werewolf skills eso
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Werewolf Skills

Werewolf Skills in ESO are special skills that belong to the World Skills category. The Werewolf Skill-line is an optional route a player can take by becoming a Werewolf. Werewolf unlike Vampire offers an active skill-line that you can use only by transforming into a Werewolf in your Werewolf builds.

The Werewolf skill-line cannot coexist with the Vampire skill-line on the same character. You can either be a Vampire or a Werewolf in ESO. For more details about Werewolves in The Elder Scrolls Online you can read my ESO Werewolf Guide.

Werewolf Skills List

Below you can find all available Werewolf Skills in ESO!

SkillMorphEffectCost

Werewolf Transformation
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
325 Ultimate

Pack Leader
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.
300 Ultimate

Werewolf Berserker
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 3716 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
300 Ultimate

Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage.
Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health
4016

Brutal Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast  Brutal Carnage.
Brutal Carnage causes the enemies to Bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to a maximum of 6 times.
4016

Feral Pounce
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.
Feral Carnage causes the enemy to Bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
4016

Hircine's Bounty
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5737

Hircine's Rage
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds but you also take 5% more damage.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5063

Hircine's Fortitude
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
5737

Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Ferocious Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.  Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Deafening Roar
CRIMINAL ACT
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4303

Piercing Howl
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are facing you take 10% more damage from this attack.
2869

Howl of Despair
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2999 Physical Damage. Enemies who are facing you take 10% more damage from this attack. You or an Ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 10 seconds, increasing their damage done with Heavy Attacks against Monsters by 70% and their Critical Damage by 10%.
2869

Howl of Agony
CRIMINAL ACT
Crush enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack.
2869

Infectious Claws
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the diseased status effect.
3442

Claws of Anguish
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%. Enemies hit by any part of the ability are afflicted with the diseased status effect.
3442

Claws of Life
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused. Enemies hit by the initial hit are afflicted with the diseased status effect.
3442

Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Maximum Health. Each corpse can be devoured for up to 4 seconds.
Passive

Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
Passive

Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.
Passive

Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by 18%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Passive

Bloodmoon
Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.Passive

Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or Direwolf in your group, including yourself, up to a maximum of 80%.
Passive

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