imperial city sets eso
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Imperial City Sets ESO

Imperial City Sets ESO

Imperial City Sets are Armor Sets that were added to ESO with the Imperial City DLC. They include Light, Medium and Heavy Armor Sets, as well as Monster Sets that drop in the DLC’s two Dungeons, Imperial City Prison and White-Gold Tower. They also include Crafted & Tel Var Sets found in the zone, as well as Monster Sets that drop from Patrolling Horrors!

Players can farm the Dungeons’ available Armor Sets. One Light, Medium, Heavy and Monster Set from each. As usual the last boss of each dungeon, when defeated in Veteran mode, will drop its available Monster Set Head. The shoulders pieces for both Monster Sets will be available to buy with Undaunted Keys in Undaunted Enclaves. You can use these Sets to create powerful PVE and PVP Builds!

They can also farm Patrolling Horrors to get their Monster Sets Head Piece. Their shoulders are available for purchase from the Tel Var Merchants in your Alliance base.

Imperial City Sets List

Below you can find all available Armor Sets with the Imperial City DLC! The Sets drop from Patrolling Horrors in the zone and inside the DLC’s two new Dungeons, Imperial City Prison and White-Gold Tower, can be bought by the Tel Var Merchants in your alliance base in the zone or come as rewards from completing activities like Daily Quests in the zone! So owing the Imperial City DLC is necessary to gain access to these Sets!

NameEffectType
Agility2 items: Adds 1752 Max Stamina
3 items:  Adds 206 Weapon and Spell Damage
3-Piece
Armor Master2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: While you have an Armor ability slotted, your Maximum Health is increased by 5%. When you use an Armor ability, your Physical and Spell Resistance is increased by 5940 for 10 seconds.
Crafted - 9 Traits
Baron Thirsk1 item: Adds 129 Stamina Recovery
1 item: Adds 129 Magicka Recovery
2 items: On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Black Rose2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 176 Weapon and Spell Damage
5 items: Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
Tel Var
Brands of Imperium2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.
Dungeon - White-Gold Tower
Essence Thief2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack, draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Dungeon - White-Gold Tower
Galerion's Revenge2 Items: Adds 657 Critical Chance
3 Items: Adds 129 Magicka Recovery
4 Items: Adds 129 Weapon and Spell Damage
5 Items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
Tel Var
Glorgoloch the Destroyer1 item: Adds 1206 Maximum Health
2 items: While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
Monster Set
Immolator Charr1 item: Adds 1487 Armor
2 items: Adds 1206 Maximum Health
2 items: When you take damage while below 50% Health, gain immunity to immobilizations, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
Monster Set
Imperial Physique2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Tel Var
Lady Malydga1 item: Adds 1487 Offensive Penetration
2 items: When you deal Direct Damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 811 Shock Damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Leeching Plate2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: When you take damage, you have a 20% chance to summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison Damage every 1 second for 5 seconds and heals you for 100% of the damage caused. A cloud can be created once every 5 seconds and scales off your Max Health.
Dungeon - Imperial City Prison
Lord Warden1 item: Adds 2975 Armor
2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3870. This effect can occur once every 10 seconds.
Monster Set, Dungeon - Imperial City prison
Meritorious Service2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3540 for 20 seconds.
Tel Var
Molag Kena1 item: Adds 129 Weapon and Spell Damage
2 items: When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 8%.
Monster Set, Dungeon - White-Gold Tower
Noble's Conquest2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Taken
5 items: When you bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. This effect can only activate once every 10 seconds and scales off your Max Health.
Crafted - 5 Traits
Nunatak1 item: Adds 1487 Armor
2 items: On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 191 Frost Damage to enemies every 1 second and applying a stacking 25% snare for 4 seconds. On gaining 4 stacks, the enemy is immobilized and gains Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Phoenix2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
Tel Var
Powerful Assault2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds.
Tel Var
Reactive Armor2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
Tel Var
Redistributor2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you overheal yourself, you heal a group member within 15 meters of you for 663 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
Crafted - 7 Traits
Scathing Mage2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: When you deal direct Damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.
Dungeon - Imperial City Prison
Sheer Venom2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison Damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.
Dungeon - Imperial City Prison
Shield Breaker2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Tel Var
Spell Power Cure2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you overheal yourself or an ally you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430.
Dungeon - White-Gold Tower
Thews of the Harbinger2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you block an attack, you deal 717 Physical damage to the attacker. This effect scales off your Max Health.
Tel Var
Vicecanon of Venom2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
PVP - Tel Var
Willpower2 items: Adds 1752 Magicka
3 items: Adds 206 Weapon and Spell Damage
3 Piece
Zoal the Ever-Wakeful1 item: Adds 1096 Maximum Stamina
2 items: When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
Monster Set

For ESO Builds for the various activities of the game that use these Sets, you can take a look at arzyelbuilds.com! Here you can find several PVE Builds for easier or harder content! But also PVP Builds for Battlegrounds or Open World PVP! Builds for every playable Class in ESO!

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