Necromancer Bone Tyrant Skills
The Necromancer Bone Tyrant Skills in ESO belong to the Necromancer Skills Line. Necromancer Skills in ESO are special, unique skills that only the class of Necromancer can use in The Elder Scrolls Online. The Necromancer is the class of Death and Elemental Damage! Necromancers control minions and have access to several crowd control and utility skills. By using these skills you can create Powerful PVE Builds or PVP Builds in ESO!
Bone Tyrant Skills
Below you can find all Bone Tyrant Necromancer abilities. Defense and Crowd control abilities that help with Tanking in ESO!
Skill | Morph | Effect | Cost |
---|---|---|---|
Bone Goliath Transformation | CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. | 250 Ultimate | |
Pummelling Goliath | CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 1799 Physical Damage. | 250 Ultimate | |
Ravenous Goliath | CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health. | 250 Ultimate | |
Death Scythe | Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health. | 3240 | |
Ruinous Scythe | Slice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. | 2754 | |
Hungry Scythe | Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 second over 10 seconds. The healing of this ability scales off your Max Health. | 2970 | |
Bone Armor | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes. | 2700 | |
Beckoning Armor | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted. Creates a corpse when the effect completes. | 2430 | |
Summoner's Armor | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes. | 2700 | |
Bitter Harvest | Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%. | - | |
Deaden Pain | Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. | - | |
Necrotic Potency | Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. | - | |
Bone Totem | Place a totem of bone at your feet for 11 seconds that gives Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. | 4050 | |
Remote Totem | Call forth an effigy of bone for 11 seconds that gives Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. | 3240 | |
Agony Totem | Summon an effigy of bone at your feet for 13 seconds that gives Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 2100 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%. | 4050 | |
Grave Grasp | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. | 3780 | |
Ghostly Embrace | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 15 seconds, reducing their damage done by 5%. | 3780 | |
Empowering Grasp | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your Allies and enhances the damage and healing of your Summons by 1000. Each effect lasts 10 seconds. | 3510 | |
Death Gleaning | Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina. | Passive | |
Disdain Harm | Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active. | Passive | |
Health Avarice | Increase your Healing Received by 2% for each Bone Tyrant ability slotted. | Passive | |
Last Gasp | Increase your Max Health by 1250. | Passive |
The above Skills will help you create Builds for Magicka based or Stamina based Necromancers in ESO! Some powerful Necromancer Builds you can use include:
- Magicka Necromancer DPS PVE Build – Hades
- Stamina Necromancer DPS PVE Build – Harbinger
- Magicka Necromancer Solo PVE Build – Charon
- Stamina Necromancer Solo PVE Build
- Necromancer Healer Build – Shaman
- Necromancer Tank Build – Goliath
- Magicka Necromancer PVP Build – Undertaker
- Stamina Necromancer PVP Build – Plaguecaller