Starfield Social Skills Guide

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Starfield Social Skills

Social Skills are special Starfield Skills that will offer you more dialogue options. Skills in Starfield are divided in NoviceAdvancedExpert and Master Tier! To unlock a skill you will have to spend a skill point. Skill points are rewarded every time you level up. You need to invest a few skill points first before you can unlock higher Tiers of skills. You can also rank up every skill up to Rank 4. To Rank up a skill, you will have to complete a challenge, related to the skill.

Social Skills List

Social skills will affect your dialogue options and allow you to persuade NPC more often. They are also good to reduce prices and help you save some money! Below you can find all Social Skills.

SkillTierRanksDescription

Commerce
Novice1. Buy for 5% less and sell for 10% more.
2. Buy for 10% less and sell for 15% more.
3. Buy for 15% less and sell for 20% more.
4. Buy for 20% less and sell for 25% more.
In the Settled Systems' free market economy, almost anyone with the right skill set can open and run a successful business.

Gastronomy
Novice1. You can craft specialty food and drinks, and research additional recipes at a Research Lab
2. You can research and craft gourmet food and drinks.
3. You can research and craft food and drink delicacies.
4. Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.

Persuasion
Novice1. 10% increased chance of success when persuading someone.
2. 20% increased chance of success when persuading someone.
3. 30% increased chance of success when persuading someone.
4. 50% increased chance of success when persuading someone.
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.

Scavenging
Novice1. There's a chance you'll find extra credits when searching containers.
2. There's a chance you'll find extra ammo when searching containers.
3. There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.
4. Tracked resources will get highlighted when using the hand scanner.
There are those who can find just about anything, and their success is usually dependent on knowing how and where to look.

Theft
Novice1. Unlock the ability to pickpocket targets.
2. 10% greater chance to successfully pickpocket.
3. 30% greater chance to successfully pickpocket.
4. 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.

Deception
Advanced1. Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
2. Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
3. Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
4. Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skill set.

Diplomacy
Advanced1. You can force a target NPC at or below your level to stop fighting for a while.
2. You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
3. You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
4. You can force target NPCs to permanently stop fighting (unless they're attacked again).
When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation.

Intimidation
Advanced1. You can force a target NPC at or below your level to flee for a limited time.
2. You can force a target NPC up to 10 levels higher than you to flee for a limited time.
3. You can force a target NPC up to 20 levels higher than you to flee for a limited time.
4. Intimidated targets now flee for substantial amount of time.
The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.

Isolation
Advanced1. Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
2. Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
3. Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
4. Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
By eschewing team tactics and embracing the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.

Negotiation
Advanced1. You now have access to Bribery in speech challenges.
2. Reduces bribery cost by 25%.
3. Reduces bribery cost by 50%
4. Occasionally, bribery won't cost any money.
In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.

Instigation
Expert1. You can force a target NPC at or below your level to attack their allies for a limited time.
2. You can force a target PC up to 10 levels higher than you to attack their allies for a limited time.
3. You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
4. Enemies affected by Instigation will attack their allies until they are dead.
When combat is required, it can be advantageous to convince others to do the fighting for you.

Leadership
Expert1. Companions gain affinity 25% faster.
2. Companions have 50 more health and 50kg more carrying capacity
3. Companions will occasionally heal you when you get low health.
4. Doubles the bonuses of Combat and Physical Crew Skills Companions. Companions have a chance to pick themselves up from a downed state.
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

Outpost Management
Expert1. Additional cargo links can be placed at outposts.
2. Additional robots can be constructed at outposts.
3. Additional crew can be assigned at outposts.
4. Outpost extractors produce twice as fast.
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.

Manipulation
Master1. You can force a target NPC at or below your level to obey commands for a limited time.
2. You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
3. You can force a target NPC up to 20 levels higher than you to obey commands for a limited time
4. Manipulated targets now obey commands for a substantial amount of time.
Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.

Ship Command
Master1. You can have up to four active crew members.
2. You can have up to five active crew members.
3. You can have up to six active crew members.
4. You can have up to eight active crew members.
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.

Xenosociology
Master1. You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time
2. You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
3. You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
4. You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.

The above skills can help you create powerful and unique Builds in Starfield!

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