nightblade skills
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Nightblade Skills ESO

Description

Nightblade Skills are special, unique skills that only the class of Nightblade can use in The Elder Scrolls Online.

The Nightblade is the class of Shadow and assassination in ESO. The Assassin-like class of The Elder Scrolls Online.

Characters of that class can make good Stamina & Magicka Damage Dealers as well as decent Tanks and Healers.

The Nightblade Skills in ESO are divided in three categories.

Assassination where most offensive skills are.

Shadow with skills that help the class disappear.

Siphoning with skills that work both offensively and as heals.

Assassination Skills

SkillMorphEffectCost

Death Stroke
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.70 Ultimate

Incapacitating Strike
Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.70 Ultimate

Soul Harvest
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate.70 Ultimate

Assassin's Blade
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.2430

Killer's Blade
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to enemies below 50% Health. Heals you for 2399 if the enemy dies within 2 seconds of being struck.2066

Impale
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.2430

Teleport Strike
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.3780

Lotus Fan
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.3780

Ambush
Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Light and Heavy Attacks by 40% and your damage done by 5%.3213

Blur
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
3780

Mirage
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 26 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
3510

Phantasmal Escape
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
3780

Mark Target
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.2700

Piercing Mark
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.2700

Reaper's Mark
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health, and you gain Major Berserk, increasing your damage done by 10% for 10 seconds. You can only have one Reaper's Mark active at a time.2700

Grim Focus
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4182 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.
2700

Relentless Focus
Focus your senses for 1 minute, increasing your your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4321 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.2295

Merciless Resolve
Focus your senses for 40 seconds, increasing your your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4752 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.2700

Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by 2974.
Increases the duration of the stun from Sneak by 100%.
Passive

Executioner
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka or Stamina.Passive

Pressure Points
Increases your Weapon Critical and Spell Critical ratings by 438 for each Assassination ability slotted.Passive

Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Passive

Shadow Skills

SkillMorphEffectCost

Consuming Darkness
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.200 Ultimate

Bolstering Darkness
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.200 Ultimate

Veil of Blades
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1079 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.200 Ultimate

Veiled Strike
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
2295

Surprise Attack
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This Attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds.
2295

Concealed Weapon
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
2295

Shadow Cloak
Cloak yourself in shadow to become invisible for 3 seconds.4050

Shadowy Disguise
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.3780

Dark Cloak
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health.  You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.4050

Path of Darkness
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.3510

Twisting Path
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second.
2700

Refreshing Path
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and allies in the area every 1 second.3510

Aspect of Terror
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
3780

Mass Hysteria
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.3780

Manifestation of Terror
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
3240

Summon Shade
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
2970

Dark Shade
Summon a shade versions of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.2970

Shadow Image
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.3780

Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by 15%.Passive

Shadow Barrier
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.Passive

Dark Vigor
Increases your Max Health by 3% for each Shadow ability slotted.Passive

Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.Passive

Siphoning Skills

SkillMorphEffectCost

Soul Shred
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.150 Ultimate

Soul Siphon
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.150 Ultimate

Soul Tether
Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.150 Ultimate

Strife
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
2700

Funnel Health
Steal an enemy's life force, dealing 1583 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.2700

Swallow Soul
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.2700

Malevolent offering
Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health while draining 1080 Health from yourself over 3 seconds.3510

Shrewd Offering
Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health while draining 810 Health from yourself over 2 seconds.2970

Healthy Offering
Pour out your lifeblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
3510

Cripple
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.2970

Debilitate
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.2970

Crippling Grasp
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.2700

Siphoning Strikes
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.1350

Leeching Strikes
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.878

Siphoning Attacks
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.1080

Drain Power
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 30 seconds.3510

Power Extraction
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.
2983

Sap Essence
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.3510

Catalyst
After drinking a potion you gain 20 Ultimate.Passive

Magicka Flood
Increases your Max Magicka by 8% while a Siphoning ability is slotted.Passive

Soul Siphoner
Increases your Healing Done by 3% for each Siphoning ability slotted.Passive

Transfer
Casting a Siphoning ability generates 2 Ultimate. This effect can occur once every 4 seconds.Passive