Arcanist Herald of the Tome Skills
The Arcanist Herald of the Tome Skills belong to the Arcanist Skills category. Arcanist Skills in ESO are special, unique skills that only the class of Arcanist can use in The Elder Scrolls Online. The Arcanist is the class of Rune Magic and Cosmic Horror! Arcanists can deal Magic damage and use Runes to defend and support their allies.
By using these skills you can create Powerful PVE Builds or PVP Builds in ESO!
Herald of the Tome Skills
Below you can find all Herald of the Tome Arcanist abilities. These skills focus mostly on offense and dealing damage!
Skill | Morph | Effect | Cost |
---|---|---|---|
The Unblinking Eye | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam can be repositioned by recasting The Unblinking Eye. | 175 Ultimate | |
The Tide King's Gaze | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1151 Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain. | 175 Ultimate | |
The Languid Eye | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%. The scion's beam can be repositioned by recasting The Languid Eye. | 175 Ultimate | |
Runeblades | COST DETERMINED BY HIGHEST MAX RESOURCE Craft a series of Apocryphal runes before launching them at a foe, dealing 695 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast. | 2700 | |
Writhing Runeblades | COST DETERMINED BY HIGHEST MAX RESOURCE Craft a series of Apocryphal runes before launching them at a foe, dealing 718 Magic Damage three times and generating Crux. This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast. | 2700 | |
Escalating Runeblades | COST DETERMINED BY HIGHEST MAX RESOURCE Craft a series of Apocryphal runes before launching them at a foe, dealing 696 Magic Damage, 766 Magic Damage, and 917 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target. This ability deals 3% increased damage for each active Crux when cast. | 2700 | |
Fatecarver | COST DETERMINED BY HIGHEST MAX RESOURCE Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 879 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent. | 450/0.3S | |
Exhausting Fatecarver | COST DETERMINED BY HIGHEST MAX RESOURCE Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 878 Magic Damage every 0.3 seconds and snaring enemies hit by 15%. Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent. | 450/0.3s | |
Pragmatic Fatecarver | COST DETERMINED BY HIGHEST MAX RESOURCE Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 878 Magic Damage every 0.3 seconds. While channeling, you also gain a damage shield that absorbs up to 3725 damage and grants interrupt immunity. Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent. | 450/0.3S | |
Abyssal Impact | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 1939 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. | 2984 | |
Cephaliarch's Flail | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 1939 Physical Damage, healing yourself for 969 and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. Deals up to 100% more damage to enemies with less than 50% Health. You deal 5% increased damage to enemies drenched in Abyssal Ink. | 2714 | |
Tentacular Dread | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2002 Frost Damage and consuming all Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Consume all Crux and increase Tentacular Dread damage by 20% and damage to foes drenched in Abyssal Ink by 2% per Crux spent. | 3510 | |
Tome-Bearer's Inspiration | Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. | 4455 | |
Inspired Scholarship | Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 935 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. | 4455 | |
Recuperative Treatise | Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. | 4455 | |
The Imperfect Ring | COST DETERMINED BY LOWEST MAX RESOURCE Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4631 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. | 3510 | |
Rune of Displacement | COST DETERMINED BY LOWEST MAX RESOURCE Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 8 meters and etching them with scrawled glyphs that deal 4780 Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. | 3510 | |
Fulminating Rune | COST DETERMINED BY LOWEST MAX RESOURCE Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4642 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing 1438 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. | 3510 | |
Fated Fortune | Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds. | Passive | |
Harnessed Quintessence | You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds. | Passive | |
Psychic Lesion | WITH A HERALD OF THE TOME ABILITY SLOTTED Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%. | Passive | |
Splintered Secrets | What they don't know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted. | Passive |
The above Skills will help you create Builds for Magicka based or Stamina based Arcanists in ESO! Some powerful Arcanist Builds you can use include:
- Magicka Arcanist PVE Build – Yidhra
- Magicka Arcanist DPS Build – Hydra
- Stamina Arcanist DPS Build – Cthulhu
- Magicka Arcanist Solo Build
- Stamina Arcanist Solo Build
- Arcanist Healer Build – Aletheia
- Arcanist Tank Build – Kthanid
- Magicka Arcanist PVP Build – Azathoth
- Stamina Arcanist PVP Build – Darkness
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