All Throne and Liberty Weapons Skills
Throne and Liberty Skills
All available Weapon Skills in Throne and Liberty! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however. Finding the right combination for you, will help you create the Build of your dreams and enjoy Throne and Liberty more!
Table of Contents
Weapon Skills in Throne and Liberty
There are seven available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:
The Skills you can find in every Weapon category are divided in Active, Passive and Defense. Active are the skills you can use while in combat to deal damage, buff, debuff or heal a target. They are the core of your abilities and will help you advance in the game. Passive abilities are always active and provide your character with specific effects that further assist and complement your Build. Defense skills are defensive abilities that help you survive attacks and provide additional helpful effects to your character. There is one more category of skills, which are none other than the basic attack skill of every weapon.
Each Weapon has eleven(11) Active Skills, eight(8) Passive Skills, one(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Active and eight(8) Passive skills. One of the weapons will be your main and your base attack skill will be its base attack. Finally you can also pick one Defense skill to complete the Build. To unlock some skills you will need to participate in Resistance Events!
Skills Leveling in Throne and Liberty
You can upgrade your Skills in Throne and Liberty! You will need certain items to level up your skills though. Training Books can level up your Active Skills, while Improvement Books will level up your Passive Skills. Leveling up a skill makes it stronger and can even add extra effects. You do not unlock all skills at the beginning but gain access to more as you level up. It is wise to level up first the skills you are using and are vital for your Build. Additionally every Weapon skill line has its own Mastery Tree! The Mastery Tree offers three different paths to follow that can further enhance your abilities and let you fulfill a role successfully.
Weapon Skills Categories in Throne and Liberty
Below you can find all available Skills for every Weapon in Throne and Liberty. Each Weapon performs well in specific roles and synergizes well with certain skills from other Weapons. Finding the right combination for you, will help you enjoy the game more and be more effective in Throne and Liberty!
Crossbow Skills
The Crossbow is a ranged weapon that offers high damage abilities and several helpful buffs. A DPS oriented weapon that you can combine well with the Longbow for a mobile and highly efficient DPS Build. Below you can find all Active and Passive abilities for the Crossbow Weapon.
Skill | Type | Description |
---|---|---|
Mana Exchange | Active | Consumes 450 Health to recover 390 Mana. Lv1-Lv.5 Mana Recovery Increase: 390 / 440 / 490 / 540 / 590 |
Merciless Barrage | Active | Shoot at the target location with both hands, 16 times each. Arrows deal 27% of Base Damage + 8 to the first enemy hit. On each consecutive hit to the same target damage increases by 6% (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon. Lv.1-Lv.5 Damage Increase 27% + 8 / 27% + 10 / 27% + 12 / 27% + 15 / 27% + 17 |
Mortal Mark | Active | Deals 200% + 14 and has a 80% chance to Weaken and Mark the target for 3s. When attacking a Marked Target deal 25% of Base damage + 1. Stacks up to 2 times. Lv.1-Lv.5 Damage increases 200% + 14 / 200% + 20 / 200% + 27 / 200% + 34 / 200% + 41 Bonus Damage increase 25% + 1 / 25% + 2 / 25% + 3 / 25% + 4 /25% + 5 Rare: Damage dealt to the marked target accumulates. When the Mark ends, deals 10% of the accumulated damage to the target. Epic: Mark Chance increases to 100% |
Multi Shot | Active | Deals damage equal to 240% of Base damage + 43 and has a 70% chance to apply Collision: Push to targets within 70% range inside a 60-degree cone. On each hit, Mobility cooldown reduces by 2s. Lv.1-Lv.5 Damage increase 240% + 43 / 240% + 50 / 240% + 56 / 240% + 62 / 240% + 68 Epic: On applying a Collision Effect, Multi Shot also Weakens the target, applying Move Speed reduction by 30% for 3s. |
Nimble Leap | Active | Move 5m towards the designated direction. Attack Speed increases by 20% and Range increases by 20% for 0.5s. Lv.1-Lv.5 Cooldown Decreases 18s / 17.7s / 17.4s / 17.1s / 16.8s Rare: Additional Cooldown reduction by 2s. Epic: Critical Damage increases by 20% for effect duration. |
Quick Fire | Active | Attack 3 times consecutively. Each hit deals damage equal to 120% of Base Damage + 4. Lv1.-Lv.5 Damage Increase 120% + 4 / 120% + 6 / 120% + 8 / 120% + 10 / 120% + 12 Rare: For targets Weakened by you, Damage increases by 20% of Base Damage + 7 Epic: Cooldown decreases by 10% every time you land a Critical Hit. |
Recoil Shot | Active | Deals 220% of Base Damage + 15. Damage increases by 300% of Base Damage + 21 if used right after using a Mobility or a Movement skill. Recharges once on every cooldown, up to 3 time. Lv.1 - Lv.5 Damage increase 220% + 15 / 220% + 17 / 220% + 19 / 220% + 21 / 220% + 23 Successive Damage increase 300% + 21 / 300% + 23 / 300% + 26 / 300% + 29 / 300% + 32 |
Selfless Diffusion | Active | Removes all Bind and Move Speed reduction effects from you. Enables you to pass through other targets. Increases distance traveled when using Mobility skills by 25%, Melee, Ranged, and Magic Evasion increases by 450, and Move Speed increases by 45% for 1s. Increases Off-Hand Weapon Attack Chance by 50% for 6s. Lv.1 - Lv.5 Move Speed increase 45% / 48% / 51% / 54% / 57% Melee Evasion increase 450 / 480 / 510 / 540 / 570 Ranged Evasion increase 450 / 480 / 510 / 540 / 570 Magic Evasion increase 450 / 480 / 510 / 540 / 570 Epic: Increases Off-Hand Weapon Attack Chance by 120%. |
Thorn Gale | Active | For 6s, a projectile attack fires an additional projectile, dealing damage equal to 29% of Base Damage. Lv.1 - Lv.5 Damage increase 29% / 32% / 35% / 38% / 41% |
Wind Snatcher | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals damage equal to 100% of Base Damage with a 80% chance to Weaken the target and when the effect is applied, the target's Move Speed is reduced by 30% for 3 sec and your Move Speed is increased by 30% for 3s. If Wind Snatcher hits a target whose Move Speed you have already decreased, adds another stack of Weaken, decreasing the target's Attack Speed by 15% for 3s and increases your Attack Speed by 15% for 3s. Lv.1 - Lv.5 Move Speed increase 30% / 34% / 40% / 44% / 50% Attack Speed increase 15% / 17% / 20% / 22% / 25% |
Weak Point Shot | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that's using a Fury Attack has a 80% chance of applying Weaken that increases your and your party's Critical Damage against the target by 13% for 6s. Lv.1 - Lv.5 Critical Damage increase 13% / 14.6% / 17% / 18.6% / 21% |
Rupturing Parry | Defense | Defends against attacks. On defending against a Fury Attack with Rupturing Parry while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury Attack, deals 230% of Base Damage + 13 to the current target, and Rupturing Parry changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has a 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Binding Shot - Deals 100% of Base Damage with a 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack - Every time you land an attack, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack - Activates an Off-Hand Weapon attack for the next skill used. Lv.1 - Lv.5 Non moving Damage increase 115% + 7 / 115% + 10 / 115% + 13 / 115% + 16 / 115% + 19 Moving damage increase 230% + 13 / 230% + 19 / 230% + 25 / 230% + 31 / 230% + 38 Rare: Stamina Cost decreases to 25 when using a skill. Epic: After defending against a Fury Attack, damage increases by 55% if used while stationary and increases by 110% if used while you move. |
Ambidexterity | Passive | Off-Hand Weapon Max Damage increases by 12. Lv.1 - Lv.5 Off-Hand Weapon Max Damage increase 12 / 14 / 16 / 18 / 20 Rare: Off-Hand Weapon Melee, Ranged, and Magic Critical Hit increase by 40. Epic: Off-Hand Weapon Melee, Ranged, and Magic Critical Hit increase by 90. |
Corrupt Nail | Passive | Increases Weaken Chance by 142.5. Lv.1 - Lv.5 Weaken Chance increase 142.5 / 157.5 / 172.5 / 187.5 / 202.5 |
Detection | Passive | Has a 29% to apply Move Speed increase by 10% and Melee, Ranged, Magic Evasion increase by 290 for 3s when you are attacked. Lv.1-Lv.5 Move Speed increase 29% / 32% / 35% / 38% / 41% Melee Evasion increase 290 / 320 / 350 / 380 / 410 Ranged Evasion increase 290 / 320 / 350 / 380 / 410 Magic Evasion increase 290 / 320 / 350 / 380 / 410 |
Eagle Vision | Passive | Ranged and Magic Hit increases by 6 per 1m distance from the target. Lv.1-Lv.5 Ranged Hit increase 6 / 7 / 8 / 9 / 10 Magic Hit increase 6 / 7 / 8 / 9 / 10 Rare: On hit, Ranged and Magic Hit increase by 40 Epic: On hit, Weaken Chance increases by 5 per 1m distance to the target. |
Nature's Power | Passive | Upon using a Mobility or Movement skill, Bonus Damage increases by 17 for 3s. Lv.1-Lv.5 Damage Bonus increase 17 / 18 / 19 / 20 /21 Epic: Skill Damage Boost up by 19 |
Onslaught Stance | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Increases All Crit by 170 if you land 5 or more attacks with Active Skills in 2 sec. Stacks up to 5 times. This effect is canceled if you fail to land an Active Skill attack in 2 sec after it’s activated. |
Opportunist | Passive | On Weakening a target, all skill cooldowns decreases by 0.225s and decreases by 0.045s for 2 or more stacks of Weaken. Lv.1-Lv.5 Cooldown decreases 0.225s / 0.24s / 0.255s / 0.27s / 0.285s When the stack is more than 2 Cooldown decreases 0.045s / 0.048s / 0.051s / 0.054s / 0.057s Epic: On every hit, duration for Weaken effects you have applied increases by 0.05s |
Piercing Strike | Passive | Bonus Damage increase by 9. Lv.1-Lv.5 9 / 10 / 11 / 12 / 13 |
Daggers Skills
Daggers offer a Dual Wield play style with high Burst Damage and mobility. Dagger abilities can disable and poison enemies, combining different types of status effects and Damage over Time attacks. Another DPS oriented weapon that works well with Crossbow, Longbow and Greatsword. Below you can find all Active and Passive abilities for the Daggers Weapon.
Skill | Type | Description |
---|---|---|
Ankle Strike | Active | Fury Attack Deals damage equal to 210% of Base Damage + 12. Against Bound, Sleeping or Stunned targets, has a chance to apply Collision: Prone. Cannot be used while moving. Lv.1-Lv.5 Effect Rate increase 80% / 84% / 88% / 92% / 96% |
Brutal Incision | Active | Deals 530% of Base Damage + 92. When the target's remaining Health is 50% or less, Critical Hit increases by 600. Lv.1-Lv.5 Damage increase 530% + 92 / 530% + 106 / 530% + 119 / 530% + 132 / 530% + 145 Epic: Critical Damage increases by 40% |
Camouflage Cloak | Active | Become Hidden for 6.5s, unable to be targeted. Your first attack while Hidden is a guaranteed critical hit. If you attack or Morph, you will no longer be Hidden. Lv.1-Lv.5 Duration increase 6.5s / 7.5s / 8.5s / 9.5s / 10.5s |
Fatal Stigma | Active | Marks the target, dealing 405% of Base Damage + 51 after 3s. Against Poisoned targets, deals 5% increased damage per stack of Poison. Lv.1-Lv.5 Damage increase 405% + 51 / 405% + 66 / 405% + 80 / 405% + 95 / 405% + 110 Damage to Poisoned increase 5% / 6.2% / 7.4% / 8.6% / 9.8% |
Frenzied Sword Dance | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession and if there is an enemy within 6m at each attack, distribute the attack. Lv.1-Lv.5 Damage increase 160% + 18 / 160% + 23 / 160% + 28 / 160% + 33 / 160% + 38 |
Illusive Mist | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. All friendly targets within 3m around you always evade all Magic and Ranged projectiles for 3s. This effect is canceled if they move or act. Lv.1-Lv.5 Cooldown reduction 90s / 85s / 78s / 73s / 65s |
Inject Venom | Active | Adds Weaken: Poison effect to all attacks for 6s. Poison lasts for 6s and deals 2% of Base Damage + 1 damage per stack per second while stopping Health Regen. Stacks up to 10 times. Lv.1-Lv.5 Poison Damage increase 2% + 1 / 2.1% + 1 / 2.2% + 1 / 2.3% + 1 / 2.4% + 1 Rare: Max Poison Stack increases to 20 Epic: Duration of adding Poison to all attacks increases to 9s. |
Knife Throwing | Active | Throws 3 daggers to the designated direction up to 6 times the Attack Range. Each dagger deals 60% of Base Damage, with a 80% chance of decreasing the target's Move Speed by 37% and Incoming Heal by 60% for 6s. Lv.1-Lv.5 Move Speed Reduction Rate 37% / 40.5% / 44% / 47.5% / 51% Epic: The number of throwing daggers increases to 5 |
Predatory Strike | Active | Deals 280% of Base Damage + 10 damage. Damage over Time increases by 9% for targets you have Burned, Cursed or Poisoned. Lv.1-Lv.5 Damage increase 280% + 10 / 280% + 15 / 280% + 20 / 280% + 25 / 280% + 30 Rare: Deals damage equal to 40% of Damage by delivering additional attack. Epic: Deals Bonus damage equal to 50% of Base Damage |
Shadow Strike | Active | Moves to the other side of the target, dealing damage equal to 200% of Base Damage. Lv.1-Lv.5 Cooldown reduction 15s / 14.7s / 14.4s / 14.1s / 13.8s Rare: Has a 60% chance to Bind the target for 2s. Epic: Inflict Silence with a 60% chance for 6s. |
Umbral Spirit | Active | Deals 330% of Base Damage + 45 to all enemies within a 4m radius. Delivers additional 2 attacks against targets you've Poisoned, each attack dealing 33% + 4. Lv.1-Lv.5 Damage increase 330% + 45 / 330% + 55 / 330% + 65 / 330% + 75 / 330% + 85 Damage to Poisoned increase 33% + 4 / 33% + 5 / 33% + 6 / 33% + 7 / 33% + 8 |
Block Blade | Defense | Defends against attacks. On defending against a Fury Attack with Ambush Stance where you stand, 132 Mana regenerates. On defending against a Fury Attack within 0.5s, Ambush Stance changes to Poison Dagger for 3s. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 330 after defending against Fury Attack. Ambush Stance changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger - Throws up to 5 daggers at enemies within a 5m-radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range. Lv.1-Lv.5 Mana Regen increase 330 / 400 / 470 / 540 / 610 Mana Recovery increase 132 / 160 / 188 / 216 / 244 Rare: On defending against a Heavy Attack, Mana Regen increases by an additional 820 and Mana Recovery increases by an additional 328. Epic: On defending against a Heavy Attack, Move Speed increases by 37%. |
Assassin's Instincts | Passive | Increases Melee, Ranged and Magic Critical Hit by 60. Lv.1-Lv.5 Critical Hit increase 60 / 70 / 80 / 90 / 100 Rare: Additional Melee, Ranged and Magic Critical Hit increase by 50 Epic: Additional Melee, Ranged and Magic Critical Hit increase by 50 |
Assassin's Step | Passive | On defeating the target, Move Speed increases by 12% for 6s. The effect lasts 9s at night. Lv.1-Lv.5 Move Speed increase 12% / 13.8% / 15.6% / 17.4% / 19.2% Rare: Mana Regen increases by 84 for the duration Epic: No Mana cost for the first skill used within the Duration |
Assassination Stance | Passive | On evading, has a 10% chance to apply Camouflage Cloak cooldown reduction by 9%. Lv.1-Lv.5 Cooldown reduction 9% / 10.6% / 12.2% / 13.8% / 15.4% |
Profuse Poison | Passive | Poison Duration increases by 33% during the day. Poison Damage increases by 33% at night. Lv.1-Lv.5 Poison Duration increase 33% / 35% / 37% / 39% / 41% Poison Damage increase 33% / 35% / 37% / 39% / 41% Epic: Poison Damage increases by 11% during the day. |
Shadow Walker | Passive | After using Mobility, increases Ranged Evasion and Magic Evasion by 420 for 6s. Lv.1-Lv.5 Ranged Evasion, Magic Evasion increase 420 / 450 / 480 / 510 / 540 Epic: Damage Reduction increases by 14 for the Duration. |
Unruly Euphoria | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. When you land a new status ailment, the cooldown of Attack type skills is reduced by 0.37 sec. |
Vicious Fangs | Passive | Against Poisoned targets, increases Melee, Ranged and Magic Critical Hit by 222. Lv.1-Lv.5 Critical Hit increase 222 / 248 / 274 / 300 / 326 |
Wrathful Edge | Passive | Increases Critical Damage by 13%. Lv.1-Lv.5 Critical Damage increase 13% / 14% / 15% / 17% / 18% |
Greatsword Skills
Powerful Two Handed DPS Weapon with close gap and Burst Damage skills! Good to combine with other DPS weapons like Longbow and Daggers but also with Sword and Shield for a boost to defense. Below you can find all Active and Passive abilities for the Greatsword Weapon.
Skill | Type | Description |
---|---|---|
Ascending Slash | Active | Fury Attack Deals damage equal to 210% of Base Damage + 54. Applies Collision: Prone with a chance of 80% against Bound, Sleeping or Stunned targets for 2.5s. For every Heavy Attack, Collision: Prone duration increases by 1s. Lv.1-Lv.5 Damage increase 210% + 54 / 210% + 63 / 210% + 72 / 210% + 81 / 210% + 90 |
Blood Devotion | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for the designated party member for 6s. Only 100% of damage taken applied. Lv.1-Lv.5 Damage taken(%) 100% / 94% / 85% / 79% / 70% |
DaVinci's Courage | Active | For all party members within a 15m range, Max Health increases by 600 and Health Regen increases by 160 for 12s. Lv.1-Lv.5 Max Health increase 600 / 640 / 680 / 720/ 760 Health Regen increase 160 / 170 / 180 / 190 / 200 Epic: Self and party members' Attack Speed increases by 15% |
Death Blow | Active | Deals damage equal to 350% of Base Damage + 113. Against Bound, Shocked or Stunned targets, damage increases by 30%. Lv.1-Lv.5 Damage increase 350% + 113 / 350% + 129 / 350% + 145 / 350% + 161 / 350% + 177 Epic: Deals bonus damage equal to 60% of Base Damage. |
Devastating Tornado | Active | Deals Damage equal to 65% of Base Damage + 11 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage increases by 8%. Move Speed increases by 10%. Can also move through monsters and other players. Lv.1-Lv.5 Damage increase 65% + 11 / 65% + 14 / 65% + 17 / 65% + 20 / 65% + 23 Move Speed increase 10% / 12% / 14% / 16% / 18% |
Gaia Crash | Active | Creates a 12m-long, 3m-wide area at the target location that deals damage equal to 295% of Base Damage + 37. Lv.1-Lv.5 Damage increase 295% + 37 / 295% + 47 / 295% + 58 / 295% + 68 / 295% + 79 |
Guillotine Blade | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 690% of Base Damage + 80 damage. Deals 897% of Base Damage +104 damage to Collision: Prone or Shock targets. Lv.1-Lv.5 Damage increase 690% + 80 / 690% + 96 / 740% + 111 / 740% + 127 / 820% + 142 Damage to Prone or Shock increase 897% + 104 / 897% + 124 / 962% + 144 / 962% + 165 / 1066% + 184 |
Precision Dash | Active | Charges at the target, dealing damage equal to 110% of Base Damage. Lv.1-Lv.5 Cooldown reduction 15s / 14.7s / 14.4s / 14.1s / 13.8s Rare: Damage increases equal to distance Epic: Melee, Ranged, Magic Heavy Attack Chance increases by 160 for 3s on Hit. increases by 10%. |
Stunning Blow | Active | Fury Attack Deals 150% of Base Damage with a 80% chance to Stun the target for 1.5s. Targets immune to Stun are Shocked for 3s. Every Heavy Attack increases Stun duration by 1s and Shock duration by 2s. Lv.1-Lv.5 Stun Duration increase 1.5s / 1.6s / 1.7s / 1.8s / 1.9s Rare: Stun Duration increases to 2.3s Epic: Stun Duration increases to 3.5s |
Valiant Brawl | Active | Attacks 3 times in a row, each attack dealing 100% of Base Damage + 8 damage. If there are other enemies within the skill's range, spreads out the attacks and delivers the last attack to the main target. The last attack to the main target deals 292% of Base Damage + 12 damage. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 15%. Lv.1-Lv.5 Damage increase 100% + 8 / 100% + 13 / 100% + 17 / 100% + 21 / 100% + 25 Last Hit Damage increase 292% + 12 / 292% + 20 / 292% + 26 / 292% + 32 / 292% + 38 Rare: Consecutive attack count increases to 4 Epic: Last attack damage additional increase 74% of Base Damage if attacking multiple targets. |
WillBreaker | Active | Deals 100% of Base Damage to all enemies within a 3m semicircle at the target location and applies Weaken that decreases Magic, Melee and Ranged Defense by 400 for 6s. Lv.1-Lv.5 Defense reduction 400/ 480 / 560 / 640 / 720 |
Iron Point Parry | Defense | Defends against an attack. On defending against a Fury Attack, deals damage equal to 230% of Base Damage + 27 and Iron Point Parry changes to Murderous Draw. On defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3s. Targets immune to Stun are Shocked for 6s. Murderous Draw: Deals damage equal to 290% of Base Damage + 34 to targets within a 4m radius. Lv.1 - Lv.5 Damage Bonus 230% + 27 / 230% + 40 / 230% + 54 / 230% + 67/ 230% + 80 Damage Bonus 290% + 34 / 290% + 50 / 290% + 68 / 290% + 84 / 290% + 100 Rare: Counterattack Bonus Damage increases by 50% Epic: Skill Damage Boost increases by 11% for skills used within 5s after defending a Fury Attack |
Barbarian's Dash | Passive | On using Mobility, Move Speed increases by 22% for 3s. Lv.1-Lv.5 Move Speed increase 22% / 26% / 30% / 34% / 38% |
Cold Warrior | Passive | Melee, Ranged, and Magic Heavy Attack Chances increase by 180 against Stunned or Shocked targets. Lv.1-Lv.5 Heavy Attack Chance increase 180 / 192 / 204 / 216 / 228 Epic: Melee, Ranged and Magic Critical Hit increases by 90 against Shocked or Stunned targets. |
Grip Charge | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Defeating a target decreases the remaining cooldown of your Control skills by 17.5%. |
Indomitable Armor | Passive | Has a 25% chance to increase Melee, Ranged and Magic Defense by 232 for 2s on being hit. Stacks up to 3 times. Lv.1-Lv.5 Defense increase 232 / 258 / 284 / 310 / 336 |
Raging Frenzy | Passive | If there are 3 or more enemies within a 5m radius, Skill Damage Boost increases by 70. Lv.1-Lv.5 Skill Damage Boost increase 70 / 80 / 90 / 100 / 110 |
Robust Constitution | Passive | Increases Max Health by 420. Lv.1-Lv.5 Max Health increase 420 / 490 / 560 / 630 / 700 Rare: Health Regen increases by 84 Epic: Additional Max Health increase by 350 |
Victor's Morale | Passive | On dealing damage with skills, restores 19 Mana. This effect is not applied to damage over time. Lv.1-Lv.5 Mana Recovery on Skill Hit increase 19 / 20 / 21 / 22 / 23 Epic: On Skill hit, Health increases by 7. |
Vital Force | Passive | Increases Melee, Ranged and Magic Hit by 0.5 per 100 current Health. Lv.1-Lv.5 Melee, Ranged, Magic Hit increase 0.5 / 0.58 / 0.66 / 0.74 / 0.82 Rare: Stun Chance increases by 0.425 per 100 points of current Health Epic: Skill Damage Boost increases by 0.25 for every 100 current Health |
Longbow Skills
Longbow is your typical ranged Bow Weapon that works well if you prefer hitting from distance and kiting your targets! Great DPS Weapon that you can combine well with Daggers and Crossbow. Below you can find all Active and Passive abilities for the Longbow Weapon.
Skill | Type | Description |
---|---|---|
Arrow Vortex | Active | Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed reduction by 52.5% within a 3m radius around the target. After 2s, applies Collision: Pull with a 70% chance to pull all enemies within range to the center. Lv.1-Lv.5 Move Speed reduction 52.5% / 57.5% / 62.5% / 67.5% / 72.5% |
Blitz | Active | A Special Growth Skill that can only be grown with Precious Training Books: Omnipotence. Resets the cooldown of the last used skill. Skills that can be used consecutively cannot be reset. This is only available when a resettable skill exists and is not affected by the Skill Cooldown Stat and Skill Cooldown Reduction. Lv.1-Lv.5 Cooldown decrease 100s / 92s / 80s / 72s / 60s |
Brutal Arrow | Active | A single arrow shot into the sky falls to the target location, dealing damage equal to 340% of Base Damage + 47 to the enemies within a 3m area. Enemies within 1m from the center receive 510% + 70. Lv.1-Lv.5 Damage increase 340% + 47 / 340% + 53 / 340% + 59 / 340% + 65 / 340% + 71 AOE Damage increase 510% + 70 / 510% + 79 / 510% + 88 / 510% + 97 / 510% + 106 |
Deadly Marker | Active | Has a 90% chance to mark a target for 9s. Your Melee, Ranged and Magic Critical Hit increases by 150 and 150 for all party members when attacking the marked target. On every Critical Hit Skill cooldowns decrease by 1% for all party members and Glory Aura cooldown decreases by 6% for you. On marking a monster, only 50% of the cooldown decrease is applied. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 150 / 170 / 190 / 210 / 230 Melee, Ranged, Magic Hit increase 150 / 170 / 190 / 210 / 230 |
Decisive Sniping | Active | Deals 550% of Base Damage + 53 Damage. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health. Lv.1-Lv.5 Damage increase 550% + 53 / 550% + 80 / 550% + 106 / 550% + 133 / 550% + 159 Rare: On Hit, Melee, Ranged and Magic Critical Hit increases by 200 for 3s. Epic: Reuse up to 2 times on Critical Hit |
Ensnaring Arrow | Active | Fury Attack Deals 130% of Base Damage, with a 80% chance to Bind the target for 3s. Lv.1-Lv.5 3s / 3.2s / 3.4s / 3.6s / 3.8s Rare: Bind Duration increases by 0.7s Epic: Bind Duration increases by 0.8s |
Flash Arrow | Active | Fury Attack A Special Skill that can only be grown with Precious Training Books: Omnipotence. Deals 150% of Base Damage to stealth targets within 4m with a 80% chance of Stunning them for 2s. Stun ends the target's Stealth and increases your Critical Damage for 6s. Not applicable to Stealth by Transcending Power: Eclipse. Lv.1-Lv.5 Stun Rate increase 80% / 83% / 88% / 91% / 96% Stun Duration increase 2s / 2.2s / 2.5s / 2.7s / 3s |
Nature's Blessing | Active | Creates an area with a radius of 16m that increases Health Regen by 1460 for you and your party members for 3s. Only gets the effect within the area. Removes one Enfeeble effect from all party members within the area when it is created. Lv.1 - Lv.5 Health Regen Increase Rate 1460 / 1558 / 1656 / 1754 / 1852 Epic: Mana Regen increases by 1470 for the Duration |
Purifying Touch | Active | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). Attack Speed increases by 19% for 3s. Lv.1-Lv.5 Attack Speed increase 19% / 21% / 23% / 25% / 27% |
Strafing | Active | Attacks 4 times consecutively. Each attack deals 110% of Base Damage + 23 damage. If you land more than 2 Critical Hits, you can use the skill 1 more time. Additional use consumes only 50% of the Mana cost. Lv.1-Lv.5 Damage increase 110% + 23 / 110% + 25 / 110% + 27 / 110% + 30 / 110% + 32 Epic: Additional Strafing use is increased to 2. |
Zephyr's Nock | Active | Deals 320% of Base Damage + 26 damage. Increases damage by 3% per 1m distance from the target. Lv.1-Lv.5 Damage increase 320% + 26 / 320% + 39 / 320% + 52 / 320% + 65 / 320% + 78 Rare: Damage to targets who are Bound, Sleeping or Stunned increases by 50% Epic: Damage increases by 7% per 1m of distance from the target |
Overtaker | Defense | Defends against attacks. Overtaker is changed to Agile Shot for 3s upon blocking Fury Attack. Increases Melee, Ranged, and Magic Critical Hit by 225 for 3s, if a Fury Attack was defended within 0.5s. Agile Shot: Fires an arrow that deals 240% of Base Damage + 24 plus the damage that increases by 4% per meter as you move away from the target, if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 damage with a 80% chance to inflict Bind to the target for 3s. Lv.1-Lv.5 Damage increase 240% + 24 / 240% + 36 / 240% + 50 / 240% + 62 / 240% + 74 Damage increase 120% + 12 / 120% + 18 / 120% + 25 / 120% + 31 / 120% + 37 Rare: Critical Hit increases by 410 if Fury Attack is defended against within 0.5s. Epic: On defending against a Fury Attack within 0.5s, Critical Hit Duration increases by 5s. |
Devoted Shield | Passive | When Weakened, has a 7.5% chance to create a Shield of 3000 Health that lasts for 3s. Lv.1-Lv.5 Activation Rate increase 7.5% / 8.5% / 9.5% / 10.5% / 11.5% |
Distorted Sanctuary | Passive | Increase Melee, Ranged and Magic Endurance by 37.5 per each party member (including yourself) within 16m radius. Lv.1-Lv.5 Melee, Ranged, Magic Endurance increase 37.5 / 40 / 42.5 / 45 / 47.5 Epic: Melee, Ranged, Magic Defense increases by 25 per party member including yourself within 16m radius. |
Ensnaring Loader | Passive | Defeating a target at least 10m away has a 35% chance to resets Ensnaring Arrow's cooldown. Lv.1-Lv.5 Activation Rate increase 35% / 39% / 43% / 47% / 51% |
Steady Aim | Passive | Attacking Bound targets increases Melee, Ranged and Magic Critical Hit by 90. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 90 / 105 / 120 / 135 / 150 Rare: Additional Melee, Ranged and Magic Critical Hit increase by 60 Epic: Additional Melee, Ranged and Magic Critical Hit increase by 75 |
Rapidfire Stance | Passive | Staying in the same place without moving for 3s will increase Attack Speed by 6%. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills. Lv.1-Lv5 Attack Speed increase 6% / 7% / 8% / 9% / 10% Rare: The Stand-still time required for the activation decreases to 2s Epic: On activation Melee, Ranged and Magic Hit increases by 100 |
Roxie's Arrowhead | Passive | Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to 80% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed. Lv.1-Lv.5 Damage increase 80% / 92% / 104% / 116% /128% |
Sniper's Sense | Passive | Increases Melee, Ranged, and Magic Critical Hit by 15 per 1m of distance from the target. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 15 / 16 / 17 / 18 /19 Epic: Critical Hit Damage increases by 0.4% per 1m of distance from the target. |
Storm String | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Attack Range increases by 8.5%. Lv.1-Lv.5 Attack Range increase 8.5% / 9.5% / 10.5% / 11.5% / 12.5% |
Staff Skills
The Staff is a powerful Mage weapon that gives you access to strong Elemental skills. A ranged DPS Weapon that works well with Wand and Tome. Below you can find all Active and Passive abilities for the Staff Weapon.
Skill | Type | Description |
---|---|---|
Chain Lightning | Active | A Lightning skill that deals 370% of Base Damage + 26 damage. Deals 2% increased damage per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is wet or frosted(by you). Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Lv.1-Lv.5 Damage increase 370% + 26 / 370% + 39 / 370% + 52 / 370% + 65 / 370% + 78 Rare: When you are Wet, Cooldown decreases by 40%. Epic: Additional Damage increase by 4% to targets afflicted with Burning. |
Frost Smokescreen | Active | An Ice Skill that creates a zone 4m wide that lasts for 3s and teleport 8m backwards. Applies Move Speed reduction by 14% to enemies in the zone. Lv.1-Lv.5 Move Speed Reduction 14% / 16% / 18% / 20% / 22% Rare: Changes to a Charge Skill that can be charged up to 2 times. Epic: The zone Duration increases to 5s. |
High Locus | Active | Increases Cooldown Speed by 34% and Move Speed by 22% for 12s. Lv.1-Lv.5 Cooldown Speed increase 34% / 40% / 46% / 52% / 58% |
Ice Spear | Active | An Ice skill that hurls a 1.5m width piercing ice spear to the target location, dealing damage equal to 360% of Base Damage + 32 with a 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Lv.1-Lv.5 Damage increase 360% + 32 / 360% + 40 / 360% + 48 / 360% + 56 / 360% + 64 |
Icebound Tomb | Active | An Ice skill that deals 220% of Base Damage + 18 damage with a 80% chance to Petrification: Freeze the target for 5.5s (11s for monsters). Has a 80% chance to Weaken that decreases Move Speed by 51% for 4s within 3m around the target. Lv.1-Lv.5 Freeze Duration increase 5.5s / 6.1s / 6.7s / 7.3s / 7.9s Monster Freeze Duration increase 11s / 12.2s / 13.4s / 14.6s / 15.8s |
Infernal Meteor | Active | A Special growth skill that can only be grown with Precious Training Books: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning. Lv.1-Lv.5 Damage increase 830% + 51 / 830% + 66 / 890% + 81 / 890% + 96 / 990% + 110 |
Inferno Wave | Active | A Fire skill that deals damage equal to 280% of Base Damage + 70 to all enemies within 3m of the Target. Deals Bonus Damage equal to 10% of Base Damage(per stack) to all Burning targets within range, with a 70% chance to apply Weaken: Burning. Every time a hit becomes a heavy attack on a target that you have burned, 2 stacks of Weaken: Burning are applied to all enemies within range. Lv.1-Lv.5 Damage increase 280% + 70 / 280% + 80 / 280% + 90 / 280% + 100 / 280% + 110 Epic: Bonus damage dealt by every stack of Burning increases to 32% of Base Damage. |
Inner Peace | Active | Increases Mana Regen by 600% for 6s. The skill becomes disabled if you move. The increase is doubled if you're wet. Mana Cost Efficiency increases by 60% for 6s after the skill is over if you're not wet. Lv.1-Lv.5 Mana Regen increase 600% / 640% / 680% / 720% / 760% Mana Cost Efficiency increase 60% / 64% / 68% / 72% / 76% Epic: Cooldown decreases to 60s |
Judgment Lightning | Active | A Lightning skill that deals 780% + 166 of basic damage. When the target is wet or affected by Frost caused by you, deal 520% + 110 damage to up to 5 enemies within 5m.When used on an enemy affected by Burn caused by you, the Skill can be used again with a 2.5% chance for every 1 stack within 10s. When you land a Strong Hit with this skill, it can be immediately used again and when the second Judgment's Lightning strikes the target as a Strong Hit, reduces the cooldown by 30%. Lv.1-Lv.5 Damage increase 780% + 166 / 780% + 214 / 780% + 261 / 780% + 309 / 780% + 356 When wet, AOE Damage increase 520% + 110 / 520% + 142 / 520% + 174 / 520% + 206 / 520% + 237 |
Salvation Chain | Active | A Special skill that can only be grown with Precious Training Books: Omnipotence. Pulls Party Members within range toward you. Lv.1-Lv.5 Cooldown reduction 60s / 56s / 50s / 46s / 40s |
Serial Fire Bombs | Active | A Fire skill that deals 110% of Base Damage + 22 damage and inflicts Weaken: Burning with a 80% chance to every enemy within 3m radius from the target. Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per second. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills' Weaken: Burning damage is equal to Serial Flame Bombs. Lv.1-Lv.5 Damage increase 110% + 22 / 110% + 32 / 110% + 43 / 110% + 54 / 110% + 65 Burning Damage increase 1% + 1 / 1% + 2 / 1% + 3 / 1% + 4 / 1% + 5 Rare: Burning stacks increase by 1 to the target on Critical Hit. Epic: Apply 2 stacks of Burning to a target with a single attack. |
Mystic Shield | Defense | Defends against an attack. On defending against a Fury Attack within 0.5s, deals damage equal to 120% of Base Damage +12Â to the attacker, and 10% additional damage against Burning enemies. Creates a Damage over Time area within a 3m radius from the target, dealing 10% per second to all enemies in the area if the target is Wet or frosted(by you). Stacks Flowing Mana up to 3 times each time you defend against a Fury Attack, which lasts for 10s. Flowing Mana - Grants the following effects to the skills you use and disappears: For Lightning skills, Critical Hit increases by 20% per stack. For Fire skills, applies additionally Weaken: Burning per stack to the target. For other skills, Mana cost decreases by 6% per stack. Lv.1 - Lv.5 Damage increase 120% + 12 / 120% + 18 / 120% + 25/ 120% + 31 / 120% + 37 Rare: Mana Regen increases by 33, added to Flowing Mana Epic: On defending against a Fury Attack within 0.5s, restores 10% of Max Mana |
Asceticism | Passive | Mana Regen increases by 21. Remaining still for 4s, additionally increases Mana Regen by 42. Lasts for 2s after you move. Using Mobility skills will not end the effect. Lv.1-Lv.5 Mana Regen increase 21 / 24.5 / 28 / 31.5 / 35 When staying still, Mana Regen increase 42 / 49 / 56 / 63 / 70 Rare: The stand-still time required for additional Mana Regen decreases to 3s. Epic: Melee, Ranged, Magic Critical Hit increases by 100 with additional Mana Regen. |
Echoic Barrier | Passive | When Silenced, the Silence Duration decreases by 2s. If either Silence, Bind, Sleep is applied the resistance for the applied effect increases by 440 for 9s. Lv.1-Lv.5 Silence, Bind, Sleep Resistance increase 440 / 490 / 540 / 590 / 640 |
Flame Condensation | Passive | Increases Burning damage by 45%. Lv.1-Lv.5 Burning Damage increase 45% / 48% / 51% / 54% / 57% Epic: Skill's Heavy Attack Chance increases by 10 per Burning stack. |
Forbidden Sanctuary | Passive | Mana Cost Efficiency decreases by 15% and Skill Damage Boost increases by 100. Lv.1-Lv.5 Skill Damage Boost increase 100 / 110 / 120 / 130 / 140 |
Janice's Authority | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Decreases the Skill Cooldown if a single attack damages more than two targets. 7.5% for 2 targets, 15% for 3 targets and 22.5% for 4 targets. This effect is not applied to toggle skills. |
Frost Master | Passive | Move Speed reduction effects additionally apply Move Speed reduction by 5.5%, with 11% increased duration. Ice skills additionally apply the Frost Effect. Lv.1-Lv.5 Move Speed reduction 5.5% / 6.5% / 7% / 7.5% / 8% Move Speed reduction Duration increase 11% / 13% / 14% / 15% / 16% |
Mana Amp | Passive | Max Mana increases by 2100. Lv.1-Lv.5 Max Mana increase 2100 / 2240 / 2380 / 2520 / 2660 Epic: Max Health increases by 1200. |
Mana Sphere Eruption | Passive | Shoots an additional Magic Orb that deals 60% of Base Damage with a 5% chance when Staves or Wands that shoots Magic Orbs are used. The chance increases by 0.01% per 1 Mana Regen. Lv.1-Lv.5 For every 1 Mana regenerated, Activation Rate increase 0.01% / 0.011% / 0.012% / 0.013% / 0.014% Rare: Damage increases to 100% of Base Damage Epic: Damage increases to 150% of Base Damage |
Sword and Shield Skills
The Tank Weapon of Throne and Liberty! Sword and Shield allows you to provoke enemies, crowd control and deal damage but it is better suited for the role of Tanking than DPS. Good to combine with Greatsword or Wand and Tome Weapons. Below you can find all Active and Passive abilities for the Sword and Shield Weapon.
Skill | Type | Description |
---|---|---|
Annihilating Slash | Active | Deal damage equal to 280% of Base Damage + 23 to enemies within Attack Range. Against targets Weakened by the player, deals damage equal to 420% of Base Damage + 34. Annihilating Slash's remaining cooldown decreases by 8% per damaged target. Lv.1-Lv.5 Damage increase 280% + 23 / 280% + 28 / 280% + 32 / 280% + 37 / 280% + 42 Damage to Weakened Targets increase 420% + 34 / 420% + 42 / 420% + 48 / 420% + 55 / 420% + 63 |
A Shot at Victory | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals damage equal to 725% of Base Damage + 49 to the target and the Sword skills increase damage by 20% for 6s. Has a 20% chance to activate A Shot at Victory once more. Applies an additional 5% chance increase for each target within 10m that's been inflicted by your Weaken. Applies an additional 60% increase chance if used within 3s after defending a Fury Attack. Lv.1-Lv.5 Damage increase 725% + 49 / 725% + 62 / 780% + 75 / 780% + 88 / 860% + 101 |
Chain Hook | Active | Fury Attack Has a 80% chance to apply Collision: Pull and decrease Move Speed by 60% for 3s. When used on boss monsters, pulls you to them. Lv.1-Lv.5 Cooldown reduction 30s / 29s / 28s / 27s / 26s Epic: Move Speed Reduction is changed to Bind |
Counter Barrier | Active | Shield Block Chance +13% for 6s. On evading a Melee attack, using Shield Block or blocking with a Defense skill within 1.5 times the Attack Range, perform a counterattack that deals damage equal to 200% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance. Lv.1-Lv.5 Shield Block Chance increase 13% / 14.5% / 16% / 17.5% / 19% Rare: Can even counter a ranged attack or a Magic Attack Epic: Damage dealt by counterattacks increases to 250% of Damage Reduction. |
Fierce Clash | Active | Fury Attack Deals 220% of Base Damage with a 80% chance to apply Collision: Push. Has the same chance to Push enemies that collide with the target and decrease the damage they deal. The target is Stunned for 3s on colliding with a wall. Lv.1-Lv.5 Cooldown reduction 30s / 28s / 26s / 24s / 22s |
Immortal Pride | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. Max Health and Current Health increase by 20% for 6s. Lv.1-Lv.5 Max Health, Current Health increase 20% / 22% / 25% / 27% / 30% |
Provoking Roar | Active | Has a 70% chance to apply Weaken: Provoke to 6 enemies within 3m for 2.5 s (or 3.75s against Monsters). Provoked targets direct their attacks and skills at you. Lv.1-Lv.5 Duration increase 2.5s / 2.6s / 2.7s / 2.8s / 2.9s Epic: Provoke duration increases by 1.4s |
Shield Strike | Active | Deals 360% of Base Damage + 16 to the target. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. The target's aggression is increased greatly. Lv.1-Lv.5 Damage increase 360% + 16 / 360% + 24 / 360% + 32 / 360% + 40 / 360% + 48 Rare: Remaining Shield Strike Cooldown decreases by 1.3s whenever you perform a successful counterattack with Counter Barrier. Epic: Weaken the target with a 70% chance to apply Melee, Ranged and Magic Hit reduction by 250 for 6s. |
Shield Throw | Active | Hurls a shield 5 times the distance of Attack Range in the selected direction. The Shield deals damage equal to 260% of Base Damage to all targets in its path before returning to you. The first skill used within 6s since the shield's return increases Melee, Ranged and Magic Heavy Attack Chance by 60. The target’s aggression greatly increases. Lv.1-Lv.5 Heavy Attack Chance increase 60 / 70 / 80 / 90 / 100 |
Stalwart Bastion | Active | Damage Reduction increases by 63 for 9s for you and party members within a 10m radius. The area lasts for 2s. Lv.1-Lv.5 Damage Reduction increase 63 / 73 / 83 / 93 / 103 |
Strategic Rush | Active | Fury Attack Charge 5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to inflict Collision: Push. The target is Stunned for 2s if collides into a wall. Lv.1-Lv.5 Damage increase 200% + 19 / 200% + 28 / 200% + 38 / 200% + 47 / 200% + 56 Rare: Base Damage increases by 40 for 6s when used on Collision-immune targets. Epic: Cooldown decreases to 18s |
Shield Survival Technique | Defense | Defends against an attack. Upon defending against a Fury Attack with Shield Survival Technique, 270 Health regenerates, and Shield Survival Technique changes to Retaliatory Strike for 1.5s upon defending against a Fury Attack. Increases Damage Reduction by 57 for 6s when a Fury Attack is defended within 0.5s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury Attack, Shield Survival Technique changes to Retaliatory Strike for 1.5s that additionally increases damage by 65% 3 times. Retaliatory Strike - Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attacks with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Lv.1-Lv.5 Health Recovery 270 / 300 / 330 / 360 / 390 Damage increase 265% + 21 / 265% + 30 / 265% + 39 / 265% + 48 / 265% + 57 Damage Reduction increase 57 / 63 / 69 / 75 / 81 Rare: Stamina cost decreases to 25 when using a skill. Epic: On defending against a Fury Attack, creates a Shield equal to 14% of Max Health for 3s. |
Aegis Shield | Passive | Melee, Ranged, and Magic Defense increases by 6 for every 1% of Shield Block Chance. Lv.1-Lv.5 Defense increase 6 per 1% / 6.4 per 1% / 6.8 per 1% / 7.2 per 1% / 7.6 per 1% Epic: Reduce Damage: Shield increases by 2.5%. |
Skillful Evasion | Passive | Ranged and Magic Evasion increases by 9 per 1m of proximity to the target, up to 90. Only applies to targets within a 10m radius. Lv.1-Lv.5 Ranged Evasion increase 90 / 105 / 120 / 135 / 150 Magic Evasion increase 90 / 105 / 120 / 135 / 150 Rare: Additional Melee, Ranged and Magic Evasion increases by up to 50, against targets you Provoked. Epic: Additional Melee, Ranged and Magic Evasion increases by up to 120, against targets you Provoked. |
Eternal Knight | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. When Health is below 20% draws out the power of eternal survival to increase Health Regen by 309% for 6 sec. Once the effect is activated, it will not activate again for 150 sec. |
Gerad's Patience | Passive | On evading, using Shield Block or blocking with a Defense skill, or using Shield Block, all CC Resistance increases by 12.75 for 3s. Stacks up to 10 times. Lv.1-Lv.5 All CC Resistances increase 12.75 / 14.25 / 15.75 / 17.25 / 18.75 |
Impenetrable | Passive | Increases Melee, Ranged, and Magic Defense proportional to the number of targets within a 3m radius. Increases Melee, Ranged, and Magic Defense by 179 if there are 2 or fewer targets within range, by 280 if there are 3 to 6 targets and by 700 if there are 7 or more targets. Lv.1-Lv.5 Skill Range increase 3m / 4.5m / 6m / 7.5m / 9m |
Morale Boost | Passive | Colliding the target with another applies cooldown reduction by 14% to all skills. Each subsequent collision applies cooldown reduction by 3% to all skills per Collided target, up to 3 times. Lv.1-Lv.5 Remaining Cooldown reduction 3% / 4% / 5% / 6% / 7% |
Resilient Mind | Passive | Evading an attack restores Mana by 14 and each successful Shield Block or Defense skill Block restores Mana by 10.5% of the damage blocked. Lv.1-Lv.5 Mana Recovery increase on Evading 14 / 16.3 / 18.6 / 20.9 / 23.2 On Shield Block or defense, Mana Recovery ratio increase 10.5% / 12.3% / 14.1% / 15.9% / 17.7% Rare: Additionally heals 9 Health for each successful evasion, Shield Block or Defense Skill Block. Epic: Additionally heals 21 Health for each successful evasion, Shield Block or Defense Skill Block. |
Spectrum of Agony | Passive | On hitting a target you have Provoked, deals damage equal to 45% of Base Damage + 19 to all Provoked targets within a 3m radius. Lv.1-Lv.5 Damage increase 45% + 19 / 48% + 21 / 51% + 23 / 54% + 25 / 57% + 27 Epic: On hitting a Provoked target, increase by 0.4s to the target's remaining Provoke duration. |
Wand and Tome Skills
Wand and Tome is a Healer/Support Hybrid Weapon in Throne and Liberty. This weapon offers healing abilities for you and your party, as well as buffs and debuffs. A support option for most of the other Weapons that synergizes very well with the Staff. Below you can find all Active and Passive abilities for the Wand and Tome Weapon.
Skill | Type | Description |
---|---|---|
Blessed Barrier | Active | Friendly target's Melee, Ranged, Magic Defense increase by 1600 for 6s. Incoming Heal increases by 35% during the day and Melee, Ranged, Magic Endurance increase by 345 at night. The increased amount will be multiplied by 3 for 2s after the effect is activated. Lv.1-Lv.5 Defense increase 1600 / 1800 / 2000 / 2200 / 2400 Incoming Heal increase 35% / 39% / 44% / 48% / 53% Melee, Ranged, Magic Endurance increase 345 / 391 / 437 / 483 / 529 |
Clay's Salvation | Active | Restores Health to all party members within range, proportional to 520% of Base Damage + 219. Lv.1-Lv.5 Health Recovery increase 520% + 219 / 520% + 281 / 520% + 344 / 520% + 406 / 520% + 469 |
Corrupted Magic Circle | Active | Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 54% of Base Damage + 32 per sec for 9s. Does not wake up sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 54% + 32 / 54% + 36 / 54% + 41 / 54% + 45 / 54% + 50 Epic: Skill Casting Time decreases to 66% |
Curse Explosion | Active | Deals 280% of Base Damage + 34. Deals 100% of the total damage you dealt (including Burning and Poison damage over time) to targets you have applied Curse damage over time within 5m radius. Removes all your Burning, Curse and Poison from the target. Lv.1-Lv.5 Target Base Damage increase 280% + 34 / 280% + 51 / 280% + 68 / 280% + 85 / 280% + 102 Rare: If Touch of Despair is applied to the target, applies Health Shield with 1000 per stack to allies for 3s. Epic: If Touch of Despair is applied to the target, increases explosion damage by 34% of Base Damage per stack. |
Cursed Nightmare | Active | Has a 80% chance to apply Attack Speed and Move Speed reduction by 30% for 3s and Sleep: Curse for 6 afterwards (12s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target. Lv.1-Lv.5 Sleep Duration increase 6s / 6.2s / 6.4s / 6.6s / 6.8s Epic: All damage over time on Sleeping target increases by 100% |
Fountain of Life | Active | A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base damage + 42 every 0.5s. Lv.1-Lv.5 Health Recovery increase 65% + 42 / 65% + 52 / 75% + 62 / 75% + 72 / 90% + 82 |
Karmic Haze | Active | Weakens the target and has a 80% chance to spread the Curse from the main target to up to 3 other targets within a 5m range. Lv.1-Lv.5 Cooldown reduction 55s / 53s / 51s / 49s / 47s |
Ray of Disaster | Active | A special Growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 620% of Base Damage + 94 to all enemies in the selected direction. Damage increases by 50% of skill Heal. Lv.1-Lv.5 Damage increase 620% + 94 / 620% + 117 / 670% + 139 / 670% + 162 / 740% + 184 |
Swift Healing | Active | Restores a friendly target's Health proportional to 310% of Base Damage + 29. Lv.1-Lv.5 Health Recovery increase 310% + 29 / 310% + 44 / 310% + 58 / 310% + 73 / 310% + 87 Rare: Can be used up to 2 times consecutively and Mana Cost increases upon consecutive uses. Epic: Additional Recovery increases by 120% of Base Damage. |
Time for Punishment | Active | Has a 90% Chance to apply Weaken: Curse that decreases Skill Damage Resistance by 120 for 9s. Lv.1-Lv.5 Skill Damage Resistance reduction 120 / 140 / 160 / 180 / 200 |
Touch of Despair | Active | Applies Weaken: Curse. Deals damage over time of 25% of Base Damage + 5 per stack for 9s and the Base damage applied on the target increases by 10%. Stacks up to 2 times. Does not wake sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 25% + 5 / 25% + 7 / 25% + 9 / 25% + 12 / 25% + 14 Rare: Max Stack of Curse increases to 3. Epic: Curse duration increases by 2s for targets with 3 stacks of Touch of Despair. |
Chaotic Shield | Defense | Defends against attacks. On defending against a Fury Attack, Curse skills' remaining cooldown decreases by 0.8s, and Touch of Despair is inflicted on all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell - Restores friendly targets' Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell - Deals 260% of Base Damage + 25. Lv.1 - Lv.5 Curse Skill Remaining Cooldown Reduction 0.8 / 0.9 / 1 / 1.1 / 1.2 Stamina Recovery increase 8 / 9 / 11 / 12 / 14 Healing Spell Recovery increase 260% + 25 / 260% + 37 / 260% + 49 / 260% + 62 / 260% + 74 Counterattack Spell Damage increase 260% + 25 / 260% + 37 / 260% + 49 / 260% + 62 / 260% + 74 Rare: On defending against a Fury Attack, Curse skill remaining cooldown decreases to 0.8s. Counterattack Spell damage increases by 10% per Touch of Despair stack. Epic: On Perfect Defense, Healing Spell recovery and Counterattack Spell damage increases by an additional 100%. |
Devotion and Emptiness | Passive | Skill Heal increases by 9% during the day. Skill damage over time increases by 9% at night. Lv.1-Lv.5 Skill Heal increase 9% / 10.5% / 12% / 13.5% / 15% Skill Damage Over Time Boost 9% / 10.5% / 12% / 13.5% / 15% Rare: Additional Skill Heal increase by 6% during the day and additional skill damage over time increase by 6% at night. Epic: Recovery Skills Cooldown decreases to 10% during the day and Curse Skills Cooldown decreases to 10% at night. |
Selfless Soul | Passive | Increases Mana Regen by 16.2 and Skill Heal by 3.5% per stack for 3s when you cast a Buff with Active Skills to a friendly target. Stacks up to 10 times. Lv.1-Lv.5 Mana Regen increase 16.2 / 18 / 19.8 / 21.6 / 23.4 Skill Heal increase 3.5% / 3.9% / 4.3% / 4.7% / 5.1% |
Full of Corruption | Passive | When a Weakened target dies, Maximum Damage increases by 12 for 9s. Lv.1-Lv.5 Damage increase 12 / 14 / 16 / 18 / 20 Rare: Mana Regen for the duration increases by 28 Epic: Stacks up to 3 times. |
Noble Revival | Passive | Skill Heal increases by 2.06% per 1,000 Max Mana. Lv.1-Lv.5 Skill Heal increase 2.06% / 2.3% / 2.54% / 2.78% / 3.02% |
Saint's Oath | Passive | On taking skill damage, has a 10% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal and Skill Heal increased by 10% for 3s. Stacks up to 10 times. Lv.1-Lv.5 Skill Heal, Incoming Heal, Amitoi Heal, Recovery Crystal Heal increase 10% / 12% / 14% / 16% / 18% |
Temptation of Darkness | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Every attack that hits a target Weakened by you decreases the remaining cooldown of every Curse skill by 0.14 sec. |
Vampiric Contract | Passive | Restores Health of a friendly target by 8.6% of the damage you dealt to a target affected by your Curse. If a friendly target is not within your Range, your Health is restored instead. Lv.1-Lv.5 Recovery Proportional to Damage increase 8.6% / 9.2% / 9.8% / 10.4% / 11% Epic: Additional Recovery increases by 3.4% of damage. |
Wraith's Beckon | Passive | Increases the Duration of your Curses by 1.95s. Lv.1-Lv.5 Curse Duration increase 1.95s / 2.1s / 2.25s / 2.4s / 2.55s Epic: Curse Chance increases by 4% |
Another category of Skills in Throne and Liberty is called Transcendence Skills. These are available only to the number one player in the Activity, Kill and Guild Ranking categories and can help your party in various activities!
You can use the above Weapons and their Skills, in order to create powerful Builds in Throne and Liberty! For TL Builds and Guides you can take a look at my Throne and Liberty Builds and Guides Page!
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Thanks to his experience in Gaming and especially Online Gaming, Arzyel can create practical and effective Builds & Guides, perfect for new and veteran players! You can check his Twitter for his latest content, join his Discord Server and if you wish to find out more you can also check his About Me page.