Diablo 4 Druid Skills

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Druid Skills

Druid Skills in Diablo 4 are special Class Skills, that only the Druid can use. The Druid Class in Diablo 4, has a mix of melee and ranged skills it can use. Druids can also shapeshift and transform into a mighty Werewolf or Werebear. Their skills are divided in seven categories:

The Druid has access to Active and Passive skills. You can upgrade most Active skills up to five times and Passive skills up to three times. Almost every active skill offers an enhanced version and two upgrades from which you can choose one. Ultimate and Key Passive skills are powerful abilities that will define your play style. Because of this you can choose only one active Ultimate Skill and only one Key Passive!

By using these skills you can create powerful PVE and PVP Builds in Diablo 4! Below you can find all Druid Skills in Diablo 4.

Druid Basic Skills

Basic Skills deal damage and help you generate Spirit, the Druid’s special resource. Spirit is important for other, more advanced skills that allow you to deal more damage! Druid’s basic skills allow you to choose between Nature Magic(in the form of Earth, Wind or Storm) or Shapeshifting abilities! Below you can find all Druid Basic Skills.

SkillEnhanced SkillUpgradeEffect

Earth Spike
(1/5)

Generate Spirit: 13
Lucky Hit Chance: 35%
Sunder the earth, impaling the first enemy hit for 4-5 damage.
Physical damage.
Enhanced Earth Spike
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce Earth Spike
Fortify for 8% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild Earth Spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Wind Shear(1/5)

 Generate Spirit: 14
Lucky Hit Chance: 20%

Conjure a piercing blade of wind, dealing 5-6 damage.
Physical damage
Enhanced Wind Shear
 Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce Wind Shear
Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%.
Wild Wind Shear
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.

Storm Strike
(1/5)
 Generate Spirit: 15
Lucky Hit Chance: 25%

Electricity gathers around your weapon, dealing 6-7 damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You Gain 15% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.
Lightning Damage
Enhanced Storm Strike
 Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce Storm Strike
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike
Storm Strike chains to 2 additional targets.

Claw(1/5)

Generate Spirit: 12
Lucky Hit Chance: 50%

Shapeshift into a Werewolf and claw at an enemy for 6-7 Damage.
Physical Damage.
Enhanced Claw
Claw's Attack Speed is increased by 15%.
Fierce Claw
Claw applies 3 Poisoning Damage over 6 seconds.
Wild Claw
Claw has a 15% chance to attack twice.

Maul(1/5)
Generate Spirit: 17
Lucky Hit Chance: 30%

Shapeshift into a Werebear and maul Enemies in front of you, dealing 6-7 damage.
Physical damage.
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 3% of your Maximum Life.
Fierce MaulIncreases the range and radius of Maul by 25%.
Wild MaulMaul has a 20% chance to Knock Down enemies for 1.5 seconds.

Druid Core Skills

Core skills require Spirit to cast and emphasize further into your choice of Basic Skills. Below you can find all Druid Core Skills.

SkillEnhanced SkillUpgradeEffect

Landslide
(1/5)

Spirit Cost: 30
Lucky Hit Chance: 20%
Crush enemies between 2 pillars of earth, dealing up to 22-27 damage.
Physical Damage
Enhanced Landslide
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Primal Landslide
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Raging Landslide
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Lightning Storm(1/5)

 Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 9-11 damage per strike. The number of strikes increase the longer the Storm is channeled up to a maximum of 5 at once.
Lightning damage
Enhanced Lightning Storm
 The size of your Lightning Storm is preserved for 6 seconds after channeling.
Primal Lightning Storm
Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds.
Raging Lightning Storm
Lightning Storm gains 1 additional lightning strike.

Tornado
(1/5)
 Spirit Cost: 40
Lucky Hit Chance: 8%

Conjure a swirling tornado that deals 10-12 damage.
Physical Damage
Enhanced Tornado
 Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal Tornado
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging Tornado
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.

Pulverize(1/5)

Spirit Cost: 35
Lucky Hit Chance: 25%

Shapeshift into a Werebear and slam the ground, dealing 15-18 damage to surrounding enemies.
Physical Damage.
Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Raging Pulverize
Enemies Overpowered by Pulverize are Stunned for 2 seconds.

Shred(1/5)
Spirit Cost: 35
Lucky Hit Chance: 20%

Shapeshift into a Werewolf and perform a trio of combo attacks:
  • 1st Attack: Dash towards the target and deal 7-9 damage.
  • 2nd Attack: Deal 10-12 damage.
  • 3rd Attack: Perform a larger finishing move dealing 18-22 damage.
Physical damage
Enhanced ShredShred gains 30% Attack Speed and Heals for 2% of your maximum Life if an enemy is struck.
Primal Shred
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 30%.
Raging Shred
Shred's third combo attack is larger and applies an additional 17 poisoning damage over 5 seconds.

Heart of the Wild(1/3)
PassiveMaximum Spirit is increased by 3.

Abundance(1/3)
PassiveBasic skills generate 6% more Spirit.

Wild Impulses(1/3)
PassiveYour Core skills cost 3% more Spirit but deal 5% increased damage.

Predatory Instinct(1/3)
PassiveCritical Strike Chance against Close enemies is increased by 2%.

Digitigrate Gait(1/3)
PassiveYour gain 3% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

Iron Fur(1/3)
PassiveYour gain 3% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Druid Defensive Skill

Defensive skills offer better protection in the form of barriers and heals. Below you can find all Druid Defensive Skills.

SkillEnhanced SkillUpgradeEffect

Earthen Bulwark
(1/5)

Cooldown: 15.76 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark
Casting Earthen Bulwark grants 18% Maximum Life as Fortify.

Cyclone Armor(1/5)

 Cooldown: 17.73 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 10% non-Physical damage reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 9-11 damage
Physical damage.
Enhanced Cyclone Armor
 Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Preserving Cyclone Armor
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.

Blood Howl
(1/5)
 Cooldown: 14.78 seconds
Shapeshift into a Werewolf and howl furiously, healing you for 20% of your Maximum Life.
Enhanced Blood Howl
 Kills reduce the cooldown of Blood Howl by 1 second.
Innate Blood Howl
Blood Howl also generates 20 Spirit.
Preserving Blood Howl
Blood Howl also increases your Attack Speed by 15% for 4 seconds.

Debilitating Roar(1/5)

Cooldown: 21.67 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Maximum Life
Innate Debilitating Roar
Debilitating Roar also slows enemies by 65% for its duration.
Preserving Debilitating Roar
Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration.

Ancestral Fortitude(1/3)

PassiveYou gain +5% Resistance to All Elements.

Vigilance(1/3)

PassiveYou gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.

Druid Companion Skills

With Companion skills, the Druid can summon different types of Companions to assist in combat! Below you can find all Druid Companion Skills.

SkillEnhanced SkillUpgradeEffect

Wolves
(1/5)

Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 2 damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for 33-40 damage.
Physical damage
Enhanced Wolf Pack
Wolves deal 25% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
Brutal Wolf Pack
When you Critically Strike, your Wolves gain 25% Attack Speed for 3 seconds.
Ferocious Wolf Pack
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.

Poison Creeper(1/5)

 Cooldown: 19.7 seconds
Lucky Hit Chance: 28%
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies 12 Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for 30 damage over 2 seconds.
Poison damage
Enhanced Poison Creeper
 Poison Creeper's Immobilize duration is increased by 1 second.
Brutal Poison Creeper
Your Critically Strike Chance is increased by 20% against enemies strangled by Poison Creeper.
Ferocious Poison Creeper
Poison Creeper's active poisoning duration is increased by 3 seconds.

Ravens
(1/5)
 Cooldown: 14.78 seconds
Lucky Hit Chance: 45%

Passive: 1 Raven flies above you and periodically attacks your enemies for 3-4 damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 48-59 damage over 6 seconds
Physical Damage
Enhanced Ravens
 You have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal Ravens
2 additional Ravens periodically attack enemies and increases the passive damage of Ravens by 40%.
Ferocious Ravens
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

Nature's Reach(1/3)

PassiveDeal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

Clarity(1/3)

PassiveGain 2 Spirit when transforming into Human form.

Call of the Wild(1/3)
PassiveYour companions deal 10% bonus damage.

Druid Wrath Skills

Wrath skills allow you to maximize the potential of your Nature magic or become an even fiercer Werewolf/Werebear. Below you can find all Druid Wrath Skills.

SkillEnhanced SkillUpgradeEffect

Hurricane
(1/5)

Cooldown: 19.7 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 29-35 damage to surrounding enemies over 8 seconds.
Physical Damage
Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane
Enemies affected by Hurricane deal 20% less damage.

Boulder(1/5)

 Cooldown: 9.85 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that Knocks Back enemies, dealing 9-12 damage with each hit.
Physical damage
Enhanced Boulder
 When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage Boulder
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.

Rabies
(1/5)
 Cooldown: 11.82 seconds
Lucky Hit Chance: 50%

Shapeshift into a Werewolf and perform an infectious bite on the target dealing 8-10 damage, and applying an additional 17 Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Poison Damage
Enhanced Rabies
 Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.
Natural Rabies
Rabies spreads 50% faster.
Savage Rabies
Rabies deals its total Poisoning damage in 4 seconds instead of 6.

Trample(1/5)
Cooldown: 13.79 seconds
Lucky Hit Chance: 20%

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 22-27 damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional 13-16 damage and are Stunned for 3 seconds.
Physical damage
Enhanced TrampleTrample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural TrampleCasting Trample grants 20% Maximum Life as Fortify.
Savage TrampleCasting Trample grants 40 Spirit.

Elemental Exposure(1/3)

PassiveLucky Hit: Your Storm skills have up to a 10% chance to make enemies Vulnerable for 1 seconds.

Charged Atmosphere(1/3)

PassiveEvery 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 13-16 damage.

Endless Tempest(1/3)
PassiveIncrease the duration of Hurricane and Cataclysm by 5%.

Bad Omen(1/3)
PassiveLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 16-20 damage.

Electric Shock(1/3)
PassiveLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by 7% instead.

Crushing Earth(1/3)
PassiveEarth skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Safeguard(1/3)
PassiveCritical Strikes with Earth skills Fortify you for 2% Maximum Life.

Stone Guard(1/3)
PassiveWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.

Neurotoxin(1/3)
PassivePoisoned enemies are slowed by 8%.

Envenom(1/3)
PassivePoisoned enemies take 10% additional Critical Strike Damage.

Toxic Claws(1/3)
PassiveCritical strikes with Werewolf skills deal 8% of their base damage as Poisoning damage over 4 seconds.

Mending(1/3)
PassiveWhile in Werebear form, you receive 6% additional Healing from all sources.

Provocation(1/3)
PassiveWhen you remain in Werebear form for at least 24 seconds, your next Skill will Overpower.

Druid Ultimate Skills

Ultimate Skills are powerful abilities that offer you a special effect. This effect is overwhelming and can destroy enemies in an area with ease. Because of this you can only pick one Ultimate Active Skill! Below you can find all Druid Ultimate Skills.

SkillEnhanced SkillUpgradeEffect

Petrify

Cooldown: 49.25 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
Physical Damage
Prime Petrify
Petrify's effect duration are increased by 1 second.
Supreme Petrify
Killing an enemy affected by Petrify grants 25 Spirit.

Cataclysm

 Cooldown: 59.1 seconds
Lucky Hit Chance: 62%

A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing 15-19 damage.
Lightning damage
Prime Cataclysm
 Cataclysm's duration is increased by 4 seconds.
Supreme Cataclysm
Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.

Lacerate

 Cooldown: 35 seconds
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 120-147 damage.
Physical damage
Prime Lacerate
 Each time Lacerate hits, Heal for 3% Maximum Life. Critical Strikes increase Heal to 6% of Maximum Life.
Supreme Lacerate
Lacerate's initial strike is guaranteed to Critically Strike and deals 150% increased damage.

Grizzly Rage
Cooldown: 49.25 seconds
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 5 additional seconds.
Prime Grizzly RageGrants Unstoppable for 6 seconds.
Supreme Grizzly RageGain 8% Maximum Life as Fortify per second while Grizzly Rage is active.

Defiance(1/3)

PassiveNature Magic skills deal 4% increased damage to Elites.

Natural Disaster(1/3)

PassiveYour Earth skills deal 4% increased damage to Vulnerable enemies. Your Storm skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Circle of Life(1/3)
PassiveNature Magic skills that consume Spirit heal you for 1% of your maximum Life.

Resonance(1/3)
PassiveNature Magic skills deal 2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.

Quickshift(1/3)
PassiveWhen a Shapeshifting skill transforms you into a different form, it deals 5% increased damage.

Thick Hide(1/3)
PassiveWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10% Maximum Life.

Unrestrained(1/3)
PassiveReduce the duration of control impairing effects by 5%. Double this effect while you are Fortify for over 50% of your Maximum Life.

Nature's Resolve(1/3)
Passive5% chance when struck to Fortify you for 4% Maximum Life.

Natural Fortitude(1/3)
PassiveShapeshifting Fortifies you for 2% Maximum Life.

Heightened Senses(1/3)
PassiveUpon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds.

Defensive Posture(1/3)
PassiveIncreases the amount of Fortify you gain from all sources by 5%.

Druid Key Passive Skills

Key Passive Skills are powerful passive abilities that define your Build and play style. You can only pick one Key Passive ability. Below you can find all Druid Key Passive Skills.

SkillEnhanced SkillUpgradeEffect

Perfect Storm

PassiveYour Storm skills that you cats grant 1 Spirit and deal 15% increased damage when damaging a Vulnerable, immobilized or slowed enemy.

Nature's Fury

PassiveCasting an Earth skill has a 30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 30% chance to trigger a free Earth skill of the same category. These free Skills count as both Earth and Storm Skills.

Earthen Might

PassiveLucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: 
  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by: 
  • 10% for Critical Strikes
  • 10% if the target is Stunned, Immobilized, or Knocked Back

Lupine Ferocity

PassiveEvery 6th Werewolf skill hit Critically Strikes and deals 70% increased damage, increased to 140% against Injured enemies.

Bestial Rampage
PassiveAfter being a Werewolf for 2 seconds, gain 30% Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 30% increased damage for 15 seconds.

Ursine Strength
PassiveGain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 25% increased damage and 25% increased Overpower damage.

The above skills will help you create strong Druid Builds for PVE and PVP in Diablo 4! For the best Diablo 4 Druid Builds, you can keep an eye at arzyelbuilds.com! Some Builds that can use the above skills are:

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