throne and liberty spear
| | |

Throne and Liberty Spear Skills

Spear Skills are Throne and Liberty Weapon Skills that will help you create powerful Builds in the game! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however.

There are eight available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:

Each Weapon offers Active SkillsPassive Skillsone(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Activeeight(8) Passive skills and one Defense skill.

Spear Skills List in Throne and Liberty

Powerful Two Handed DPS Weapon that specializes in exploiting enemy weaknesses and controlling the fight! An amazing offensive weapon that offers a versatile play-style! Good to combine with other DPS weapons like Longbow, Greatsword and Staff. Below you can find all Active and Passive abilities for the Spear Weapon.

SkillTypeDescription

Abyssal Cleave
Active

Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for 1.5s. Targets immune to Stun are Shocked for 3.3s.

Lv. 1 - Lv. 5
Stun Duration increase
1.5s/1.6s/1.7s/1.8s/1.9s

Shock Duration increase
3.3s/3.6s/3.9s/4.2s/4.5s


Bloodleech Aura

Active

Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + 6 every second. Recovers Health equal to 13% of damage inflicted.

Lv. 1 - Lv. 5
Damage increase
60% + 6/60% + 7/64% + 9/64% + 10/68% + 12

Health Recovery increase
13%/13.5%/14%/14.5%/15%


Cataclysm
Active

Deals 220% of Base Damage + 60 to the designated target. Only deals damage to monsters. Has a 80% chance to inflict Weaken: Defense Skill Unavailable for 4s. A special growth skill that can only be grown with Precious Training Books: Omnipotence.

Lv. 1 - Lv. 5
Damage increase
220% + 60/220% + 66/240% + 72/240% + 78/270% + 84

Defense Skill Unavailable Duration increase
4s/4.4s/5s/5.4s/6s



Culling Arc


Active

Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards.
Spiral Slash - Spin and attack the target and any targets within range 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters.
Burst lasts for 9s and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.

Lv. 1 - Lv. 5
Incising Blade Damage increase
120% + 11/120% + 14/130% + 17/130% + 20/140% + 23

Spiral Cut Damage increase
120% + 11/120% + 14/130% + 17/130% + 20/140% + 23


Cyclonic Fury
Active

Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage + 9 to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.

Lv. 1 - Lv. 5
Damage increase
120% + 9/120% + 12/125% + 14/125% + 17/130% + 20


Death from Above
Active

Wrath Attack
Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air. Requires Precious Training Books: Omnipotence to upgrade this skill.

Lv. 1 - Lv. 5
Fear Chance increase
45%/51%/60%/66%/75%


Javelin Surge


Active

Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.

Lv. 1 - Lv. 5
Damage increase
360% + 44/360% + 56/390% + 68/390% + 80/420% + 92

Skill Damage Boost increase
40/43/46/49/52


Rising Slash
Active

Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.

Lv. 1 - Lv. 5
Damage increase
120% + 16/120% + 20/125% + 23/125% + 27/130% + 30

Damage Boost per Burst, Ignition Stack
15%/15.5%/16%/16.5%/17%


Gale Rush


Active

Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.

Lv. 1 - Lv. 5
Attack Speed increase
7%/7.5%/8%/8.5%/9%


Tempest Strike
Active

Fury Attack
Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken: Burst. Has a 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, a 80% chance to inflict Collision: Push for 1.4s is applied.

Lv. 1 - Lv. 5
Wall Collision Stun Duration increase
1.4s/1.5s/1.6s/1.7s/1.8s

Prone Duration increase
1.4s/1.5s/1.6s/1.7s/1.8s


Unyielding Sentinel
Active

All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee and Ranged Heavy Attack Chance by 88 per target within a 8m-radius for 3s. (Up to 5 targets). The CC Resistance Increase effects remaining duration increases by 0.2s per incoming hit, up to 15 times.

Lv. 1 - Lv. 5
All CC Resistances increase
270/280/290/300/310

Heavy Attack Chance increase
88/91/94/97/100


Vicious Fury
Active

Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.

Lv. 1 - Lv. 5
Damage increase
125% + 10/125% + 13/130% + 16/130% + 19/140% + 22


Patient Block
Defense

Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended.
Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s. Whirling Ward Evades ranged and magic projectiles for 2s and deals counterattack damage equal to 85% of Base Damage + 18 to targets within 4 times the attack radius upon evading.
Impaling Impact Deals 130% of Base Damage + 27 to the designated target and applies Weaken: Brand to them for 5s. Brand has the same effects as Brand Javelin.

Lv. 1 - Lv. 5
Damage increase:
260% + 54/260% + 65/275% + 76/275% + 87/290% + 98

Flash Barrier Counterattack Damage increase
85% + 18/85% + 22/90% + 25/90% + 29/95% + 33

Flash Javelin Damage increase
130% + 27/130% + 33/135% + 38/135% + 44/145% + 49


Death Knell
Passive

When a target you have applied Weaken to dies within 10s, you have a 30% chance to increase Attack Speed by 20% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters.

Lv. 1 - Lv. 5
Attack Speed increase
20%/21%/22%/23%/24%


Fatal Precision
Passive

Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.

Lv. 1 - Lv. 5
Attack Speed increase
1.5%/1.6%/1.7%/1.8%/1.9%


Imposing Form
Passive

10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.

Lv. 1 - Lv. 5
Skill Damage Boost increase
60/65/70/75/80


Malice Surge
Passive

On taking Skill Damage, 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 100 for 6s.

Lv. 1 - Lv. 5
Heavy Attack Chance increase
100/108/116/124/132


Mortal Wrath
Passive

On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill.
Ineligible skills
Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.

Lv. 1 - Lv. 5
Damage increase
57% + 8/59% + 10/61% + 12/63% + 14/65% + 16


Nimble Steps
Passive

On using a Movement skill, Collision and Bind CC Resistances increase by 225 and RangedEvasion increases by 240 for 3s.

Lv. 1 - Lv. 5
CC Resistance increase
50/55/60/65/70

Ranged Evasion increase
240/260/280/300/320


Retaliatory Strike
Passive

Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
Ineligible skills
Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.

Lv. 1 - Lv. 5
Critical Hit Chance increase
400/430/460/490/520

You can use the above Skills, in order to create powerful Builds in Throne and Liberty!

Follow me on Youtube