Nightblade Skills
Nightblade Skills in ESO are special, unique skills that only the class of Nightblade can use in The Elder Scrolls Online. The Nightblade is the class of Stealth and Shadow. A Rogue-like, Assassin Class with powerful single target abilities! Their Skills are divided in three categories:
- Assassination where most offensive skills are.
- Shadow with skills that help the class disappear.
- Siphoning with skills that work both offensively and as heals.
By using these skills you can create Powerful PVE Builds or PVP Builds in ESO! Below you can find all Nightblade Skills in the game!
Assassination Skills
Below you can find all Assassination Nightblade abilities. These include strong single target attacks and buffs for your character.
Skill | Morph | Effect | Cost |
---|---|---|---|
Death Stroke | Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds. | 70 Ultimate | |
Incapacitating Strike | Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack. | 70 Ultimate | |
Soul Harvest | Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate. | 70 Ultimate | |
Assassin's Blade | Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health. | 2430 | |
Killer's Blade | Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to enemies below 50% Health. Heals you for 2399 if the enemy dies within 2 seconds of being struck. | 2066 | |
Impale | Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health. | 2430 | |
Teleport Strike | Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. | 3780 | |
Lotus Fan | Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. | 3780 | |
Ambush | Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%. | 3213 | |
Blur | Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. | 3780 | |
Mirage | Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 26 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. | 3510 | |
Phantasmal Escape | Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. | 3780 | |
Mark Target | Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time. | 2700 | |
Piercing Mark | Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time. | 2700 | |
Reaper's Mark | Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health, and you gain Major Berserk, increasing your damage done by 10% for 10 seconds. You can only have one Reaper's Mark active at a time. | 2700 | |
Grim Focus | When Slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage, and heal for 33% of the damage dealt if you are within melee range. | 1890 | |
Relentless Focus | When Slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Disease Damage, and heal for 33% of the damage dealt if you are within melee range. | 1377 | |
Merciless Resolve | When Slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4752 Magic Damage, and heal for 50% of the damage dealt if you are within melee range. | 1890 | |
Master Assassin | Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%. | Passive | |
Executioner | When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka or Stamina. | Passive | |
Pressure Points | Increases your Weapon Critical and Spell Critical ratings by 438 for each Assassination ability slotted. | Passive | |
Hemorrhage | WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds. | Passive |
Shadow Skills
Below you can find all Shadow Nightblade abilities. Skills that will help you stay hidden but also deal significant damage to enemies.
Skill | Morph | Effect | Cost |
---|---|---|---|
Consuming Darkness | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | 200 Ultimate | |
Bolstering Darkness | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | 200 Ultimate | |
Veil of Blades | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1079 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | 200 Ultimate | |
Veiled Strike | Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. | 2295 | |
Surprise Attack | Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This Attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds. | 2295 | |
Concealed Weapon | Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility or cast Concealed Weapon while under the effects of Major Expedition while in combat, gain Major Berserk for 10 seconds, increasing your damage done by 10%. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%. | 2295 | |
Shadow Cloak | Cloak yourself in shadow to become invisible for 3 seconds. While Slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. | 4050 | |
Shadowy Disguise | Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. While Slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. | 3780 | |
Dark Cloak | Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While Slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%. | 4050 | |
Path of Darkness | Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. | 3510 | |
Twisting Path | Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second. | 2700 | |
Refreshing Path | Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and allies in the area every 1 second. | 3510 | |
Aspect of Terror | Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. | 3780 | |
Mass Hysteria | Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. | 3780 | |
Manifestation of Terror | Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. | 3240 | |
Summon Shade | Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. | 2970 | |
Dark Shade | Summon a shade versions of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. | 2970 | |
Shadow Image | Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location. | 3780 | |
Refreshing Shadows | Increases your Health, Stamina, and Magicka Recovery by 15%. | Passive | |
Shadow Barrier | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. | Passive | |
Dark Vigor | Increases your Max Health by 3% for each Shadow ability slotted. | Passive | |
Dark Veil | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. | Passive |
Siphoning Skills
Below you can find all Siphoning Nightblade abilities. Focusing mostly on sustain abilities and heals.
Skill | Morph | Effect | Cost |
---|---|---|---|
Soul Shred | Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused. | 150 Ultimate | |
Soul Siphon | Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused. | 150 Ultimate | |
Soul Tether | Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused. | 150 Ultimate | |
Strife | Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds. | 2700 | |
Funnel Health | Steal an enemy's life force, dealing 1583 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds. | 2700 | |
Swallow Soul | Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds. | 2700 | |
Malevolent Offering | Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health while draining 1080 Health from yourself over 3 seconds. | 3510 | |
Shrewd Offering | Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health while draining 810 Health from yourself over 2 seconds. | 2970 | |
Healthy Offering | Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%. | 3510 | |
Cripple | Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds. | 2970 | |
Debilitate | Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target. | 2970 | |
Crippling Grasp | Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds. | 2700 | |
Siphoning Strikes | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value. | 1350 | |
Leeching Strikes | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active. | 878 | |
Siphoning Attacks | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active. | 1080 | |
Drain Power | Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 30 seconds. | 3510 | |
Power Extraction | Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215. | 2983 | |
Sap Essence | Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | 3510 | |
Catalyst | After drinking a potion you gain 20 Ultimate. | Passive | |
Magicka Flood | Increases your Max Magicka by 8% while a Siphoning ability is slotted. | Passive | |
Soul Siphoner | Increases your Healing Done by 3% for each Siphoning ability slotted. | Passive | |
Transfer | Casting a Siphoning ability generates 2 Ultimate. This effect can occur once every 4 seconds. | Passive |
The above Skills will help you create Builds for Magicka based or Stamina based Nightblades in ESO! Some powerful Nightblade Builds you can use include:
- Magicka Nightblade DPS PVE Build – Shadowfire
- Stamina Nightblade DPS PVE Build – Brawler
- Magicka Nightblade Solo PVE Build
- Stamina Nightblade Solo PVE Build
- Nightblade Healer Build – Mender
- Nightblade Tank Build – Defender
- Stamina Nightblade PVP Build – Elusive Warrior
- Magicka Nightblade Gank PVP Build – Shadowstrike
- Stamina Nightblade Gank PVP Build – Kunoichi
- Stamina Nightblade Bow Gank PVP Build – Arbalest