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Templar Dawn’s Wrath Skills

Belongs to the Templar Skills category.

Dawn’s Wrath Skills

SkillMorphEffectCost

Nova
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.250 Ultimate

Solar Prison
Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.250 Ultimate

Solar Disturbance
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.250 Ultimate

Sun Fire
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 2310 Flame Damage over 10 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.2970

Vampire's Bane
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3346 Flame Damage over 14 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
2970

Reflective Light
Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 2315 Flame Damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
2970

Solar Flare
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.2700

Dark Flare
Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
2430

Solar Barrage
Conjure solar energy to blast enemies around you, dealing 575 Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by 40%.2700

Backlash
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value scales off your Spell Damage.
2160

Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value is based on your Spell Damage. When the effect ends, you and allies near the enemy are healed for 674 Health every 2 seconds for 6 seconds.
2160

Power of the Light
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Physical Damage to them. Maximum copied damage: 3150. This value scales off your Weapon Damage. Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by 2974 for 9 seconds.1377

Eclipse
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.4320

Living Dark
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take Direct Damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.
4050

Unstable Core
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal Direct Damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.4320

Radiant Destruction
Burn an enemy with a ray of holy fire, dealing 2538 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.2950

Radiant Glory
Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You heal for 20% of the damage inflicted.2950

Radiant Oppression
Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.2950

Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.Passive

Prism
Casting a Dawn's Wrath ability generates 3 Ultimate. This effect can occur once every 6 seconds.Passive

Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.Passive

Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.Passive