All Throne and Liberty Wand and Tome Weapon Skills
Throne and Liberty Wand and Tome Skills
Wand and Tome Skills are Throne and Liberty Weapon Skills that will help you create powerful Builds in the game! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however.
There are seven available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:
- Crossbow
- Daggers
- Greatsword
- Longbow
- Staff
- Sword and Shield
- Wand and Tome
The Skills you can find in every Weapon category are divided in Active, Passive and Defense. Active are the skills you can use while in combat to deal damage, buff, debuff or heal a target. They are the core of your abilities and will help you advance in the game. Passive abilities are always active and provide your character with specific effects that further assist and complement your Build. Defense skills are defensive abilities that help you survive attacks and provide additional helpful effects to your character. There is one more category of skills, which are none other than the basic attack skill of every weapon.
Each Weapon has eleven(11) Active Skills, eight(8) Passive Skills, one(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Active and eight(8) Passive skills. One of the weapons will be your main and your base attack skill will be its base attack. Finally you can also pick one Defense skill to complete the Build. To unlock some skills you will need to participate in Resistance Events!
Wand and Tome Skills List in Throne and Liberty
Wand and Tome is a Healer/Support Hybrid Weapon in Throne and Liberty. This weapon offers healing abilities for you and your party, as well as buffs and debuffs. A support option for most of the other Weapons that synergizes very well with the Staff. Below you can find all Active and Passive abilities for the Wand and Tome Weapon.
Skill | Type | Description |
---|---|---|
Blessed Barrier | Active | Friendly target's Melee, Ranged, Magic Defense increase by 1600 for 6s. Incoming Heal increases by 35% during the day and Melee, Ranged, Magic Endurance increase by 345 at night. The increased amount will be multiplied by 3 for 2s after the effect is activated. Lv.1-Lv.5 Defense increase 1600 / 1800 / 2000 / 2200 / 2400 Incoming Heal increase 35% / 39% / 44% / 48% / 53% Melee, Ranged, Magic Endurance increase 345 / 391 / 437 / 483 / 529 |
Clay's Salvation | Active | Restores Health to all party members within range, proportional to 520% of Base Damage + 219. Lv.1-Lv.5 Health Recovery increase 520% + 219 / 520% + 281 / 520% + 344 / 520% + 406 / 520% + 469 |
Corrupted Magic Circle | Active | Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 54% of Base Damage + 32 per sec for 9s. Does not wake up sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 54% + 32 / 54% + 36 / 54% + 41 / 54% + 45 / 54% + 50 Epic: Skill Casting Time decreases to 66% |
Curse Explosion | Active | Deals 280% of Base Damage + 34. Deals 100% of the total damage you dealt (including Burning and Poison damage over time) to targets you have applied Curse damage over time within 5m radius. Removes all your Burning, Curse and Poison from the target. Lv.1-Lv.5 Target Base Damage increase 280% + 34 / 280% + 51 / 280% + 68 / 280% + 85 / 280% + 102 Rare: If Touch of Despair is applied to the target, applies Health Shield with 1000 per stack to allies for 3s. Epic: If Touch of Despair is applied to the target, increases explosion damage by 34% of Base Damage per stack. |
Cursed Nightmare | Active | Has a 80% chance to apply Attack Speed and Move Speed reduction by 30% for 3s and Sleep: Curse for 6 afterwards (12s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target. Lv.1-Lv.5 Sleep Duration increase 6s / 6.2s / 6.4s / 6.6s / 6.8s Epic: All damage over time on Sleeping target increases by 100% |
Fountain of Life | Active | A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base damage + 42 every 0.5s. Lv.1-Lv.5 Health Recovery increase 65% + 42 / 65% + 52 / 75% + 62 / 75% + 72 / 90% + 82 |
Karmic Haze | Active | Weakens the target and has a 80% chance to spread the Curse from the main target to up to 3 other targets within a 5m range. Lv.1-Lv.5 Cooldown reduction 55s / 53s / 51s / 49s / 47s |
Ray of Disaster | Active | A special Growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 620% of Base Damage + 94 to all enemies in the selected direction. Damage increases by 50% of skill Heal. Lv.1-Lv.5 Damage increase 620% + 94 / 620% + 117 / 670% + 139 / 670% + 162 / 740% + 184 |
Swift Healing | Active | Restores a friendly target's Health proportional to 310% of Base Damage + 29. Lv.1-Lv.5 Health Recovery increase 310% + 29 / 310% + 44 / 310% + 58 / 310% + 73 / 310% + 87 Rare: Can be used up to 2 times consecutively and Mana Cost increases upon consecutive uses. Epic: Additional Recovery increases by 120% of Base Damage. |
Time for Punishment | Active | Has a 90% Chance to apply Weaken: Curse that decreases Skill Damage Resistance by 120 for 9s. Lv.1-Lv.5 Skill Damage Resistance reduction 120 / 140 / 160 / 180 / 200 |
Touch of Despair | Active | Applies Weaken: Curse. Deals damage over time of 25% of Base Damage + 5 per stack for 9s and the Base damage applied on the target increases by 10%. Stacks up to 2 times. Does not wake sleeping targets. Lv.1-Lv.5 Curse Damage over time increase 25% + 5 / 25% + 7 / 25% + 9 / 25% + 12 / 25% + 14 Rare: Max Stack of Curse increases to 3. Epic: Curse duration increases by 2s for targets with 3 stacks of Touch of Despair. |
Chaotic Shield | Defense | Defends against attacks. On defending against a Fury Attack, Curse skills' remaining cooldown decreases by 0.8s, and Touch of Despair is inflicted on all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell - Restores friendly targets' Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell - Deals 260% of Base Damage + 25. Lv.1 - Lv.5 Curse Skill Remaining Cooldown Reduction 0.8 / 0.9 / 1 / 1.1 / 1.2 Stamina Recovery increase 8 / 9 / 11 / 12 / 14 Healing Spell Recovery increase 260% + 25 / 260% + 37 / 260% + 49 / 260% + 62 / 260% + 74 Counterattack Spell Damage increase 260% + 25 / 260% + 37 / 260% + 49 / 260% + 62 / 260% + 74 Rare: On defending against a Fury Attack, Curse skill remaining cooldown decreases to 0.8s. Counterattack Spell damage increases by 10% per Touch of Despair stack. Epic: On Perfect Defense, Healing Spell recovery and Counterattack Spell damage increases by an additional 100%. |
Devotion and Emptiness | Passive | Skill Heal increases by 9% during the day. Skill damage over time increases by 9% at night. Lv.1-Lv.5 Skill Heal increase 9% / 10.5% / 12% / 13.5% / 15% Skill Damage Over Time Boost 9% / 10.5% / 12% / 13.5% / 15% Rare: Additional Skill Heal increase by 6% during the day and additional skill damage over time increase by 6% at night. Epic: Recovery Skills Cooldown decreases to 10% during the day and Curse Skills Cooldown decreases to 10% at night. |
Selfless Soul | Passive | Increases Mana Regen by 16.2 and Skill Heal by 3.5% per stack for 3s when you cast a Buff with Active Skills to a friendly target. Stacks up to 10 times. Lv.1-Lv.5 Mana Regen increase 16.2 / 18 / 19.8 / 21.6 / 23.4 Skill Heal increase 3.5% / 3.9% / 4.3% / 4.7% / 5.1% |
Full of Corruption | Passive | When a Weakened target dies, Maximum Damage increases by 12 for 9s. Lv.1-Lv.5 Damage increase 12 / 14 / 16 / 18 / 20 Rare: Mana Regen for the duration increases by 28 Epic: Stacks up to 3 times. |
Noble Revival | Passive | Skill Heal increases by 2.06% per 1,000 Max Mana. Lv.1-Lv.5 Skill Heal increase 2.06% / 2.3% / 2.54% / 2.78% / 3.02% |
Saint's Oath | Passive | On taking skill damage, has a 10% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal and Skill Heal increased by 10% for 3s. Stacks up to 10 times. Lv.1-Lv.5 Skill Heal, Incoming Heal, Amitoi Heal, Recovery Crystal Heal increase 10% / 12% / 14% / 16% / 18% |
Temptation of Darkness | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Every attack that hits a target Weakened by you decreases the remaining cooldown of every Curse skill by 0.14 sec. |
Vampiric Contract | Passive | Restores Health of a friendly target by 8.6% of the damage you dealt to a target affected by your Curse. If a friendly target is not within your Range, your Health is restored instead. Lv.1-Lv.5 Recovery Proportional to Damage increase 8.6% / 9.2% / 9.8% / 10.4% / 11% Epic: Additional Recovery increases by 3.4% of damage. |
Wraith's Beckon | Passive | Increases the Duration of your Curses by 1.95s. Lv.1-Lv.5 Curse Duration increase 1.95s / 2.1s / 2.25s / 2.4s / 2.55s Epic: Curse Chance increases by 4% |
You can use the above Skills, in order to create powerful Builds in Throne and Liberty! For TL Builds and Guides you can take a look at my Throne and Liberty Builds and Guides Page!
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