Starfield Skills Guide

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Starfield Skills

Skills in Starfield are an important part of your character’s unique identity and play style! Skills will help you pursue a specific path in the game and evolve your character in a unique way. By selecting the right skills you can become a better pilot, more efficient with heavy weapons or an excellent diplomat! You get your first three skills by selecting a Background in Character Creation! Backgrounds work like starter Classes that will point you to a certain direction but they are not going to lock you out of other skills. You can pick and rank up any skill in the game as long as it suits your play style.

Table of Contents

How Skills Work in Starfield

Skills are divided in Novice, Advanced, Expert and Master Tier! To unlock a skill you will have to spend a skill point. Skill points are rewarded every time you level up. You need to invest a few skill points first before you can unlock higher Tiers of skills. You can also rank up every skill up to Rank 4. To Rank up a skill, you will have to complete a challenge, related to the skill. To rank up the Ballistics Combat Skill for example, you need to kill enemies with Ballistic Weapons!

starfield skills
Skill Point Earned

Starfield Skills Trees

In total there are five Skill Trees in the game:

Each Skill Tree is focusing on a specific aspect of gameplay and will help you become better in certain activities!

Starfield Combat Skills

Combat Skills are focusing on your expertise with various Weapons! Investing in this tree will make you better in combat with weapons. Below you can find all Combat Skills.

SkillTierRanksDescription

Ballistics
Novice1. Ballistic weapons do 10% more damage.
2. Ballistic weapons do 20% more damage.
3. Ballistic weapons do 30% more damage.
4. Ballistic weapons range is increased by 30%.
Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of combustion.

Dueling
Novice1. Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
2. Melee kills make you run 20% faster for 10 seconds.
3. Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon.
4.
Melee kills heal you for 10% of your health.
Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.

Lasers
Novice1. Laser weapons do 10% more damage.
2. Laser weapons do 20% more damage.
3. Laser weapons do 30% more damage.
4. Laser weapons have a 5% chance to set a target on fire.
Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.

Pistol Certification
Novice1. Pistols do 10% more damage.
2. Pistols do 25% more damage.
3. Pistols do 50% more damage.
4. Pistol kills grant +25% critical hit chance for 5 seconds.
Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.

Shotgun Certification
Novice1. Shotguns do 10% more damage.
2. Shotguns do 20% more damage.
3. Shotguns do 30% more damage.
4. Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
The cornerstone of close quarters combat, or CQC, the shotgun has proven a simple, deadly weapon for hundreds of years.

Demolitions
Advanced1. Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
2. Explosives do 25% more damage.
3. Reduce damage taken from explosives by 25%.
4. All previous bonuses are doubled.
With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.

Heavy Weapon Certification
Advanced1. Heavy weapons do 10% more damage.
2. Heavy weapons do 20% more damage.
3. Heavy weapons do 30% more damage.
4. Gain 25% Physical resistance while aiming down sights with a heavy weapon.
Oversized weapons may prove cumbersome to wield, but their excessive damage output can't be ignored, especially in the hands of a trained combatant.

Incapacitation
Advanced1. EM weapons do 5% more damage.
2. EM weapons do 10% more damage.
3. EM weapons do 15% more damage.
4. EM weapons have a 15% chance to do 300% EM damage.
EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious.

Particle Beams
Advanced1. Particle beam weapons do 10% more damage.
2. Particle beam weapons do 20% more damage.
3. Particle beam weapons do 30% more damage.
4. Particle beam weapons have +5% crit chance.
While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.

Rifle Certification
Advanced1. Rifles do 10% more damage.
2. Rifles do 20% more damage.
3. Rifles do 30% more damage.
4. Reload rifles 30% faster while you're standing still.
Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.

Marksmanship
Expert1. Increase critical hit chance with non-automatic ranged weapons by 3%.
2. Increase critical hit chance with non-automatic ranged weapons by 8%.
3. Increase critical hit chance with non-automatic ranged weapons by 15%.
4. Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.

Rapid Reloading
Expert1. Reload Ballistic weapons 30% faster.
2. Reload Energy and EM weapons 30% faster.
3. Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading.
4. Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.

Sniper Certification
Expert1. Scoped weapons are steadier and have less sway.
2. You can hold your breath longer with scoped weapons.
3. Headshots while aiming with a scoped weapon have a +25% critical hit chance.
4. Scoped weapons do 50% more damage while using the scope.
Only a trained sniper truly understands all of the elements necessary to patiently and effectively neutralize a target at excessive range.

Targeting
Expert1. Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you.
2. Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you.
3. Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you.
4. 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
While careful aiming is generally preferred in combat, "shooting from the hip" can prove a fast and deadly alternative with sufficient training.

Armor Penetration
Master1. Attacks ignore 15% of a target's armor.
2. Attacks ignore 30% of a target's armor.
3. Attacks Ignore 50% of a target's armor.
4. Enemy armor is decreased by 25% for 6 seconds after a critical hit.
By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.

Crippling
Master1. Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
2. Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
3. Human enemies now can enter a downed state earlier.
4. Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.

Sharpshooting
Master1. Increase headshot critical damage by 50% with ranged weapons.
2. Increase critical damage to enemy legs by 50% with ranged weapons.
3. Increase all critical damage to enemies by 50% with ranged weapons.
4. Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.

Starfield Physical Skills

Physical Skills will improve your character’s attributes as well as the ability to carry more items. By allocating skills points to physical skills, you also improve your melee attacks! Below you can find all Physical Skills.

SkillTierRanksDescription

Boxing
Novice1. Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.
2. Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack.
3. Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2.
4. Unarmed attacks do 100% more damage and have a chance to knock down opponents.
Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied.

Fitness
Novice1. You have 10% more oxygen available.
2. You have 20% more oxygen available.
3. You have 30% more oxygen available.
4.
Sprinting and power attacks now use significantly less oxygen.
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.

Stealth
Novice1. Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
2. Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
3. You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
4. You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.

Weight Lifting
Novice1. Increase total carrying capacity by 10 kilograms.
2. Increase total carrying capacity by 25 kilograms.
3. Increase total carrying capacity by 50 kilograms.
4. Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.

Wellness
Novice1. Increase your maximum health by 10%.
2. Increase your maximum health by 20%
3. Increase your maximum health by 30%
4. Increase your maximum health by 40%
By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.

Energy Weapon Dissipation
Advanced1. Energy damage is reduced by 5%.
2. Energy damage is reduced by 10%.
3. Energy damage is reduced by 15%
4. 5% chance to reflect energy damage back to an attacker when your health is below 50%.
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.

Environmental Conditioning
Advanced1. Gain 10 resistance to Airborne environmental damage.
2. Gain 10 resistance to Thermal environmental damage.
3. Gain 10 resistance to Corrosive and Radiation environmental damage.
4. Reduced chance to gain afflictions from environmental damage sources.
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.

Gymnastics
Advanced1. Unlock the ability to combat slide. Take 15% less fall damage.
2. Move faster in Zero-G. Take 20% less fall damage.
3. Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
4. Increased jump height. Run faster after combat sliding or mantling.
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.

Nutrition
Advanced1. Food and drink are 10% more effective.
2. Food and drink are now 20% more effective.
3. Food and drink are now 30% more effective.
4. Food and drink are now 50% more effective.
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.

Pain Tolerance
Advanced1. Physical damage is reduced by 5%.
2. Physical damage is reduced by 10%.
3. Physical damage is reduced by 15%.
4. 5% chance to ignore physical damage when your health is low.
Pain hurts - but only if you're not strong enough to take it.

Cellular Regeneration
Expert1. Slightly increased chance to recover from injuries naturally.
2. Moderately increased chance to recover from injuries naturally.
3. Noticeably increased chance to recover from injuries naturally
4. 20% chance of not gaining an injury when you otherwise would.
Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.

Decontamination
Expert1. Slightly increased chance to recover from infections naturally.
2. Moderately increased chance to recover from infections naturally.
3. Noticeably increased chance to recover from infections naturally.
4. 20% chance of not gaining an infection when you otherwise would.
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats.

Martial Arts
Expert1. 15% increased chance to crit with a melee or unarmed attack.
2. 15% chance to disarm an opponent with a melee or unarmed power attack.
3. While unarmed or wielding a melee weapon, take 10% less damage.
4. Reflect 50% damage back when blocking a melee or unarmed attack.
There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.

Concealment
Master1. You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage
2. Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
3. You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
4. Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.

Neurostrikes
Master1. 10% chance to stun an NPC with an unarmed attack.
2. Unarmed attacks now do additional EM damage.
3. 20% chance to stun an NPC with an unarmed attack.
4. After stunning an enemy, you also knock down any enemies within close range
Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.

Rejuvenation
Master1. Slowly regenerate health outside of combat.
2. Regenerate health more quickly outside of combat.
3. Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.
4. Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.

Starfield Science Skills

Science skills will help you scan planets and survey flora and fauna faster! They will also assist you with crafting various items. Below you can find all Science Skills.

SkillTierRanksDescription

Astrodynamics
Novice1. Increase grav jump range of jump drives by 15%.
2. Reduced fuel cost of jump drives by 15%.
3. Increased grav jump range and reduced fuel cost of jump drives by 30%.
4. Reduced fuel cost of jump drives by 50%.
Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship's grav drive.

Geology
Novice1. Get more common and uncommon inorganic resources from surface objects.
2. Get more rare inorganic resources from surface objects.
3. Get more exotic inorganic resources from surface objects.
4. Occasionally harvest additional rarer resources from surface objects.
Newly discovered minerals mined from alien planets and moons have directly led to some incredible technological advancements.

Medicine
Novice1. Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
2. Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster.
3.
Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster.
4. Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers.

Research Methods
Novice1. Resources required to craft items and complete research projects is reduced by 10%.
2. Resources required to craft items and complete research projects is reduced by 20%.
3. Resources required to craft items and complete research projects is reduced by 40%.
4. Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
By skillfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights.

Surveying
Novice1. Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.
2. Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters.
3. Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters.
4. Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skill set.

Botany
Advanced1. Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
2. Get more rare organic resources from plants, and learn information about them more quickly using the scanner.
3. Get more exotic organic resources from plants, and learn information about them more quickly using the scanner.
4. Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
The scientific study of flora, while important on Earth, became even more essential as humanity began exploring alien worlds.

Scanning
Advanced1. You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
2. You can detect rare inorganic resources on planet and moon surfaces, and more specific information about ships in space.
3. You can detect exotic inorganic resources on planet and moon surfaces, and gain better combat information on ships in space.
4. You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
While anyone can use a ship's scanner, it takes a specially trained operator to detect hard-to-find planetary resources, or uncover the details of nearby ships.

Spacesuit Design
Advanced1. You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.
2. You can research and craft superior spacesuit, helmet, and pack mods.
3. You can research and craft cutting-edge spacesuit, helmet, and pack mods.
4. Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
While a basic spacesuit can protect one from the vacuum of space, it takes a specialized design to withstand the rigors of many alien worlds.

Weapon Engineering
Advanced1. You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods a at Research Lab.
2. You can research and craft superior weapon mods.
3. You can research and craft cutting-edge weapon mods.
4. You can research and craft master-level weapon mods.
Life in the 24th century can be exceedingly dangerous, and the ability to maintain and modify personal weapons can be essential to one's survival.

Zoology
Advanced1. Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
2. Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.
3. Get more rare organic resources from creatures, and learn information about them more quickly using the scanner.
4. Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.
No one could have expected the number of new species encountered on alien worlds, or the Importance of those skilled in their behavior and domestication.

Astrophysics
Expert1. You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning.
2. You can scan any planet or moon in this system. You have a 20% chance to discover a trait when scanning.
3. You can scan any planet or moon within 16 Light Years. You have a 30% chance to discover a trait when scanning.
4. You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
A ship's scanner receives vast amounts of data, but It takes a trained mind to efficiently analyze it all.

Chemistry
Expert1. You can create improved chems, and research additional chems at a Research Lab.
2. You can research and create superior chems.
3. You can research and create cutting-edge chems.
4. Crafting chems occasionally triples the amount created.
When crafted by the skilled and safety conscious, chems can be used to enhance health and performance across the Settled Systems.

Outpost Engineering
Expert1. You can construct improved outpost modules, and research additional modules at a Research Lab.
2. You can research and construct superior outpost modules.
3. You can research and construct cutting-edge outpost modules.
4. Outpost modules now cost 50% fewer resources to build.
Proper construction of habitation modules is essential to one's survival on any alien world.

Aneutronic Fusion
Master1. Ship reactors produce 1 extra unit of power.
2. Ship reactors produce 2 extra units of power.
3. Ship reactors produce 3 extra units of power.
4. Ship reactors produce 5 extra units of power.
It is possible to maximize a ship's energy output by specifically directing the unique nuclear processes that occur within its reactor.

Planetary Habitation
Master1. You can build outposts on planets with extreme temperatures (Deep Freeze and Inferno). Increase the maximum number of Outposts you can build by 4.
2. You can build outposts on planets with extreme pressure. Increase the maximum number of Outposts you can build by 8.
3. You can build outposts on planets with toxic or corrosive atmospheres. Increase the maximum number of Outposts you can build by 12.
4. You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
While outpost building is always challenging, doing so on a world with a dangerous environment requires specialized training.

Special Projects
Master1. You can research experimental projects at a Research Lab.
2. You can craft rare manufactured components at an Industrial Workbench.
3. You can craft exotic manufactured components at an Industrial Workbench
4. You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources.
Big guns are great, but in the Settled Systems, sometimes the best weapon is simply an old adage: "Knowledge is Power."

Starfield Social Skills

Social skills will affect your dialogue options and allow you to persuade NPC more often. They are also good to reduce prices and help you save some money! Below you can find all Social Skills.

SkillTierRanksDescription

Commerce
Novice1. Buy for 5% less and sell for 10% more.
2. Buy for 10% less and sell for 15% more.
3. Buy for 15% less and sell for 20% more.
4. Buy for 20% less and sell for 25% more.
In the Settled Systems' free market economy, almost anyone with the right skill set can open and run a successful business.

Gastronomy
Novice1. You can craft specialty food and drinks, and research additional recipes at a Research Lab
2. You can research and craft gourmet food and drinks.
3. You can research and craft food and drink delicacies.
4. Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.

Persuasion
Novice1. 10% increased chance of success when persuading someone.
2. 20% increased chance of success when persuading someone.
3. 30% increased chance of success when persuading someone.
4. 50% increased chance of success when persuading someone.
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.

Scavenging
Novice1. There's a chance you'll find extra credits when searching containers.
2. There's a chance you'll find extra ammo when searching containers.
3. There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.
4. Tracked resources will get highlighted when using the hand scanner.
There are those who can find just about anything, and their success is usually dependent on knowing how and where to look.

Theft
Novice1. Unlock the ability to pickpocket targets.
2. 10% greater chance to successfully pickpocket.
3. 30% greater chance to successfully pickpocket.
4. 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.

Deception
Advanced1. Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
2. Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
3. Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
4. Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skill set.

Diplomacy
Advanced1. You can force a target NPC at or below your level to stop fighting for a while.
2. You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
3. You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
4. You can force target NPCs to permanently stop fighting (unless they're attacked again).
When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation.

Intimidation
Advanced1. You can force a target NPC at or below your level to flee for a limited time.
2. You can force a target NPC up to 10 levels higher than you to flee for a limited time.
3. You can force a target NPC up to 20 levels higher than you to flee for a limited time.
4. Intimidated targets now flee for substantial amount of time.
The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.

Isolation
Advanced1. Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
2. Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
3. Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
4. Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
By eschewing team tactics and embracing the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.

Negotiation
Advanced1. You now have access to Bribery in speech challenges.
2. Reduces bribery cost by 25%.
3. Reduces bribery cost by 50%
4. Occasionally, bribery won't cost any money.
In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.

Instigation
Expert1. You can force a target NPC at or below your level to attack their allies for a limited time.
2. You can force a target PC up to 10 levels higher than you to attack their allies for a limited time.
3. You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
4. Enemies affected by Instigation will attack their allies until they are dead.
When combat is required, it can be advantageous to convince others to do the fighting for you.

Leadership
Expert1. Companions gain affinity 25% faster.
2. Companions have 50 more health and 50kg more carrying capacity
3. Companions will occasionally heal you when you get low health.
4. Doubles the bonuses of Combat and Physical Crew Skills Companions. Companions have a chance to pick themselves up from a downed state.
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

Outpost Management
Expert1. Additional cargo links can be placed at outposts.
2. Additional robots can be constructed at outposts.
3. Additional crew can be assigned at outposts.
4. Outpost extractors produce twice as fast.
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.

Manipulation
Master1. You can force a target NPC at or below your level to obey commands for a limited time.
2. You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
3. You can force a target NPC up to 20 levels higher than you to obey commands for a limited time
4. Manipulated targets now obey commands for a substantial amount of time.
Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.

Ship Command
Master1. You can have up to four active crew members.
2. You can have up to five active crew members.
3. You can have up to six active crew members.
4. You can have up to eight active crew members.
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.

Xenosociology
Master1. You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time
2. You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
3. You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
4. You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.

Starfield Tech Skills

Tech Skills will improve your piloting and your expertise with various ship systems and weapons. They will also help you deal with robots. Below you can find all Tech Skills.

SkillTierRanksDescription

Ballistic Weapon Systems
Novice1. Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
2. Ballistic ship weapons have 20% increased damage and recharge 15% faster.
3. Ballistic ship weapons have 30% increased damage and recharge 30% faster.
4. Ballistic ship weapons do 50% more damage to individual systems.
While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.

Boost Pack Training
Novice1. You can now utilize boost packs.
2. Using a boost pack expends less fuel.
3. Boost pack fuel regenerates more quickly.
4. Doubles previous bonuses.
Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.

Piloting
Novice1. You can now utilize ship thrusters.
2. Increased ship turning rate and maneuverability.
3. Unlock the ability to pilot Class B ships.
4. Unlock the ability to pilot Class C ships.
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.

Security
Novice1. You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
2. You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
3. You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
4. Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.

Targeting Control Systems
Novice1. Unlocks ship targeting functionality.
2. Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
3. Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
4. Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.

Energy Weapon Systems
Advanced1. Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
2. Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
3. Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
4. Energy ship weapons recharge 30% faster.
In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.

Engine Systems
Advanced1. Your ship's top speed is increased by 10%.
2. Ship boosts last longer and the cooldown is shorter.
3. Your ship's top speed is increased by 20%.
4. While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training.

Payloads
Advanced1. Ship cargo holds have 10% more capacity.
2. Ship cargo holds have 20% more capacity.
3. Ship cargo holds have 30% more capacity.
4. Ship cargo holds have 50% more capacity.
Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.

Shield Systems
Advanced1. Your ship has 20% increased shield capacity.
2. Your ship has 40% increased shield capacity.
3. Your ship has 60% increased shield capacity.
4. Your shields will occasionally resist 100% of all damage received.
Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics.

Missile Weapon Systems
Expert1. Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
2. Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
3. Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%
4. Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician

Particle Beam Weapon Systems
Expert1. Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%.
2. Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%.
3. Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.
4. Increased critical hit chance with ship particle beam weapons.
Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.

Robotics
Expert1. You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
2. You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
3. You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
4. You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.

Starship Design
Expert1. Allows the installation of improved ship modules.
2. Allows the installation of superior ship modules.
3. Allows the installation of cutting-edge ship modules.
4. Allows the installation of experimental ship modules.
As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.

Starship Engineering
Expert1. All ship systems repair 10% faster.
2. Ship systems have 25% increased damage mitigation.
3. All ship systems repair 25% faster.
4. Occasionally, repairing one block of a system will repair the entire system.
It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur.

Automated Weapon Systems
Master1. Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
2. Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
3. Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
4. Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.

Boost Assault Training
Master1. Nearby enemies take damage when you boost and have a chance to catch on fire.
2. Chance to knockdown nearby enemies when you boost.
3. Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty.
4. While hovering, time slows down and the world moves 70% slower around you.
Combat training with boost packs allows for more shock and awe tactics.

EM Weapon Systems
Master1. EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
2. EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
3. EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
4. EM ship weapons have a small chance of instantly disabling enemy engines.
In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.

The above skills can help you create powerful and unique Builds in Starfield!

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