Throne and Liberty Skills
All available Weapon Skills in Throne and Liberty! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however. Finding the right combination for you, will help you create the Build of your dreams and enjoy Throne and Liberty more!
Table of Contents
Weapon Skills in Throne and Liberty
There are eight available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:
Each Weapon offers Active Skills, Passive Skills, one(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Active, eight(8) Passive skills and one Defense skill.
Skills Leveling in Throne and Liberty
You can upgrade your Skills in Throne and Liberty! You will need certain items to level up your skills though. Training Books can level up your Active Skills, while Improvement Books will level up your Passive Skills. Leveling up a skill makes it stronger and can even add extra effects. You do not unlock all skills at the beginning but gain access to them gradually as you level up. It is wise to level up first the skills you are using and are vital for your Build. Additionally every Weapon skill line has its own Mastery Tree! The Mastery Tree offers three different paths to follow that can further enhance your abilities and let you fulfill a role successfully.
Weapon Skills Categories in Throne and Liberty
Below you can find all available Skills for every Weapon in Throne and Liberty. Each Weapon performs well in specific roles and synergizes well with certain skills from other Weapons. Finding the right combination for you, will help you enjoy the game more and be more effective in Throne and Liberty!
Crossbow Skills
The Crossbow is a ranged weapon that offers high damage abilities and several helpful buffs. A DPS oriented weapon that you can combine well with the Longbow or the Dagger for a mobile and highly efficient DPS Build. Below you can find all Active and Passive abilities for the Crossbow Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Explosive Trap | Active | Set up an Explosive Trap at a selected location. The trap triggers when an enemy is within a 3m range and explodes after 2s. It deals damage equal to 600% of Base Damage +165 to the target. Has a 80% chance to Weaken the target, decreasing Movement Speed by 60% for 3s. An Explosive Trap lasts for 20s. You can only set up 1 Trap at a time. Lv1-Lv.5 Cooldown Reduction 60s/59s/57s/56s/54s |
![]() Mana Exchange | Active | Consumes 450 Health to recover 310 Mana. Lv1-Lv.5 Mana Recovery Increase: 310 / 330 / 350 / 370 / 390 |
![]() Merciless Barrage | Active | Aim both crossbows at a selected direction to fire 16 arrows in a row. The arrows deal 19% of Base Damage + 3 damage to the initial target within range. Attacking the same target increases damage by 8% each hit, stacking up to 10 times. A higher Off-Hand Double Attack Chance can increase the number of arrows up to 24. Lv.1-Lv.5 Damage Increase 19% + 3 / 19% + 4 / 20% + 5 / 20% + 6 / 21% + 7 |
![]() Mortal Mark | Active | Fires an arrow that deals 200% of Base Damage + 14 damage. The arrow has a 100% chance to Weaken the target with a detonating Mark for 3s. Stacks up to 2 times and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional 15% of Base Damage + 1 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 10% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target. Lv.1-Lv.5 Damage increases 200% + 14 / 200% + 20 / 210% + 27 / 210% + 34 / 220% + 41 Bonus Damage increase 15% + 1 / 15% + 2 / 16% + 3 / 16% + 4 / 17% + 5 |
![]() Mother Nature's Protest | Active | Fires additional projectiles each time a projectile skill is used within 6s. Additional projectiles deal 24% of Base Damage. Lv.1 - Lv.5 Damage increase 24% / 25% / 26% / 27% / 29% |
![]() Multi Shot | Active | Deals damage equal to 210% of Base damage + 29 and has a 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s. Lv.1-Lv.5 Damage increase 210% + 29 / 210% + 34 / 220% + 39 / 220% + 44 / 230% + 49 |
![]() Nimble Leap | Active | Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s. Lv.1-Lv.5 Cooldown Decreases 18s/17.6s/17.1s/16.7s/16.2s Critical Damage increases 6%/7%/8%/9%/10% |
![]() Quick Fire | Active | Attack 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened Targets, deals damage equal to 20% of Base Damage + 7. Lv1.-Lv.5 Damage Increase 110% + 4 / 110% + 6 / 115% + 8 / 115% + 10 / 120% + 12 |
![]() Recoil Shot | Active | Consumes a stack of Repulsive Force to deal 200% of Base Damage + 4 damage. Can only be used when the user is under the effect of Repulsive Force. Using Nimble Leap Grants Repulsive Force. Lv.1 - Lv.5 Damage increase 200% + 4 / 200% + 6 / 215% + 8 / 215% + 10 / 230% + 12 |
![]() Selfless Diffusion | Active | Increases Off-Hand Double Attack Chance by 30% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.15s. However, having 2 stacks or more only decreases all skill cooldowns by 0.03s. Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion. Lv.1 - Lv.5 Off-Hand Weapon Attack Chance increase 30% / 35% / 40% / 45% / 50% Cooldown reduction 0.15s / 0.165s / 0.18s / 0.195s / 0.21s if more than 2 stacks, cooldown reduction 0.03s / 0.033s / 0.036s / 0.039s / 0.042s |
![]() Wind Snatcher | Active | A special growth skill that can only be grown with Precious Growth Book: Omnipotence. Fires an arrow to deal 100% of Base Damage with a 80% chance to inflict a Weaken effect that decreases the target's Movement Speed by 30% for 3 sec as well as increases the user's Movement Speed by 30% for 3s. Using the skill on a target with a Movement Speed reduction debuff applied by the user adds another stack of Weaken and Binds the target for 2s, decreasing the target's Attack Speed by 15% for 3s while increasing the user's Attack Speed by 15% for 3s. Lv.1 - Lv.5 Move Speed increase 30% / 34% / 40% / 44% / 50% Attack Speed increase 15% / 17% / 20% / 22% / 25% |
![]() Weak Point Shot | Active | Fires a flashy arrow that deals 500% of Base Damage + 135 Damage. Using the skill on a target casting a Fury Attack has a 80% chance to inflict a Weaken effect that increases all party members' Critical Damage by 13% for 6s against the target. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1 - Lv.5 Critical Damage increase 13% / 14.6% / 17% / 18.6% / 21% |
![]() Rupturing Parry | Defense | Defends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks cannot be defended. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, deals 230% of Base Damage + 14 to the current target, and Rupturing Parry changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has a 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Binding Shot - Deals 100% of Base Damage with a 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack - Every time you land an attack, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack - Activates an Off-Hand Weapon attack for the next skill used. Lv.1 - Lv.5 Non moving Damage increase 115% + 7 / 115% + 10 / 115% + 13 / 130% + 16 / 145% + 19 Moving damage increase 230% + 14 / 230% + 20 / 260% + 26 / 260% + 32 / 290% + 38 |
![]() Ambidexterity | Passive | Increases Off-Hand Weapon Max Damage by 12. Attacking with Off-Hand Weapons increases Melee, Ranged, and Magic Critical Hit Chances by 90. Lv.1 - Lv.5 Off-Hand Weapon Max Damage increase 12 / 14 / 16 / 18 / 20 |
![]() Corrupt Nail | Passive | Increases Weaken Hit Chance by 107. Lv.1 - Lv.5 Weaken Chance increase 107 / 114 / 121 / 128 / 135 |
![]() Detection | Passive | Getting attacked has a 20% to increase Movement Speed by 10% and Melee, Ranged, Magic Evasions by 200 for 3s. Lv.1-Lv.5 Move Speed increase 20% / 21.5% / 23% / 24.5% / 26% Evasion increase 200 / 215 / 230 / 245 / 260 |
![]() Eagle Vision | Passive | Attacking a target increases Magic and Ranged Hit Chances by 40. Each 1m of distance away from the target additionally increases Magic and Ranged Hit Chance by 6 and Weaken Chance by 5. Lv.1-Lv.5 Ranged Hit increase 6 / 7 / 8 / 9 / 10 Magic Hit increase 6 / 7 / 8 / 9 / 10 |
![]() Nature's Power | Passive | Using a Mobility or Movement skill increases Bonus Damage increases by 12 and Skill Damage by 19 for 3s. Lv.1-Lv.5 Damage Bonus increase 12 / 13 / 14 / 15 /16 |
![]() Bloodlust | Passive | On Attack Skill Hit, Skill Damage increases by 2.1 for 3s. Adds 1 Stack of Bloodlust per attack, stacking up to 10 times. Against other players, adds an additional stack. At 10 stacks, Critical Damage increases by 5.4% for 3s. The Stack count is not reset. Not Applied to Ray of Disaster Lv.1-Lv.5 Skill Damage Boost increase 2.1 / 2.3 / 2.5 / 2.7 /2.9 Critical Damage increase 5.4% / 5.9% / 6.4% / 6.9% / 7.4% |
![]() Piercing Strike | Passive | Increases Bonus Damage by 6 and Stamina Regen by 0.4. Lv.1-Lv.5 Bonus Damage increase 6 / 6 / 7 / 7 / 8 Stamina Regen increase 0.4 / 0.8 / 1.2 / 1.6 /2 |
Dagger Skills
The Dagger offers a Dual Wield play style with high Burst Damage and mobility. Dagger abilities can disable and poison enemies, combining different types of status effects and Damage over Time attacks. Another DPS oriented weapon that works well with Crossbow, Longbow and Greatsword. Below you can find all Active and Passive abilities for the Daggers Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Ankle Strike | Active | Wrath Attack Lacerates the target dealing 170% of Base Damage + 2 damage. Using the skill on a target that is Bound, Sleeping, Stunned or using Static Defense has a 68% chance to apply Collision: Prone. Cannot be used while moving. Lv.1-Lv.5 Effect Rate increase 68% / 70% / 72% / 74% / 76% Damage Increase 170%+2/170%+3/175%+4/175%+5/180%+6 |
![]() Brutal Incision | Active | Strikes a target to deal 450% of Base Damage + 92 damage and momentarily increases Critical Damage by 20%. The damage increased by 15% against monsters. Increases Critical Hit Chance by 600% if the target's remaining Health is at 50% or below. This skill removes the target's Thunderclouds effect. Lv.1-Lv.5 Damage increase 450% + 92 / 450% + 100 / 475% + 109 / 475% + 117 / 500% + 126 |
![]() Camouflage Cloak | Active | Stealths the user for 3.5s and cancels Bind and Movement Speed reduction effects. The first attack while Stealthed always lands as a Critical Hit. Getting hit by an attack, Morphing or becoming a victim of Collision, Stun or Sleep effects cancels Stealth. Lv.1-Lv.5 Duration increase 3.5s / 4s / 4.5s / 5s / 5.5s |
![]() Cleaving Moonlight | Active | Charges towards the target in 3m to attack all nearby targets in a 1.5m radius 3 times. Each attack deals 110% of Base Damage +4 damage. The number of attacks increases up to 4 times upon the Off-Hand Weapon activation. Lv.1-Lv.5 Damage increase 110% + 4 / 110% + 7 / 120% + 9 / 120% + 11 / 130% + 13 |
![]() Fatal Stigma | Active | Leaves a Stigma on the target, that decreases Healing Received by 60% for 3s. At the end of the duration the target takes 325% of Base Damage + 51 damage. Each stack of the user's Poison or Thunderclouds active on the target increases damage by 3% against normal targets and by 40% against monsters. Lv.1-Lv.5 Damage increase 325% + 51 / 325% + 55 / 335% + 59 / 335% + 63 / 345% + 68 Damage to Poisoned increase 3% / 3.3% / 3.6% / 3.9% / 4.2% |
![]() Frenzied Sword Dance | Active | Strikes a target to deal 160% of Base Damage + 18 damage and then immediately attacks up to 7 targets within 6m in a row. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Damage increase 160% + 18 / 160% + 23 / 170% + 28 / 170% + 33 / 190% + 38 |
![]() Inject Venom | Active | Coats the daggers with poison for 9s to apply Weaken: Poison to all following attacks. Poison inflicts 2.3% of Base Damage + 1 damage each second per stack for 6s. Damage increases by 60% against monsters. The Damage decreases targets' Health Regen by 4% per stack. Stacks up to 20 times. Using the skill again within 9s activates a stabbing attack with both hands, dealing 110% of Base Damage + 4 damage with the main hand and then dealing additional 240% of Base Damage + 9 damage with the off-hand. The off-hand attack damage is increased by 2% per Poison Stack. Lv.1-Lv.5 Poison Damage increase 2.3% + 1/2.4% + 1/2.5% + 1/2.6% + 1/2.8% + 1 Chain Skill First and Second Hit Damage 110%+4 / 110%+6 / 115%+8 / 115%+11 / 120%+13 Chain Skill Third Hit Damage 240%+9/240%+13/255%+18/255%+24/265%+29 |
![]() Knife Throwing | Active | Throws 5 knives in the designated direction up to 4.8 times the Attack Range. Each knife deals 60% of Base Damage, with a 80% chance of inflicting the Weaken Effect that decreases the target's Movement Speed by 26.5% and Incoming Heal by 33.5% for 6s. Lv.1-Lv.5 Move Speed Reduction Rate 26.5%/29.5%/32.5%/35.5%/38.5% Incoming Heal Reduction 33.5%/37%/40.5%/44%/47.5% |
![]() Phantom Smokescreen | Active | Creates a Phantom Smokescreen in a 3m radius for 3s to grant a 100% Evasion Chance against Magic and Ranged projectiles to party members within range. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Cooldown reduction 90s / 85s / 78s / 73s / 65s |
![]() Shadow Strike | Active | Fury Attack Moves behind a target and deals 200% of Base Damage. Has a 52% Chance to Bind the target for 2s and inflict Silence: Poison for 4s. Lv.1-Lv.5 Cooldown reduction 15s / 14.7s / 14.4s / 14.1s / 13.8s Effect Rate increase 52% / 54% / 56% / 58% / 60% |
![]() Umbral Spirit | Active | Enables Umbral Spirit for 6s. On Melee Critical Hit within the duration, deals an additional 25% of Base Damage + 3 damage. Attacking a target the user has Poisoned activates 2 additional attacks, dealing 5% of Base Damage + 1 damage per attack. Additional attacks can only be activated once within the duration of Umbral Spirit. Lv.1-Lv.5 Damage increase 25%+3/25%+4/27%+5/27%+6/29%+7 Damage to Poisoned increase 5%+1/5%+1/5.4%+1/5.4%+1/5.8%+1 |
![]() Vampiric Strike | Active | Deals 210% of Base Damage+16 damage and recovers Health equal to 19% of the damage dealt. Lv.1-Lv.5 Damage increase 210%+4/210%+7/225%+9/225%+11/240%+13 Skill Heal 19%/20.5%/22%/23.5%/25% |
![]() Block Blade | Defense | Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can't be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger - Throws up to 5 daggers at enemies within a 5m-radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range. Lv.1-Lv.5 Mana Regen increase 450 / 570 / 690 / 810 / 930 Mana Recovery increase 180 / 228 / 276 / 324 /372 |
![]() Assassin's Instincts | Passive | Magic, Melee and Ranged Critical Hit Chances increase by 66. Lv.1-Lv.5 Critical Hit increase 66 / 82 / 98 / 114 / 130 |
![]() Assassin's Step | Passive | Defeating a target, increases Mana Regen by 24 and Movement Speed by 12% for 6s. The first skill used within the duration will not consume any Mana. The effect lasts for 9s at night. Lv.1-Lv.5 Move Speed increase 12%/13.8%/15.6%/17.4%/19.2% Mana Regen Increase 24/29/34/39/44 |
![]() Assassination Stance | Passive | Evading an attack has a 10% chance to decrease Camouflage Cloak's cooldown by 7%. Lv.1-Lv.5 Cooldown reduction 7% / 7.6% / 8.2% / 8.8% / 9.4% |
![]() Destructive Fang | Passive | When attacking targets affected by your Poison or Thunderclouds, there is a 80% Chance to reduce the target's Magic, Melee and Ranged Defense by 40 for 3s. Lv.1-Lv.5 Defense Reduction 40 / 48 / 56 / 64 / 72 |
![]() Murderous Energy | Passive | Increases Poison and Thunderclouds durations by 16% and Poison Damage over time by 11% during the day. Increases Poison Damage over time by 16% at night. Lv.1-Lv.5 Poison Duration increase 16% / 17% / 18% / 19% / 20% Poison Damage increase 16% / 17% / 18% / 19% / 20% |
![]() Shadow Walker | Passive | Using a Mobility or Movement skill, increases Damage Reduction by 14 and increases Magic and Ranged Evasion by 270 for 6s. Lv.1-Lv.5 Ranged Evasion, Magic Evasion increase 270 / 300 / 330 / 360 / 390 |
![]() Wrathful Edge | Passive | Increases Critical Damage by 9.6%. Lv.1-Lv.5 Critical Damage increase 9.6% / 10.2% / 10.8% / 11.4% / 12% |
Greatsword Skills
Powerful Two Handed DPS Weapon with close gap and Burst Damage skills! Good to combine with other DPS weapons like Longbow and Dagger but also with Sword and Shield for a boost to defense. Below you can find all Active and Passive abilities for the Greatsword Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Ascending Slash | Active | Wrath Attack Deals 265% of Base Damage + 54 damage. Has a 80% Chance to inflict Collision: Prone against Bound, Sleeping or Stunned targets or those using Static Defense for 2.5s. Each Heavy Attack increases Prone's duration by 1s. Lv.1-Lv.5 Damage increase 265% + 54 / 265% + 59 / 270% + 64 / 270% + 69 / 280% + 74 |
![]() Blood Devotion | Active | Transfers 40% of incoming damage from a selected party member to the user for 6s. The user takes 100% of the total damage transferred. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Damage taken(%) 100% / 94% / 85% / 79% / 70% |
![]() DaVinci's Courage | Active | Increases Max Health by 440, Health Regen by 110 and Attack Speed 15% for 12s for party members within a 15m radius. Lv.1-Lv.5 Max Health increase 440 / 480 / 520 / 560/ 600 Health Regen increase 110 / 120 / 130 / 140 / 150 |
![]() Death Blow | Active | Deals damage equal to 390% of Base Damage + 82 damage. The Damage increases by 30% against Bound, Shocked or Stunned targets. The damage is amplified by 80% against monsters. Lv.1-Lv.5 Damage increase 390% + 82 / 390% + 93 / 405% + 96 / 405% + 103 / 425% + 110 |
![]() Devastating Smash | Active | Fury Attack Jumps over a target to slash down with a Greatsword, dealing 230% + 49 damage to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s. Lv.1-Lv.5 Damage increase 230% + 49 / 230% + 53 / 240% + 58 / 240% + 62 / 250% + 66 Stun Rate increase 42% / 44% / 46% / 48% / 50% |
![]() Devastating Tornado | Active | Deals 57% of Base Damage + 9 damage to all targets within Attack Range, up to 12 times. Increases damage by 8% each hit. Movement Speed increases by 11% and the user can pass through targets. Lv.1-Lv.5 Damage increase 57% + 9 / 57% + 10 / 58% + 11 / 58% + 12 / 59% + 13 Move Speed increase 11% / 11.5% / 12% / 12.5% / 13% |
![]() Gaia Crash | Active | Slams the Greatsword in a 12m-long, 3m-wide area in a selected direction to deal 255% of Base Damage + 37 damage. Damage to monsters increases by 100%. Lv.1-Lv.5 Damage increase 255% + 37 / 255% + 40 / 260% + 43 / 260% + 46 / 265% + 49 |
![]() Guillotine Blade | Active | Deals 630% of Base Damage + 80 damage or Deals 819% of Base Damage +104 damage to Prone or Shocked targets. Damage increases by 100% against monsters. A successful hit inflicts a Weaken effect that decreases the target's Healing Received by 60% for 6s. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Damage increase 630% + 80 / 630% + 88 / 680% + 96 / 680% + 103 / 750% + 111 Damage to Prone or Shock increase 819% + 104 / 819% + 114 / 884% + 124 / 884% + 133 / 975% + 144 |
![]() Precision Dash | Active | Charges into a selected direction, dealing damage equal to 110% of Base Damage to up to 5 targets on the path. Hitting a target increases Magic, Melee and Ranged Heavy Attack Chances by 90 for 3s on hit. Damage increases by 16% per 1m of distance from the target. Using the skill again within 3s, charges back to the main target to inflict the same effect. Lv.1-Lv.5 Cooldown reduction 15s / 14.7s / 14.4s / 14.1s / 13.8s Heavy Attack Chance increase 90 / 95 / 100 / 105 / 110 |
![]() Stunning Blow | Active | Fury Attack Deals 150% of Base Damage with a 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful Heavy Attack sets Stun duration to 2.3s and Shock duration to 5.2s. Lv.1-Lv.5 Stun Duration increase 1.8s / 1.9s / 2s / 2.1s / 2.1s Shock Duration 4.2s / 4.5s / 4.8s / 5.1s / 5.4s |
![]() Valiant Brawl | Active | Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. Lv.1-Lv.5 Damage increase 110% + 9 / 110% + 13 / 120% + 18 / 120% + 23 / 135% + 27 |
![]() WillBreaker | Active | Deals 100% of Base Damage to all targets within a 3m semicircle in a selected direction and inflicts Weaken that decreases Magic, Melee and Ranged Defense by 300 for 6s. Lv.1-Lv.5 Defense reduction 300/ 330 / 360 / 390 / 420 |
![]() Iron Point Parry | Defense | Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defending against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27, to targets within Attack Range and Iron Point Parry changes to Murderous Draw. On Defending against a Fury Attack within o,5s deals damage with a 80% chance to Stun the target for 3s. Targets immune to Stun are Shocked for 6s. Wrath Attacks cannot be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s. Murderous Draw - Deals damage equal to 290% of Base Damage + 34 to targets within a 4m radius. Charging Draw - Charges at the target, dealing 120% of Base Damage + 10. On attack hit, increases Magic, Melee and Ranged Heavy Attack Chances by 150 for 3s. Lv.1 - Lv.5 Counterattack Damage increase 230% + 27 / 230% + 40 / 245% + 54 / 245% + 67/ 265% + 80 Murderous Draw Damage increase 290% + 34 / 290% + 50 / 310% + 68 / 310% + 84 / 330% + 100 Charging Draw Damage increase 120% + 10 / 120% + 18 / 130% + 26 / 130% + 34 / 140% + 42 |
![]() Barbarian's Dash | Passive | Using a Mobility or Movement skill increases Movement Speed by 17% for 3s. Lv.1-Lv.5 Move Speed increase 17% / 18.5% / 20% / 21.5% / 23% |
![]() Cold Warrior | Passive | Increases Melee, Ranged, and Magic Heavy Attack Chances by 120 against Stunned or Shocked targets.Increases Magic, Melee and Ranged Critical Hit Chances by 105. Lv.1-Lv.5 Heavy Attack Chance increase 120 / 132 / 144 / 156 / 168 |
![]() Indomitable Armor | Passive | Taking damage grants a 25% chance to increase Melee, Ranged and Magic Defenses by 140 for 2s. Stacks up to 3 times. Lv.1-Lv.5 Defense increase 140 / 156 / 172 / 188 / 204 |
![]() Raging Frenzy | Passive | Increases Skill Damage Boost by 50 when 3 or more targets are within a 5m radius. Lv.1-Lv.5 Skill Damage Boost increase 50 / 55 / 60 / 65 / 70 |
![]() Robust Constitution | Passive | Health Regen increases by 10 and Max Health increases by 470. Lv.1-Lv.5 Max Health increase 470 / 590 / 710 / 830 / 950 Health Regen increase 10 / 16 / 22 / 28 / 34 |
![]() Victor's Morale | Passive | Dealing damage with a skill restores 9 Health and 14 Mana. Does not apply to damage over time effects. Lv.1-Lv.5 Mana Recovery on Skill Hit increase 14 / 15 / 16 / 17 / 18 |
![]() Vital Force | Passive | Increases Melee, Ranged and Magic Hit Chances by 0.62, Skill Damage Boost by 0.07 and Stun Chance by 0.425 per 100 of Max Health, up to 30.000. Lv.1-Lv.5 Melee, Ranged, Magic Hit Chances increase 0.62 / 0.72 / 0.82 / 0.92 / 1.02 Skill Damage Boost increase 0.07 / 0.09 / 0.11 / 0.13 / 0.15 |
Longbow Skills
Longbow is your typical ranged Bow Weapon that works well if you prefer hitting from distance and kiting your targets! Great DPS Weapon that you can combine well with Dagger, Staff and Crossbow. Below you can find all Active and Passive abilities for the Longbow Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Arrow Vortex | Active | Fury Attack Fires an arrow towards a selected direction to deal 100% of Base Damage to the target on the path and decreases Movement Speed by 37.5% for nearby targets within 3m from the main target. For 2s after the initial attack, all targets take an additional 100% of Base Damage and have a 70% Chance to be Pulled toward the main target's location. Pulled targets suffer from 37.5% Movement Speed reduction for 2s. Lv.1-Lv.5 Move Speed reduction 37.5% / 40% / 42.5% / 45% / 47.5% |
![]() Blitz | Active | Resets the cooldown for the user's last skill. This skill becomes available only after applicable skills are used and is not affected by any Skill Cooldown stats and effects. Does not reset cooldowns for the following Skills Immortal Pride, Devastating Smash, Frost Smokescreen, Judgment Lightning, Strafing and Arrow Vortex. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Cooldown decrease 100s / 92s / 80s / 72s / 60s |
![]() Brutal Arrow | Active | Drops a single arrow at a selected location, dealing 320% of Base Damage + 36 damage to all targets within a 3m radius. Hitting targets within 1m from the center deals 480% of Base Damage + 54 damage and decreases Brutal Arrow's cooldown by 6s. Lv.1-Lv.5 Damage increase 320% + 36 / 320% + 40 / 325% + 44 / 325% + 48 / 335% + 52 Damage increase 480% + 54 / 480% + 60 / 487% + 66 / 487% + 72 / 502% + 78 |
![]() Deadly Marker | Active | Shoots an arrow that has a 90% chance to mark the target for 9s. Attacking the Marked Target, increases the user's Melee, Ranged and Magic Critical Hit Chances by 100 and 100 for your party members. Each Critical Hit, decreases all skill cooldowns by 1% for the user and party members. Attacking Marked monsters decreases all skill cooldowns by 50%, stacking up to 100 times. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit Chances increase 100 / 110 / 120 / 130 / 140 Melee, Ranged, Magic Hit Chances increase 100 / 110 / 120 / 130 / 140 |
![]() Decisive Sniping | Active | Draws the Bow longer to deal 500% of Base Damage + 53 damage or up to 800% + 84.8 damage. The damage is amplified by 60% against monsters. A successful Hit increases Melee, Ranged and Magic Critical Hit Chance by 200, up to 400 for 3s. Lv.1-Lv.5 Damage increase 500% + 53 / 500% + 80 / 530% + 106 / 530% + 133 / 560% + 159 |
![]() Ensnaring Arrow | Active | Fury Attack Releases an Ensnaring Arrow that Deals 130% of Base Damage, with a 80% chance to Bind the target for 3s. For Boss monsters that are immune to Bind, applies Shackle instead for the same duration. Lv.1-Lv.5 Bind Duration increase 3s / 3.1s / 3.3s / 3.5s / 3.7s |
![]() Flash Arrow | Active | Fury Attack A Special Skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2s, which will end their Stealth. Ending Stealth increases your Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse. Lv.1-Lv.5 Stun Rate increase 80% / 83% / 88% / 91% / 96% Stun Duration increase 2s / 2.2s / 2.5s / 2.7s / 3s |
![]() Healing Touch | Active | Grants a healing effect to allies that restores Health equal to 28% of Base Damage + 4 Health each second over 6s. Stacks up to 3 times. Shares Cooldown with Swift Healing. Lv.1-Lv.5 Continuous Health Recovery increase 28% + 4 / 28% + 6 / 30% + 8 / 30% + 10 / 32% + 12 |
![]() Nature's Blessing | Active | Grants Nature's Blessing to party members within 16m for 4s. Nature's Blessing immediately removes a Weaken effect and increases Health Regen by 380 and Mana Regen by 490 and then enhances Health Regen again by 200%. Lv.1 - Lv.5 Health Regen Increase 380 / 410 / 440 / 470 / 500 Mana Regen Increase 490 / 560 / 630 / 700 / 770 |
![]() Purifying Touch | Active | Removes 1 debuff effect from a selected ally. Successfully removing a debuff effect increases the user's Attack Speed by 13% for 3s. Debuff Removal Priority: 1. Confinement 2. Movement Restriction 3. Weaken Effects Removes up to 20 stacks of Weaken. Lv.1-Lv.5 Attack Speed increase 13% / 14% / 15% / 16% / 17% |
![]() Strafing | Active | Fires 4 arrows in a row. Each arrow deals 90% of Base Damage + 15 damage. The damage is increased by 15% against monsters. The skill can be used again within 3s, consuming only a 50% of the total Mana cost. Applies Bullseye to the target for 6s, which enhances other Longbow skills. Bullseye stacks up to 10 times. Lv.1-Lv.5 Damage increase 90% + 15 / 90% + 17 / 95% + 19 / 95% + 21 / 100% + 23 |
![]() Zephyr's Nock | Active | Deals damage equal to 320% of Base Damage + 26 damage. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack. Lv.1-Lv.5 Damage increase 320% + 26 / 320% + 29 / 345% + 52 / 345% + 65/ 370% + 78 |
![]() Overtaker | Defense | Defends against attacks. On defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defenses increase by 100 for 3s (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit Chances by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks cannot be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally, the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot - Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s. Swift Evasion - Moves 8m in the designated direction. Magic, Melee, and Ranged Evasions increase by 550 for 2s. Lv.1-Lv.5 Damage increase 360% + 36 / 360% + 54 / 375% + 75 / 375% + 93 / 405% + 111 Damage increase 120% + 12 / 120% + 18 / 125% + 25 / 125% + 31 / 135% + 37 Magic, Melee and Ranged Evasion increase 550 / 580 / 610 / 640 / 670 |
![]() Devoted Shield | Passive | When Health is below 30%, grants a Shield with 3700 Health that lasts for 3s and absorbs 22 damage. Has a cooldown of 60s. Lv.1-Lv.5 Shield Health increase 3700 / 3900 /4100 / 4300 / 4500 |
![]() Distorted Sanctuary | Passive | Increases Melee, Ranged and Magic Endurance by 18 and Health Recovery over time from skills by 1.8% per party member, including the user, within a 16m radius. Lv.1-Lv.5 Endurance increase 18 / 21 / 24 / 27 / 30 Continuous Health Recovery increase 1.8% / 2.1% / 2.4% / 2.7% / 3% |
![]() Earth's Blessing | Passive | Increases Health Regen by 12 and Health Recovery over time from skills by 15%. Lv.1-Lv.5 Health Regen increase 12 / 20 / 28 / 36 / 44 Continuous Health Recovery increase 15% / 16.5% / 18% / 19.5% / 21% |
![]() Rapidfire Stance | Passive | Remaining stationary for 2s increases Attack Speed by 6% and Magic, Melee and Ranged Hit Chances by 100. The effect remains for 2s after moving. Movement Skills do not cancel the effect. Lv.1-Lv5 Attack Speed increase 6% / 7% / 8% / 9% / 10% |
![]() Roxie's Arrowhead | Passive | Shooting arrows with Longbows or Crossbows has a 5% chance to shoot an additional arrow, that deals damage equal to 58% of Base Damage. Shooting downwind arrows increases a chance to shoot an additional arrow by 0.5% per 1m/s wind speed. Lv.1-Lv.5 Damage increase 58% / 63% / 68% / 73% /78% |
![]() Sniper's Sense | Passive | Each 1m of distance away from the target increases Melee, Ranged, and Magic Critical Hit Chances by 10 and Critical Damage by 0.4%. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 10 / 11 / 12 / 13 /14 |
![]() Steady Aim | Passive | Increases Melee, Ranged and Magic Critical Hit Chances by 155 upon attacking Bound or Shackled targets. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit Chances increase 155 / 175 / 195 / 215 / 235 |
Spear Skills
The Spear is a fast paced Weapon that specializes in exploiting enemy weaknesses and controlling the fight! An amazing offensive weapon that offers a versatile play-style. Thanks to its unique passive, that boosts the efficiency of Two Handed Weapons, the Spear is great to combine with Greatsword, Longbow and Staff! Below you can find all Active and Passive abilities for the Spear Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Abyssal Cleave | Active | Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for 1.5s. Targets immune to Stun are Shocked for 3.3s. Lv. 1 - Lv. 5 Shock Duration increase |
![]() Bloodleech Aura | Active | Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + 6 every second. Recovers Health equal to 13% of damage inflicted. Lv. 1 - Lv. 5 Health Recovery increase |
![]() Cataclysm | Active | Deals 220% of Base Damage + 60 to the designated target. Only deals damage to monsters. Has a 80% chance to inflict Weaken: Defense Skill Unavailable for 4s. A special growth skill that can only be grown with Precious Training Books: Omnipotence. Lv. 1 - Lv. 5 Defense Skill Unavailable Duration increase |
| Active | Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Lv. 1 - Lv. 5 Spiral Cut Damage increase |
![]() Cyclonic Fury | Active | Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage + 9 to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters. Lv. 1 - Lv. 5 |
![]() Death from Above | Active | Wrath Attack Lv. 1 - Lv. 5 |
| Active | Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target. Lv. 1 - Lv. 5 Skill Damage Boost increase |
![]() Rising Slash | Active | Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target. Lv. 1 - Lv. 5 Damage Boost per Burst, Ignition Stack |
| Active | Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply. Lv. 1 - Lv. 5 |
![]() Tempest Strike | Active | Fury Attack Lv. 1 - Lv. 5 Prone Duration increase |
![]() Unyielding Sentinel | Active | All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee and Ranged Heavy Attack Chance by 88 per target within a 8m-radius for 3s. (Up to 5 targets). The CC Resistance Increase effects remaining duration increases by 0.2s per incoming hit, up to 15 times. Lv. 1 - Lv. 5 Heavy Attack Chance increase |
![]() Vicious Fury | Active | Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s. Lv. 1 - Lv. 5 |
![]() Patient Block | Defense | Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended. Lv. 1 - Lv. 5 Flash Barrier Counterattack Damage increase Flash Javelin Damage increase |
![]() Death Knell | Passive | When a target you have applied Weaken to dies within 10s, you have a 30% chance to increase Attack Speed by 20% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters. Lv. 1 - Lv. 5 |
![]() Fatal Precision | Passive | Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times. Lv. 1 - Lv. 5 |
![]() Imposing Form | Passive | 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill. Lv. 1 - Lv. 5 |
![]() Malice Surge | Passive | On taking Skill Damage, 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 100 for 6s. Lv. 1 - Lv. 5 |
![]() Mortal Wrath | Passive | On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill. Lv. 1 - Lv. 5 |
![]() Nimble Steps | Passive | On using a Movement skill, Collision and Bind CC Resistances increase by 225 and RangedEvasion increases by 240 for 3s. Lv. 1 - Lv. 5 |
![]() Retaliatory Strike | Passive | Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill. Lv. 1 - Lv. 5 |
Staff Skills
The Staff is a powerful Mage weapon that gives you access to strong Elemental skills. A ranged DPS Weapon that works well with Wand and Tome, Longbow and Dagger. Below you can find all Active and Passive abilities for the Staff Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Chain Lightning | Active | Strikes targets with a Lightning skill that deals 320% of Base Damage + 22 damage. Attacking a victim of the user's Burning increases damage by 4% per stack. Damage increases by 40% against monsters. Using the skill on a target that is wet or under Frost inflicted by the user transfers damage to nearby targets within a 5m radius up to 3 times. Each transfer decreases damage by 20%. Transferred damage does not stack. Decreases the cooldown by 20% if the user is Wet. Lv.1-Lv.5 Damage increase 320% + 22 / 320% + 33 / 335% + 44 / 335% + 55 / 350% + 66 |
![]() Fireball Barrage | Active | Casts a Fire Skill that deals 40% of Base Damage + 11 Damage, 10 times. Increases damage by 60% against monsters. Can move around or take other actions after casting the skill. Lv.1-Lv.5 Damage increase 40% + 11 / 40% + 13 / 43% + 16 / 43% + 18 / 45% + 21 |
![]() Frost Smokescreen | Active | Leaves a field of Ice in a 4m radius for 5s and teleports the user 8m towards direction the user is facing. The field of Ice inflicts a Weaken Effect that decreases Movement Speed by 14% and also applies Frost to all targets within range. Can be used up to 2 times in a row. Lv.1-Lv.5 Move Speed Reduction 14% / 16% / 18% / 20% / 22% Cooldown Reduction 36s / 35.4s / 34.7s / 34.1s / 33.4s |
![]() High Focus | Active | Increases Cooldown Speed by 30% for all skills and increases Movement Speed by 22% for 12s. Lv.1-Lv.5 Cooldown Speed increase 30% / 32% / 34% / 36% / 38% |
![]() Ice Spear | Active | Hurls a 1.5m wide ice spear that deals 350% of Base Damage + 35 damage to all targets on its path. The Spear has an 80% chance to inflict a Weaken effect that decreases targets' Movement Speed by 51% for 3s and also applies Frost to the targets. Lv.1-Lv.5 Damage increase 350% + 35 / 350% + 38 / 360% + 41 / 360% + 44 / 370% + 47 |
![]() Icebound Tomb | Active | Fury Attack Entraps the target in an Ice Tomb that deals 220% of Base Damage + 18 damage. The ice tomb has a 80% chance to inflict Petrification: Freeze to the opponent for 3.5s or to the monster for 8.8s. The ice tomb also has a 80% chance to inflict a Weaken effect that decreases Movement Speed by 29% for 4s and apply Frost to all targets within a 3m radius. If the target is affected by Petrification: Freeze, use skill 1 more time to remove Freeze. Lv.1-Lv.5 Freeze Duration increase 3.5s / 3.7s / 3.9s / 4.1s / 4.3s Monster Freeze Duration increase 8.8s / 9.3s / 9.8s / 10.3s / 10.8s |
![]() Infernal Meteor | Active | Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Calls down a flaming meteor that deals 930% of Base Damage + 57 damage to all targets within a 4m radius. Landing a Heavy Attack applies 5 stacks of Weaken: Burning. Damage increases by 40% against monsters. Lv.1-Lv.5 Damage increase 930% + 57 / 930% + 74 / 1000% + 91 / 1000% + 108 / 1110% + 123 |
![]() Inferno Wave | Active | Creates a Fire explosion that deals 260% of Base Damage + 62 damage to all targets within a 3m radius. Attacking a victim of the user's Weaken:Burning increases damage by 3.1% per stack and has a 70% chance to inflict additional Burning. Landing a heavy attack on a victim of the user's Burning inflicts 2 stacks of Burning. Lv.1-Lv.5 Damage increase 260% + 62 / 260% + 69 / 270% + 76 / 270% + 83 / 280% + 90 Boost Damage per Burn Stack 3.1% / 3.4% / 4.1% / 4.4% / 5% |
![]() Inner Peace | Active | Channels with Inner Peace to increase Mana Regen by 400% for 6s. Doubles Mana Regen if the user is under the effect of Wet. Increases Mana Cost Efficiency by 40% for 6s when channeling ends, if the Wet effect is unavailable. Moving cancels channeling. Lv.1-Lv.5 Mana Regen increase 400% / 440% / 480% / 520% / 560% Mana Cost Efficiency increase 40% / 44% / 48% / 52% / 56% |
![]() Judgment Lightning | Active | Strikes the target with Lightning that deals 630% of Base Damage + 166 damage. Using the skill on a target affected by the user's Wet or Frost effects transfers 420% + 110 damage to up to 5 nearby targets within a 5m radius. Increases damage by 40% against monsters. Using the skill on a target with the user's Burning effect grants a 2.5% chance per stack to use the skill 2 times in a row. Landing a Heavy Attack immediately enables the second use. Landing another Heavy Attack after decreases the cooldown by 30%. Lv.1-Lv.5 Damage increase 630% + 166 / 630% + 179 / 650% + 193 / 650% + 206 / 670% + 220 When wet, AOE Damage increase 420% + 110 / 420% + 119 / 433% + 128 / 433% + 137 / 446% + 146 |
![]() Salvation Chain | Active | Pulls a party member within range towards the user. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Cooldown reduction 60s / 56s / 50s / 46s / 40s |
![]() Serial Fire Bombs | Active | Throws fire bombs that deal 120% of Base Damage + 22 damage. Each bomb has a 80% chance to apply 2 stacks of Weaken: Burning to all targets within a 3m radius. Critical Hits add 3 stacks on the main target. Damage increases by 60% against monsters. Can be used up to 3 times in a row. Each additional use decreases the casting time but increases Mana Cost. Burning deals 1% of Base Damage + 1 damage per sec over 12s per stack. Stacks up to 10 times. Burning damage over time from other fire skills has the same effect. Lv.1-Lv.5 Damage increase 120% + 22 / 120% + 32 / 125% + 43 / 125% + 54 / 130% + 65 Burning Damage increase 1% + 1 / 1% + 2 / 1.3% + 3 / 1.3% + 4 / 1.6% + 5 |
![]() Mystic Shield | Defense | Blocks or Dodges attacks. Blocking a Fury Attack while stationary, deals 120% of Base Damage + 12 damage and has a 80% chance to cast an Ice skill with a Weaken effect that decreases the target's Movement Speed by 40% for 3s. Using the skill while moving dodges an attack for 0.5s by moving the user away from getting hit. Blocking a Fury Attack within 0.5s, activates the skill Lightning Pick for 3s. Blocking a Fury Attack activates the skill, Scorching Sphere for 3s. Wrath attacks can't be blocked. |
![]() Asceticism | Passive | Increases Mana Regen increases by 32. Remaining stationary for 3s additionally increases Mana Regen by 32 and Magic, Melee and Ranged Heavy Attack Chances by 100. The effect remains for 2s after moving. Movement skills do not cancel the effect. Mana Regen increase 32 / 37 / 42 / 48 / 53 When staying still, Mana Regen increase 32 / 37 / 42 / 48 / 53 |
![]() Echoic Barrier | Passive | Decreases Silence durations by 2s. Increases Silence, Bind and Sleep Resistance by 290 for 9s if the user is under the effect of respective CC debuffs. Lv.1-Lv.5 Silence, Bind, Sleep Resistance increase 290 / 315 / 340 / 365 / 390 |
![]() Flame Condensation | Passive | Increases Burning damage over time by 30%. Using a skill on a victim of the user's Burning increases Heavy Attack Chance by 10 per stack of Burning. Lv.1-Lv.5 Burning Damage increase 30% / 33% / 36% / 39% / 42% |
![]() Forbidden Sanctuary | Passive | Increases Skill Damage by 80 but decreases all Mana Cost Efficiency by 15%. Lv.1-Lv.5 Skill Damage Boost increase 80 / 85 / 90 / 95 / 100 |
![]() Frost Master | Passive | Weaken effects decrease Movement Speed by an additional 3.8% and their duration increases by 7.6%. On a successful Basic Attack hit, applies Frost effect to targets within a 3m radius area from the primary target for 3s. Does not add stacks to targets already affected by Frost. Lv.1-Lv.5 Move Speed reduction 3.8% / 4.1% / 4.4% / 4.7% / 5% Move Speed reduction Duration increase 7.6% / 8.2% / 8.8% / 9.4% / 10% |
![]() Mana Amp | Passive | Increases Max Mana by 1400 and Max Health increases by 360. Lv.1-Lv.5 Max Mana increase 1400 / 1540 / 1680 / 1820 / 1960 Max Health increase 360 / 420 / 480 / 540 / 600 |
![]() Manaball Eruption | Passive | Firing Bombs or projectiles with Staves or Wands has a 80% chance to fire an additional bomb or projectile that deals 5% of base damage. Increases the chances by 0.01% per 1 Mana Regen. Lv.1-Lv.5 For every 1 Mana regenerated, Activation Rate increase 0.01% / 0.011% / 0.012% / 0.013% / 0.014% Damage increase 80% / 85% / 90% / 95% / 100% |
Sword and Shield Skills
The Tank Weapon of Throne and Liberty! Sword and Shield allows you to provoke enemies, crowd control and deal damage but it is better suited for the role of Tanking than DPS. Good to combine with Greatsword or Wand and Tome Weapons. Below you can find all Active and Passive abilities for the Sword and Shield Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Annihilating Slash | Active | Deal 240% of Base Damage + 14 damage to targets within Attack Range. Attacking a victim of the user's Weaken effects deals 360% of Base Damage + 21 damage. Annihilating Slash's remaining cooldown decreases by 8% per damaged target. Lv.1-Lv.5 Damage increase 240% + 14 / 240% + 16 / 245% + 18 / 245% + 20 / 250% + 22 Damage to Weakened Targets increase 360% + 21 / 360% + 24 / 367.5% + 27/ 367.5% + 30 / 375% + 33 |
![]() A Shot at Victory | Active | Slams a target with the sword, dealing 730% of Base Damage + 51 Damage. Sword and Shield's skill damage increases by 20% for 6s. Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Lv.1-Lv.5 Damage increase 730% + 51 / 730% + 65 / 780% + 79 / 780% + 93 / 880% + 107 |
![]() Chain Hook | Active | Fury Attack Has a 80% chance to Pull a target towards the user, Binding the target for 3s. Using the skill on boss monsters, pulls the user towards the Boss instead. Generates the maximum Aggro towards monsters. Lv.1-Lv.5 Cooldown reduction 35s / 34s / 33s / 32s / 31s |
![]() Counter Barrier | Active | Increases Shield Block Chance +13% for 6s. Evading, Shield Blocking or blocking with a Defense skill within 1.35 times the Attack Range or 4.5 times the Magic and Ranged Attack Range activates a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit Chance and Heavy Attack Chance. Lv.1-Lv.5 Shield Block Chance increase 13% / 14.5% / 16% / 17.5% / 19% |
![]() Fierce Clash | Active | Fury Attack Deals 220% of Base Damage with a 80% chance to inflict Collision: Push. Has the same chance to Push nearby targets that collide with the main target and deals lesser damage on them. Pushed targets are Stunned for 3s upon colliding with a wall. Lv.1-Lv.5 Cooldown reduction 36s / 35s / 34s / 33s / 32s |
![]() Immortal Pride | Active | Raises the shield to increase Max Health and current Health by 20% for 6s. Additionally, increases the current Health equal to the amount of Max Health increased. Requires the Precious Skill Growth Book: Omnipotence to upgrade the skill. Lv.1-Lv.5 Max Health increase 20% / 22% / 25% / 27% / 30% |
![]() Provoking Roar | Active | Has a 70% chance to Provoke up to 6 opponents within 3m radius for 2s, forcing them to attack the user. Has a 100% chance to Provoke against monsters and increases the effect duration to 3s. Lv.1-Lv.5 Duration increase 2s / 2.2s / 2.4s / 2.6s / 2.8s |
![]() Shield Strike | Active | Deals 360% of Base Damage + 16 damage. Weakens the target with a 70% chance to decrease Magic, Melee and Ranged Hit Chances by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. Each successful Counterattack with Counter Barrier decreases Shield Strike's cooldown by 1.3s. Aggro generation towards the target greatly increases. Lv.1-Lv.5 Damage increase 360% + 16 / 360% + 24 / 385% + 32 / 385% + 40 / 415% + 48 |
![]() Shield Throw | Active | Hurls a shield 4.5 times the Attack Range in a selected direction. The Shield deals 270% of Base Damage to all targets in its path before returning to the user. Dealing damage to targets increases Melee, Ranged and Magic Heavy Attack Chances by 30 for 2s. Aggro generation towards the target greatly increases. Lv.1-Lv.5 Damage increase 270% / 275% / 280% / 285% / 290% Heavy Attack Chance increase 30 / 35 / 40 / 45 / 50 |
![]() Stalwart Bastion | Active | Damage Reduction increases by 47 for 9s for you and party members within a 10m radius. The area lasts for 2s. Lv.1-Lv.5 Damage Reduction increase 47 / 51 / 55 / 59 / 63 |
![]() Strategic Rush | Active | Fury Attack Charges 4.5 times the Attack Range in a selected direction and deals 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to inflict Collision: Push. Pushed targets are Stunned for 2s upon colliding into a wall. Increases Base Damage by 40 for 6s if Push is inflicted on targets that are immune to Collision. Lv.1-Lv.5 Damage increase 200% + 19 / 200% + 28 / 210% + 38 / 210% + 47 / 220% + 56 |
![]() Witty Strike | Active | Deals Damage equal to 180% of Base Damage + 8 damage to up to 3 targets within a 120-degree fan-shaped area. Recovers 100 Mana per target hit. Lv.1-Lv.5 Damage increase 180% + 8 / 180% + 12 / 195% + 16 / 195% + 20 / 210% + 24 Mana Recovery 100 / 110 / 120 / 130 / 140 |
![]() Shield Survival Technique | Defense | Defends against attacks. Upon defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks cannot be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, creates a shield equal to 14% of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s. Retaliatory Strike - Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attacks with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage. Lv.1-Lv.5 Health Recovery 270 / 300 / 330 / 360 / 390 Damage increase 265% + 21 / 265% + 30 / 280% + 39 / 280% + 48 / 295% + 57 Damage Reduction increase 57 / 63 / 69 / 75 / 81 |
![]() Aegis Shield | Passive | Increases Melee, Ranged, and Magic Defenses by 4 per 1% of Shield Block Chance. Always increases Shield Damage Reduction by 2.5%. Lv.1-Lv.5 Defense increase 4 per 1% / 4.4 per 1% / 4.8 per 1% / 5.2 per 1% / 5.6 per 1% |
![]() Skillful Evasion | Passive | Increases Ranged and Magic Evasions by 9 per 1m of proximity to the target within a 10m radius, up to 90. Additionally increases Melee, Ranged and Magic Evasions increases by up to 120, against Provoked targets. Lv.1-Lv.5 Ranged Evasion increase 90 / 105 / 120 / 135 / 150 Magic Evasion increase 90 / 105 / 120 / 135 / 150 |
![]() Gerad's Patience | Passive | Increases all CC Resistance by 8.25 for 3s upon evading an attack, shield blocking or blocking with a Defense skill. Stacks up to 10 times. Lv.1-Lv.5 All CC Resistances increase 8.25 / 9 / 9.75 / 10.5 / 11.25 |
![]() Impenetrable | Passive | Increases Melee, Ranged, and Magic Defenses proportional to the number of targets within a 2m radius. Increases Melee, Ranged, and Magic Defenses by 179 if there are 2 or fewer targets within range, by 280 if there are 3 to 6 targets and by 700 if there are 7 or more targets. Lv.1-Lv.5 Skill Range increase 2m / 2.5m / 3m / 3.5m / 4m |
![]() Morale Boost | Passive | Colliding a target decreases the remaining cooldowns for all skills by 14%. Each subsequent collision on a target decreases the remaining cooldowns for all skills by 1.4%, up to 3 times. Lv.1-Lv.5 Remaining Cooldown reduction 1.4% / 1.8% / 2.2% / 2.6% / 3% |
![]() Resilient Mind | Passive | Evading an attack restores 18 Mana and each successful Shield Block or Defense skill Block restores Mana equal to 8% of the damage blocked. Additionally restores 21 Health. Lv.1-Lv.5 Mana Recovery increase on Evading 18 / 20 / 22 / 24 / 26 On Shield Block or defense, Mana Recovery ratio increase 8% / 10% / 12% / 14% / 16% |
![]() Spectrum of Agony | Passive | Attack a victim of the user's Provoking Roar or Cleaving Roar extends the remaining duration of the effects by 0.4s and deals 30% of Base Damage + 9 damage to all nearby targets with Provoking Roar or Cleaving Roar within a 3m radius. Lv.1-Lv.5 Damage increase 30% + 9 / 33% + 11 / 36% + 13 / 39% + 15 / 42% + 17 |
Wand and Tome Skills
Wand and Tome is a Healer, Support Hybrid Weapon in Throne and Liberty. This weapon offers healing abilities for you and your party, as well as buffs and debuffs. A support option for most of the other Weapons that synergizes very well with the Staff and the Longbow. Below you can find all Active and Passive abilities for the Wand and Tome Weapon.
| Skill | Type | Description |
|---|---|---|
![]() Blessed Barrier | Active | Grants a Blessed Barrier that increases an ally's Magic, Melee and Ranged Defenses by 1120 for 6s. Additionally the barrier increases Healing Received by 27% during the day and increases Magic, Melee and Ranged Endurances by 270 at night. For the initial 2s, the effect is 2 times greater than the base amount. Lv.1-Lv.5 Defense increase 1120 / 1190 / 1260 / 1330 / 1400 Incoming Heal increase 27% / 28.5% / 30% / 31.5% / 33% Melee, Ranged, Magic Endurance increase 270 / 285 / 300 / 315 / 330 |
![]() Clay's Salvation | Active | Restores Health equal to 420% of Base Damage + 175 damage for all party members within range. Lv.1-Lv.5 Health Recovery increase 420% + 175 / 420% + 196 / 430% + 217 / 430% + 238 / 445% + 259 |
![]() Corrupted Magic Circle | Active | Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 46% + 17 / 46% + 21 / 48% + 25 / 48% + 29 / 51% + 33 |
![]() Curse Explosion | Active | Deals 280% of Base Damage + 34 damage to targets within a 5m radius. If a target is under the effect of the user's Curse Damage over time, any remaining Curse, Burning and Poison Damage over time inflicted by the user increases by 5% for every one of your Touch of Despair stacks. After dealing damage over two times, Touch of Despair stacks are consumed. Lv.1-Lv.5 Damage increase 280% + 34 / 280% + 51 / 295% + 68 / 295% + 85 / 315% + 102 |
![]() Cursed Nightmare | Active | Fury Attack Has a 80% chance to inflict Cursed Nightmare for 3s, which decreases the target's Movement Speed and Attack Speed by 30% and applies Weaken: Sleep afterwards. Weaken: Sleep disables all actions from opponents for 3.2s and from monsters for 10s. The first attack on Sleeping targets lands as a Critical Hit, waking the target. Lv.1-Lv.5 Sleep Duration increase 3.2s / 3.4s / 3.6s / 3.8s / 4s |
![]() Fountain of Life | Active | A Special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base damage + 42 every 0.5s. Lv.1-Lv.5 Health Recovery increase 65% + 42 / 65% + 52 / 75% + 62 / 75% + 72 / 90% + 82 |
![]() Invincible Wall | Active | Grants a shield that absorbs damage equal to 630% of Base Damage + 246 damage to an ally for 6s. Lv.1-Lv.5 Damage Protection increase 630% + 246 / 630% + 271 / 670% + 296 / 670% + 320 / 720% + 345 |
![]() Karmic Haze | Active | Weakens the victim of the user's Curse to grant a 80% chance to spread the effect to up to 3 nearby targets within a 5m radius. Unaffected by Shield Block Chance. Lv.1-Lv.5 Cooldown reduction 63s / 61.5s / 60s / 58.5s / 57s |
![]() Ray of Disaster | Active | Requires the Precious Skill Growth Book: Omnipotence to upgrade this skill. Links the target with the user for 6s and deals 69% of Base Damage + 10 damage to all targets in range every 0.5s. Damage increases by 50% of Skill Heal. Damage increases by 30% against monsters. When the target dies while under the effect, the effect is applied 1 additional time to another enemy within 10m radius. Lv.1-Lv.5 Damage increase 69% + 10 / 69% + 13 / 74% + 15 / 74% + 18 / 82% + 20 |
![]() Swift Healing | Active | Restores an ally's Health equal to 310% of Base Damage + 29 Damage. Can be used up to 2 times in a row. Mana Cost increases each time its used. Shares cooldown with Healing Touch. Lv.1-Lv.5 Health Recovery increase 310% + 29 / 310% + 44 / 345% + 58 / 345% + 73 / 385% + 87 |
![]() Time for Punishment | Active | Decreases the target's Skill Damage Resistance by 80 for 9s. The skill also has a 90% chance to inflict Weaken: Curse. Lv.1-Lv.5 Skill Damage Resistance reduction 80 / 90 / 100 / 110 / 120 |
![]() Touch of Despair | Active | Inflicts Weaken: Curse which deals 25% of Base Damage + 9 damage over 9s and increases Basic Attack's damage on the target by 10% per stack. Stacks up to 3 times. Using the skill on a target with 3 stacks increases the debuff duration by 2s. Does not wake sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 25% + 9 / 25% + 11 / 27% + 13 / 27% + 15 / 29% + 17 |
![]() Chaotic Shield | Defense | Defends against attacks. On defending against a Fury Attack while stationary, Curse skills' remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Wrath Attacks cannot be blocked. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell - Restores friendly targets' Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell - Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack. Lv.1 - Lv.5 Curse Skill Remaining Cooldown Reduction 0.8 / 0.9 / 1.1 / 1.2 / 1.4 Stamina Recovery increase 8 / 9 / 11 / 12 / 14 Healing Spell Recovery increase 260% + 25 / 260% + 37 / 290% + 49 / 290% + 62 / 325% + 74 Counterattack Spell Damage increase 260% + 25 / 260% + 37 / 290% + 49 / 290% + 62 / 325% + 74 |
![]() Devotion and Emptiness | Passive | Increases Healing by 8% and decreases cooldowns by 10% during the day. Increases Skill damage over time by 8% and decreases Curse Skill cooldowns by 10% at night. Lv.1-Lv.5 Skill Heal increase 8% / 10% / 12% / 14% / 16% Skill Damage Over Time Boost 8% / 10% / 12% / 14% / 16% |
![]() Full of Corruption | Passive | Increases Max Damage by 12 and Mana Regen by 28 for 9s when victims of the user's Weaken effects dies. Stacks up to 3 times. Lv.1-Lv.5 Damage increase 12 / 14 / 16 / 18 / 20 |
![]() Noble Revival | Passive | Skill Heal increases by 1.76% per 1,000 Max Mana. Lv.1-Lv.5 Skill Heal increase 1.76% / 1.85% / 1.94% / 2.03% / 2.12% |
![]() Saint's Oath | Passive | Taking skill damage has a 20% chance to increase Healing, Healing Received, Amitoi Healing and Potion Healing by 8%. Stacks up to 5 times. Lv.1-Lv.5 Skill Heal, Incoming Heal, Amitoi Heal, Recovery Crystal Heal increase 8% / 8.5% / 9% / 9.5% / 10% |
![]() Selfless Soul | Passive | Granting Health Recovery and Regen to allies via Active Skills increases Mana Regen by 21.2 and Healing by 4% per stack for 3s. Stacks up to 5 times. Lv.1-Lv.5 Mana Regen increase 21.2 / 22.4 / 23.6 / 24.8 / 26 Skill Heal increase 4% / 4.3% / 4.6% / 4.9% / 5.2% |
![]() Vampiric Contract | Passive | Restores an ally's Health by 7.6% of the damage dealt to a victim of the user's Curse. Restores the user's Health instead if no allies are within range. Lv.1-Lv.5 Recovery Proportional to Damage increase 7.6% / 8.3% / 9% / 9.7% / 10.4% |
![]() Wraith's Beckon | Passive | Increases the user's Curse duration by 1.2s as well as the Curse Chance by 4%. Lv.1-Lv.5 Curse Duration increase 1.2s / 1.35s / 1.5s / 1.65s / 1.8s |
Another category of Skills in Throne and Liberty is called Transcendence Skills. These are available only to the number one player in the Activity, Kill and Guild Ranking categories and can help your party in various activities! You can use the above Weapons and their Skills, in order to create powerful Builds in Throne and Liberty!
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