All Throne and Liberty Longbow Weapon Skills
Throne and Liberty Longbow Skills
Longbow Skills are Throne and Liberty Weapon Skills that will help you create powerful Builds in the game! Throne and Liberty is using a classless system where players can combine skills from two different weapons to create powerful Builds and fulfill the various roles of the game. Weapon Skills synergize together in Throne and Liberty to offer a unique gameplay experience for every player. Not all Weapons are good to combine together however.
There are seven available Weapons in Throne and Liberty. Each Weapon offers a selection of skills that can help you create your own personal Build for the role you wish to fulfill(DPS, Tank or Healer). The available Weapons are:
The Skills you can find in every Weapon category are divided in Active, Passive and Defense. Active are the skills you can use while in combat to deal damage, buff, debuff or heal a target. They are the core of your abilities and will help you advance in the game. Passive abilities are always active and provide your character with specific effects that further assist and complement your Build. Defense skills are defensive abilities that help you survive attacks and provide additional helpful effects to your character. There is one more category of skills, which are none other than the basic attack skill of every weapon.
Each Weapon has eleven(11) Active Skills, eight(8) Passive Skills, one(1) basic Attack skill and one(1)defense skill. To create a Build you pick the two Weapons you wish to combine together and choose twelve(12) Active and eight(8) Passive skills. One of the weapons will be your main and your base attack skill will be its base attack. Finally you can also pick one Defense skill to complete the Build. To unlock some skills you will need to participate in Resistance Events!
Longbow Skills List in Throne and Liberty
Longbow is your typical ranged Bow Weapon that works well if you prefer hitting from distance and kiting your targets! Great DPS Weapon that you can combine well with Daggers and Crossbow. Below you can find all Active and Passive abilities for the Longbow Weapon.
Skill | Type | Description |
---|---|---|
Arrow Vortex | Active | Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed reduction by 52.5% within a 3m radius around the target. After 2s, applies Collision: Pull with a 70% chance to pull all enemies within range to the center. Lv.1-Lv.5 Move Speed reduction 52.5% / 57.5% / 62.5% / 67.5% / 72.5% |
Blitz | Active | A Special Growth Skill that can only be grown with Precious Training Books: Omnipotence. Resets the cooldown of the last used skill. Skills that can be used consecutively cannot be reset. This is only available when a resettable skill exists and is not affected by the Skill Cooldown Stat and Skill Cooldown Reduction. Lv.1-Lv.5 Cooldown decrease 100s / 92s / 80s / 72s / 60s |
Brutal Arrow | Active | A single arrow shot into the sky falls to the target location, dealing damage equal to 340% of Base Damage + 47 to the enemies within a 3m area. Enemies within 1m from the center receive 510% + 70. Lv.1-Lv.5 Damage increase 340% + 47 / 340% + 53 / 340% + 59 / 340% + 65 / 340% + 71 AOE Damage increase 510% + 70 / 510% + 79 / 510% + 88 / 510% + 97 / 510% + 106 |
Deadly Marker | Active | Has a 90% chance to mark a target for 9s. Your Melee, Ranged and Magic Critical Hit increases by 150 and 150 for all party members when attacking the marked target. On every Critical Hit Skill cooldowns decrease by 1% for all party members and Glory Aura cooldown decreases by 6% for you. On marking a monster, only 50% of the cooldown decrease is applied. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 150 / 170 / 190 / 210 / 230 Melee, Ranged, Magic Hit increase 150 / 170 / 190 / 210 / 230 |
Decisive Sniping | Active | Deals 550% of Base Damage + 53 Damage. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health. Lv.1-Lv.5 Damage increase 550% + 53 / 550% + 80 / 550% + 106 / 550% + 133 / 550% + 159 Rare: On Hit, Melee, Ranged and Magic Critical Hit increases by 200 for 3s. Epic: Reuse up to 2 times on Critical Hit |
Ensnaring Arrow | Active | Fury Attack Deals 130% of Base Damage, with a 80% chance to Bind the target for 3s. Lv.1-Lv.5 3s / 3.2s / 3.4s / 3.6s / 3.8s Rare: Bind Duration increases by 0.7s Epic: Bind Duration increases by 0.8s |
Flash Arrow | Active | Fury Attack A Special Skill that can only be grown with Precious Training Books: Omnipotence. Deals 150% of Base Damage to stealth targets within 4m with a 80% chance of Stunning them for 2s. Stun ends the target's Stealth and increases your Critical Damage for 6s. Not applicable to Stealth by Transcending Power: Eclipse. Lv.1-Lv.5 Stun Rate increase 80% / 83% / 88% / 91% / 96% Stun Duration increase 2s / 2.2s / 2.5s / 2.7s / 3s |
Nature's Blessing | Active | Creates an area with a radius of 16m that increases Health Regen by 1460 for you and your party members for 3s. Only gets the effect within the area. Removes one Enfeeble effect from all party members within the area when it is created. Lv.1 - Lv.5 Health Regen Increase Rate 1460 / 1558 / 1656 / 1754 / 1852 Epic: Mana Regen increases by 1470 for the Duration |
Purifying Touch | Active | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). Attack Speed increases by 19% for 3s. Lv.1-Lv.5 Attack Speed increase 19% / 21% / 23% / 25% / 27% |
Strafing | Active | Attacks 4 times consecutively. Each attack deals 110% of Base Damage + 23 damage. If you land more than 2 Critical Hits, you can use the skill 1 more time. Additional use consumes only 50% of the Mana cost. Lv.1-Lv.5 Damage increase 110% + 23 / 110% + 25 / 110% + 27 / 110% + 30 / 110% + 32 Epic: Additional Strafing use is increased to 2. |
Zephyr's Nock | Active | Deals 320% of Base Damage + 26 damage. Increases damage by 3% per 1m distance from the target. Lv.1-Lv.5 Damage increase 320% + 26 / 320% + 39 / 320% + 52 / 320% + 65 / 320% + 78 Rare: Damage to targets who are Bound, Sleeping or Stunned increases by 50% Epic: Damage increases by 7% per 1m of distance from the target |
Overtaker | Defense | Defends against attacks. Overtaker is changed to Agile Shot for 3s upon blocking Fury Attack. Increases Melee, Ranged, and Magic Critical Hit by 225 for 3s, if a Fury Attack was defended within 0.5s. Agile Shot: Fires an arrow that deals 240% of Base Damage + 24 plus the damage that increases by 4% per meter as you move away from the target, if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 damage with a 80% chance to inflict Bind to the target for 3s. Lv.1-Lv.5 Damage increase 240% + 24 / 240% + 36 / 240% + 50 / 240% + 62 / 240% + 74 Damage increase 120% + 12 / 120% + 18 / 120% + 25 / 120% + 31 / 120% + 37 Rare: Critical Hit increases by 410 if Fury Attack is defended against within 0.5s. Epic: On defending against a Fury Attack within 0.5s, Critical Hit Duration increases by 5s. |
Devoted Shield | Passive | When Weakened, has a 7.5% chance to create a Shield of 3000 Health that lasts for 3s. Lv.1-Lv.5 Activation Rate increase 7.5% / 8.5% / 9.5% / 10.5% / 11.5% |
Distorted Sanctuary | Passive | Increase Melee, Ranged and Magic Endurance by 37.5 per each party member (including yourself) within 16m radius. Lv.1-Lv.5 Melee, Ranged, Magic Endurance increase 37.5 / 40 / 42.5 / 45 / 47.5 Epic: Melee, Ranged, Magic Defense increases by 25 per party member including yourself within 16m radius. |
Ensnaring Loader | Passive | Defeating a target at least 10m away has a 35% chance to resets Ensnaring Arrow's cooldown. Lv.1-Lv.5 Activation Rate increase 35% / 39% / 43% / 47% / 51% |
Steady Aim | Passive | Attacking Bound targets increases Melee, Ranged and Magic Critical Hit by 90. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 90 / 105 / 120 / 135 / 150 Rare: Additional Melee, Ranged and Magic Critical Hit increase by 60 Epic: Additional Melee, Ranged and Magic Critical Hit increase by 75 |
Rapidfire Stance | Passive | Staying in the same place without moving for 3s will increase Attack Speed by 6%. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills. Lv.1-Lv5 Attack Speed increase 6% / 7% / 8% / 9% / 10% Rare: The Stand-still time required for the activation decreases to 2s Epic: On activation Melee, Ranged and Magic Hit increases by 100 |
Roxie's Arrowhead | Passive | Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to 80% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed. Lv.1-Lv.5 Damage increase 80% / 92% / 104% / 116% /128% |
Sniper's Sense | Passive | Increases Melee, Ranged, and Magic Critical Hit by 15 per 1m of distance from the target. Lv.1-Lv.5 Melee, Ranged, Magic Critical Hit increase 15 / 16 / 17 / 18 /19 Epic: Critical Hit Damage increases by 0.4% per 1m of distance from the target. |
Storm String | Passive | A special growth skill that can only be grown with Precious Improvement Books: Omnipotence. Attack Range increases by 8.5%. Lv.1-Lv.5 Attack Range increase 8.5% / 9.5% / 10.5% / 11.5% / 12.5% |
You can use the above Skills, in order to create powerful Builds in Throne and Liberty! For TL Builds and Guides you can take a look at my Throne and Liberty Builds and Guides Page!
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