34s / 33s / 32s

Immortal Pride
ActiveRaises the shield to increase Max Health and current Health by 20% for 6s. Additionally, increases the current Health equal to the amount of Max Health increased. Requires the Precious Skill Growth Book: Omnipotence to upgrade the skill.
Lv.1-Lv.5
Max Health increase
20% / 22% / 25% / 27% / 30%

Provoking Roar
ActiveHas a 70% chance to Provoke up to 6 opponents within 3m radius for 2s, forcing them to attack the user. Has a 100% chance to Provoke against monsters and increases the effect duration to 3s.
Lv.1-Lv.5
Duration increase
2s / 2.2s / 2.4s / 2.6s / 2.8s

Shield Strike
ActiveDeals 360% of Base Damage + 16 damage. Weakens the target with a 70% chance to decrease Magic, Melee and Ranged Hit Chances by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. Each successful Counterattack with Counter Barrier decreases Shield Strike's cooldown by 1.3s. Aggro generation towards the target greatly increases.
Lv.1-Lv.5
Damage increase
360% + 16 / 360% + 24 / 385% + 32 / 385% + 40 / 415% + 48

Shield Throw
ActiveHurls a shield 4.5 times the Attack Range in a selected direction. The Shield deals 270% of Base Damage to all targets in its path before returning to the user. Dealing damage to targets increases Melee, Ranged and Magic Heavy Attack Chances by 30 for 2s. Aggro generation towards the target greatly increases.
Lv.1-Lv.5
Damage increase
270% / 275% / 280% / 285% / 290%
Heavy Attack Chance increase
30 / 35 / 40 / 45 / 50


Stalwart Bastion
ActiveDamage Reduction increases by 47 for 9s for you and party members within a 10m radius. The area lasts for 2s.
Lv.1-Lv.5
Damage Reduction increase
47 / 51 / 55 / 59 / 63

Strategic Rush
ActiveFury Attack
Charges 4.5 times the Attack Range in a selected direction and deals 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to inflict Collision: Push. Pushed targets are Stunned for 2s upon colliding into a wall. Increases Base Damage by 40 for 6s if Push is inflicted on targets that are immune to Collision.
Lv.1-Lv.5
Damage increase
200% + 19 / 200% + 28 / 210% + 38 / 210% + 47 / 220% + 56

Witty Strike
ActiveDeals Damage equal to 180% of Base Damage + 8 damage to up to 3 targets within a 120-degree fan-shaped area. Recovers 100 Mana per target hit.
Lv.1-Lv.5
Damage increase
180% + 8 / 180% + 12 / 195% + 16 / 195% + 20 / 210% + 24
Mana Recovery
100 / 110 / 120 / 130 / 140

Shield Survival Technique
DefenseDefends against attacks. Upon defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks cannot be defended.
Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, creates a shield equal to 14% of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s.
Retaliatory Strike - Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attacks with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage.
Lv.1-Lv.5
Health Recovery
270 / 300 / 330 / 360 / 390
Damage increase
265% + 21 / 265% + 30 / 280% + 39 / 280% + 48 / 295% + 57
Damage Reduction increase
57 / 63 / 69 / 75 / 81

Aegis Shield
PassiveIncreases Melee, Ranged, and Magic Defenses by 4 per 1% of Shield Block Chance. Always increases Shield Damage Reduction by 2.5%.
Lv.1-Lv.5
Defense increase
4 per 1% / 4.4 per 1% / 4.8 per 1% / 5.2 per 1% / 5.6 per 1%

Skillful Evasion
PassiveIncreases Ranged and Magic Evasions by 9 per 1m of proximity to the target within a 10m radius, up to 90. Additionally increases Melee, Ranged and Magic Evasions increases by up to 120, against Provoked targets.
Lv.1-Lv.5
Ranged Evasion increase
90 / 105 / 120 / 135 / 150
Magic Evasion increase
90 / 105 / 120 / 135 / 150

Gerad's Patience

PassiveIncreases all CC Resistance by 8.25 for 3s upon evading an attack, shield blocking or blocking with a Defense skill. Stacks up to 10 times.
Lv.1-Lv.5
All CC Resistances increase
8.25 / 9 / 9.75 / 10.5 / 11.25

Impenetrable
PassiveIncreases Melee, Ranged, and Magic Defenses proportional to the number of targets within a 2m radius. Increases Melee, Ranged, and Magic Defenses by 179 if there are 2 or fewer targets within range, by 280 if there are 3 to 6 targets and by 700 if there are 7 or more targets.
Lv.1-Lv.5
Skill Range increase
2m / 2.5m / 3m / 3.5m / 4m

Morale Boost
PassiveColliding a target decreases the remaining cooldowns for all skills by 14%. Each subsequent collision on a target decreases the remaining cooldowns for all skills by 1.4%, up to 3 times.
Lv.1-Lv.5
Remaining Cooldown reduction
1.4% / 1.8% / 2.2% / 2.6% / 3%

Resilient Mind
PassiveEvading an attack restores 18 Mana and each successful Shield Block or Defense skill Block restores Mana equal to 8% of the damage blocked. Additionally restores 21 Health.
Lv.1-Lv.5
Mana Recovery increase on Evading
18 / 20 / 22 / 24 / 26
On Shield Block or defense, Mana Recovery ratio increase
8% / 10% / 12% / 14% / 16%

Spectrum of Agony
PassiveAttack a victim of the user's Provoking Roar or Cleaving Roar extends the remaining duration of the effects by 0.4s and deals 30% of Base Damage + 9 damage to all nearby targets with Provoking Roar or Cleaving Roar within a 3m radius.
Lv.1-Lv.5
Damage increase
30% + 9 / 33% + 11 / 36% + 13 / 39% + 15 / 42% + 17

Wand and Tome Skills

Wand and Tome is a Healer, Support Hybrid Weapon in Throne and Liberty. This weapon offers healing abilities for you and your party, as well as buffs and debuffs. A support option for most of the other Weapons that synergizes very well with the Staff and the Longbow. Below you can find all Active and Passive abilities for the Wand and Tome Weapon.

SkillTypeDescription

Blessed Barrier
ActiveGrants a Blessed Barrier that increases an ally's Magic, Melee and Ranged Defenses by 1120 for 6s. Additionally the barrier increases Healing Received by 27% during the day and increases Magic, Melee and Ranged Endurances by 270 at night. For the initial 2s, the effect is 2 times greater than the base amount.
Lv.1-Lv.5
Defense increase
1120 / 1190 / 1260 / 1330 / 1400
Incoming Heal increase
27% / 28.5% / 30% / 31.5% / 33%
Melee, Ranged, Magic Endurance increase
270 / 285 / 300 / 315 / 330

Clay's Salvation
ActiveRestores Health equal to 420% of Base Damage + 175 damage for all party members within range.
Lv.1-Lv.5
Health Recovery increase
420% + 175 / 420% + 196 / 430% + 217 / 430% + 238 / 445% + 259

Corrupted Magic Circle
ActiveCreates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up sleeping targets.
Lv.1-Lv.5
Curse Damage over time increase
46% + 17 / 46% + 21 / 48% + 25 / 48% + 29 / 51% + 33

Curse Explosion
ActiveDeals 280% of Base Damage + 34 damage to targets within a 5m radius. If a target is under the effect of the user's Curse Damage over time, any remaining Curse, Burning and Poison Damage over time inflicted by the user increases by 5% for every one of your Touch of Despair stacks. After dealing damage over two times, Touch of Despair stacks are consumed.
Lv.1-Lv.5
Damage increase
280% + 34 / 280% + 51 / 295% + 68 / 295% + 85 / 315% + 102

Cursed Nightmare
ActiveFury Attack
Has a 80% chance to inflict Cursed Nightmare for 3s, which decreases the target's Movement Speed and Attack Speed by 30% and applies Weaken: Sleep afterwards. Weaken: Sleep disables all actions from opponents for 3.2s and from monsters for 10s. The first attack on Sleeping targets lands as a Critical Hit, waking the target.
Lv.1-Lv.5
Sleep Duration increase
3.2s / 3.4s / 3.6s / 3.8s / 4s

Fountain of Life
ActiveA Special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence.
Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base damage + 42 every 0.5s.
Lv.1-Lv.5
Health Recovery increase
65% + 42 / 65% + 52 / 75% + 62 / 75% + 72 / 90% + 82

Invincible Wall
ActiveGrants a shield that absorbs damage equal to 630% of Base Damage + 246 damage to an ally for 6s.
Lv.1-Lv.5
Damage Protection increase
630% + 246 / 630% + 271 / 670% + 296 / 670% + 320 / 720% + 345

Karmic Haze
ActiveWeakens the victim of the user's Curse to grant a 80% chance to spread the effect to up to 3 nearby targets within a 5m radius. Unaffected by Shield Block Chance.
Lv.1-Lv.5
Cooldown reduction
63s / 61.5s / 60s / 58.5s / 57s

Ray of Disaster
ActiveRequires the Precious Skill Growth Book: Omnipotence to upgrade this skill.
Links the target with the user for 6s and deals
69% of Base Damage + 10 damage to all targets in range every 0.5s. Damage increases by 50% of Skill Heal. Damage increases by 30% against monsters. When the target dies while under the effect, the effect is applied 1 additional time to another enemy within 10m radius.
Lv.1-Lv.5
Damage increase
69% + 10 / 69% + 13 / 74% + 15 / 74% + 18 / 82% + 20

Swift Healing
ActiveRestores an ally's Health equal to 310% of Base Damage + 29 Damage. Can be used up to 2 times in a row. Mana Cost increases each time its used. Shares cooldown with Healing Touch.
Lv.1-Lv.5
Health Recovery increase
310% + 29 / 310% + 44 / 345% + 58 / 345% + 73 / 385% + 87

Time for Punishment
ActiveDecreases the target's Skill Damage Resistance by 80 for 9s. The skill also has a 90% chance to inflict Weaken: Curse.
Lv.1-Lv.5
Skill Damage Resistance reduction
80 / 90 / 100 / 110 / 120

Touch of Despair
ActiveInflicts Weaken: Curse which deals 25% of Base Damage + 9 damage over 9s and increases Basic Attack's damage on the target by 10% per stack. Stacks up to 3 times. Using the skill on a target with 3 stacks increases the debuff duration by 2s. Does not wake sleeping targets.
Lv.1-Lv.5
Curse Damage over time increase
25% + 9 / 25% + 11 / 27% + 13 / 27% + 15 / 29% + 17

Chaotic Shield
DefenseDefends against attacks. On defending against a Fury Attack while stationary, Curse skills' remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Wrath Attacks cannot be blocked.
Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s.
Healing Spell - Restores friendly targets' Health by 260% of Base Damage + 25 and Stamina by 8.
Counterattack Spell - Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack.
Lv.1 - Lv.5
Curse Skill Remaining Cooldown Reduction
0.8 / 0.9 / 1.1 / 1.2 / 1.4
Stamina Recovery increase
8 / 9 / 11 / 12 / 14
Healing Spell Recovery increase
260% + 25 / 260% + 37 / 290% + 49 / 290% + 62 / 325% + 74
Counterattack Spell Damage increase
260% + 25 / 260% + 37 / 290% + 49 / 290% + 62 / 325% + 74

Devotion and Emptiness
PassiveIncreases Healing by 8% and decreases cooldowns by 10% during the day. Increases Skill damage over time by 8% and decreases Curse Skill cooldowns by 10% at night.
Lv.1-Lv.5
Skill Heal increase
8% / 10% / 12% / 14% / 16%
Skill Damage Over Time Boost
8% / 10% / 12% / 14% / 16%

Full of Corruption

PassiveIncreases Max Damage by 12 and Mana Regen by 28 for 9s when victims of the user's Weaken effects dies. Stacks up to 3 times.
Lv.1-Lv.5
Damage increase
12 / 14 / 16 / 18 / 20

Noble Revival
PassiveSkill Heal increases by 1.76% per 1,000 Max Mana.
Lv.1-Lv.5
Skill Heal increase
1.76% / 1.85% / 1.94% / 2.03% / 2.12%

Saint's Oath
PassiveTaking skill damage has a 20% chance to increase Healing, Healing Received, Amitoi Healing and Potion Healing by 8%. Stacks up to 5 times.
Lv.1-Lv.5
Skill Heal, Incoming Heal, Amitoi Heal, Recovery Crystal Heal increase
8% / 8.5% / 9% / 9.5% / 10%

Selfless Soul
PassiveGranting Health Recovery and Regen to allies via Active Skills increases Mana Regen by 21.2 and Healing by 4% per stack for 3s. Stacks up to 5 times.
Lv.1-Lv.5
Mana Regen increase
21.2 / 22.4 / 23.6 / 24.8 / 26
Skill Heal increase
4% / 4.3% / 4.6% / 4.9% / 5.2%

Vampiric Contract
PassiveRestores an ally's Health by 7.6% of the damage dealt to a victim of the user's Curse. Restores the user's Health instead if no allies are within range.
Lv.1-Lv.5
Recovery Proportional to Damage increase
7.6% / 8.3% / 9% / 9.7% / 10.4%

Wraith's Beckon
PassiveIncreases the user's Curse duration by 1.2s as well as the Curse Chance by 4%.
Lv.1-Lv.5
Curse Duration increase
1.2s / 1.35s / 1.5s / 1.65s / 1.8s

Another category of Skills in Throne and Liberty is called Transcendence Skills. These are available only to the number one player in the Activity, Kill and Guild Ranking categories and can help your party in various activities! You can use the above Weapons and their Skills, in order to create powerful Builds in Throne and Liberty!

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