Starfield Physical Skills Guide

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Starfield Physical Skills

Physical Skills are special Starfield Skills that will make you stronger and good in melee combat. Skills in Starfield are divided in NoviceAdvancedExpert and Master Tier! To unlock a skill you will have to spend a skill point. Skill points are rewarded every time you level up. You need to invest a few skill points first before you can unlock higher Tiers of skills. You can also rank up every skill up to Rank 4. To Rank up a skill, you will have to complete a challenge, related to the skill.

Physical Skills List

Physical Skills will improve your character’s attributes as well as the ability to carry more items. By allocating skills points to physical skills, you also improve your melee attacks! Below you can find all Physical Skills.

SkillTierRanksDescription

Boxing
Novice1. Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.
2. Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack.
3. Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2.
4. Unarmed attacks do 100% more damage and have a chance to knock down opponents.
Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied.

Fitness
Novice1. You have 10% more oxygen available.
2. You have 20% more oxygen available.
3. You have 30% more oxygen available.
4.
Sprinting and power attacks now use significantly less oxygen.
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.

Stealth
Novice1. Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
2. Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
3. You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
4. You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.

Weight Lifting
Novice1. Increase total carrying capacity by 10 kilograms.
2. Increase total carrying capacity by 25 kilograms.
3. Increase total carrying capacity by 50 kilograms.
4. Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.

Wellness
Novice1. Increase your maximum health by 10%.
2. Increase your maximum health by 20%
3. Increase your maximum health by 30%
4. Increase your maximum health by 40%
By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.

Energy Weapon Dissipation
Advanced1. Energy damage is reduced by 5%.
2. Energy damage is reduced by 10%.
3. Energy damage is reduced by 15%
4. 5% chance to reflect energy damage back to an attacker when your health is below 50%.
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.

Environmental Conditioning
Advanced1. Gain 10 resistance to Airborne environmental damage.
2. Gain 10 resistance to Thermal environmental damage.
3. Gain 10 resistance to Corrosive and Radiation environmental damage.
4. Reduced chance to gain afflictions from environmental damage sources.
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.

Gymnastics
Advanced1. Unlock the ability to combat slide. Take 15% less fall damage.
2. Move faster in Zero-G. Take 20% less fall damage.
3. Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
4. Increased jump height. Run faster after combat sliding or mantling.
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.

Nutrition
Advanced1. Food and drink are 10% more effective.
2. Food and drink are now 20% more effective.
3. Food and drink are now 30% more effective.
4. Food and drink are now 50% more effective.
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.

Pain Tolerance
Advanced1. Physical damage is reduced by 5%.
2. Physical damage is reduced by 10%.
3. Physical damage is reduced by 15%.
4. 5% chance to ignore physical damage when your health is low.
Pain hurts - but only if you're not strong enough to take it.

Cellular Regeneration
Expert1. Slightly increased chance to recover from injuries naturally.
2. Moderately increased chance to recover from injuries naturally.
3. Noticeably increased chance to recover from injuries naturally
4. 20% chance of not gaining an injury when you otherwise would.
Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.

Decontamination
Expert1. Slightly increased chance to recover from infections naturally.
2. Moderately increased chance to recover from infections naturally.
3. Noticeably increased chance to recover from infections naturally.
4. 20% chance of not gaining an infection when you otherwise would.
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats.

Martial Arts
Expert1. 15% increased chance to crit with a melee or unarmed attack.
2. 15% chance to disarm an opponent with a melee or unarmed power attack.
3. While unarmed or wielding a melee weapon, take 10% less damage.
4. Reflect 50% damage back when blocking a melee or unarmed attack.
There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.

Concealment
Master1. You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage
2. Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
3. You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
4. Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.

Neurostrikes
Master1. 10% chance to stun an NPC with an unarmed attack.
2. Unarmed attacks now do additional EM damage.
3. 20% chance to stun an NPC with an unarmed attack.
4. After stunning an enemy, you also knock down any enemies within close range
Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.

Rejuvenation
Master1. Slowly regenerate health outside of combat.
2. Regenerate health more quickly outside of combat.
3. Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.
4. Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.

The above skills can help you create powerful and unique Builds in Starfield!

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