Starfield Tech Skills
Tech Skills are special Starfield Skills that will make you better with various Starship systems and Robots. Skills in Starfield are divided in Novice, Advanced, Expert and Master Tier! To unlock a skill you will have to spend a skill point. Skill points are rewarded every time you level up. You need to invest a few skill points first before you can unlock higher Tiers of skills. You can also rank up every skill up to Rank 4. To Rank up a skill, you will have to complete a challenge, related to the skill.
Tech Skills List
Tech Skills will improve your piloting and your expertise with various ship systems and weapons. They will also help you deal with robots. Below you can find all Tech Skills.
Skill | Tier | Ranks | Description |
---|---|---|---|
Ballistic Weapon Systems | Novice | 1. Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode. 2. Ballistic ship weapons have 20% increased damage and recharge 15% faster. 3. Ballistic ship weapons have 30% increased damage and recharge 30% faster. 4. Ballistic ship weapons do 50% more damage to individual systems. | While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective. |
Boost Pack Training | Novice | 1. You can now utilize boost packs. 2. Using a boost pack expends less fuel. 3. Boost pack fuel regenerates more quickly. 4. Doubles previous bonuses. | Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds. |
Piloting | Novice | 1. You can now utilize ship thrusters. 2. Increased ship turning rate and maneuverability. 3. Unlock the ability to pilot Class B ships. 4. Unlock the ability to pilot Class C ships. | As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically. |
Security | Novice |
| While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. |
Targeting Control Systems | Novice | 1. Unlocks ship targeting functionality. 2. Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower. 3. Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship. 4. Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode. | Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective. |
Energy Weapon Systems | Advanced | 1. Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. 2. Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. 3. Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. 4. Energy ship weapons recharge 30% faster. | In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground. |
Engine Systems | Advanced | 1. Your ship's top speed is increased by 10%. 2. Ship boosts last longer and the cooldown is shorter. 3. Your ship's top speed is increased by 20%. 4. While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting. | Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training. |
Payloads | Advanced | 1. Ship cargo holds have 10% more capacity. 2. Ship cargo holds have 20% more capacity. 3. Ship cargo holds have 30% more capacity. 4. Ship cargo holds have 50% more capacity. | Any pilot can haul cargo, but it takes special determination and training to maximize cargo space. |
Shield Systems | Advanced | 1. Your ship has 20% increased shield capacity. 2. Your ship has 40% increased shield capacity. 3. Your ship has 60% increased shield capacity. 4. Your shields will occasionally resist 100% of all damage received. | Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics. |
Missile Weapon Systems | Expert | 1. Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%. 2. Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%. 3. Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60% 4. Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed. | In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician |
Particle Beam Weapon Systems | Expert | 1. Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%. 2. Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%. 3. Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%. 4. Increased critical hit chance with ship particle beam weapons. | Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once. |
Robotics | Expert | 1. You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time. 2. You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time. 3. You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time. 4. You can force a target robot up to 10 levels higher than you to obey commands for a limited time. | In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge. |
Starship Design | Expert | 1. Allows the installation of improved ship modules. 2. Allows the installation of superior ship modules. 3. Allows the installation of cutting-edge ship modules. 4. Allows the installation of experimental ship modules. | As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships. |
Starship Engineering | Expert | 1. All ship systems repair 10% faster. 2. Ship systems have 25% increased damage mitigation. 3. All ship systems repair 25% faster. 4. Occasionally, repairing one block of a system will repair the entire system. | It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur. |
Automated Weapon Systems | Master | 1. Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%. 2. Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. 3. Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%. 4. Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. | Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. |
Boost Assault Training | Master | 1. Nearby enemies take damage when you boost and have a chance to catch on fire. 2. Chance to knockdown nearby enemies when you boost. 3. Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty. 4. While hovering, time slows down and the world moves 70% slower around you. | Combat training with boost packs allows for more shock and awe tactics. |
EM Weapon Systems | Master | 1. EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. 2. EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. 3. EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. 4. EM ship weapons have a small chance of instantly disabling enemy engines. | In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage. |
The above skills can help you create powerful and unique Builds in Starfield!
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