Diablo 4 Season Legendary Aspects

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Diablo 4 Season Aspects

Every new Season in Diablo 4 also adds a few new Legendary Aspects, that you can use with your Seasonal characters! To unlock these new Aspects, you will have to complete Chapters of the Season journey. At the end of each Season they will expire and new Seasonal Aspects will take their place. When you unlock a Season Aspect you can see it in your Codex of Power. Seasonal Aspects are a great way to enhance your Seasonal characters and add variety to your Builds and Classes!

Table of Contents

Season 3 Aspects in Diablo 4

Season of the Construct is the third Season of Diablo 4! The Season adds a robotic Companion that you can customize with Governing and Tuning Stones! Season of the Construct also adds the following Seasonal Aspects.

AspectTypeEffectClassUnlock
Aspect of AdaptabilityResourceWhen cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
All ClassesSlayer Season Journey
Juggernaut's AspectDefensiveYou gain 30 Armor, but your Evade has 100% increased Cooldown.All ClassesSlayer Season Journey
Aspect of Enroaching Wrath
OffensiveAfter spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40% increased damage.
BarbarianChapter 4 Season Journey
Aspect of Limitless Rage
OffensiveEach point of Fury you generate while at Maximum Fury grants your next Core skill within 5 seconds 1% increased damage, up to 15%.
BarbarianChapter 3 Season Journey
Aspect of Sundered GroundOffensiveEvery 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.BarbarianChapter 1 Season Journey
Devilish Aspect
OffensiveAfter Generating 100 Fury your next Core Skill creates a Dust Devil that deals 10 damage to enemies behind the target.
BarbarianChapter 2 Season Journey
Aspect of the Alpha
OffensiveYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal 90% additional damage and can spread Rabies.
DruidChapter 2 Season Journey
Aspect of the Dark Howl
Utility
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will immobilize Poisoned enemies for 2 seconds.
DruidChapter 3 Season Journey
Aspect of Nature's Savagery
OffensiveWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
DruidChapter 4 Season Journey
Virulent AspectUtilityWhen Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.DruidChapter 1 Season Journey
Aspect of Exposed Flesh
ResourceLucky Hit: Up to a 10% chance to generate 30 Essence when hitting a Vulnerable enemy.
NecromancerChapter 2 Season Journey
Aspect of Serration
OffensiveThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to 30%.
NecromancerChapter 4 Season Journey
Blood Getter's Aspect
UtilityYour Maximum number of Skeletal Warriors is increased by 2.
NecromancerChapter 3 Season Journey
Shattered Spirit's AspectResourceCasting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.NecromancerChapter 1 Season Journey
Infliltrator's Aspect
OffensivePoison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed.
RogueChapter 2 Season Journey
Ravager's Aspect
MobilityShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1% for 2 seconds, up to 5%.
RogueChapter 3 Season Journey
Resistant Assailant's AspectDefensiveBreaking Concealment grants 10% Resistance and Maximum Resistance to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.RogueChapter 1 Season Journey
Snap Frozen Aspect
DefensiveEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs 2 damage for 5 seconds, absorbing up to a maximum of 10 damage.RogueChapter 4 Season Journey
Aspect of Frozen Memory
OffensiveThe Avalanche Key Passive now applies to 1 additional cast.
SorcererChapter 4 Season Journey
Aspect of Frozen Orbit
OffensiveFrozen Orb stays in place after reaching its destination and explodes 2 additional times for 30% of its damage.
SorcererChapter 2 Season Journey
Aspect of Shredding BladesOffensiveIce Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.SorcererChapter 1 Season Journey
Everliving Aspect
DefensiveYou take 20% less damage from Crowd Controlled or Vulnerable enemies.
SorcererChapter 3 Season Journey

Season 2 Aspects in Diablo 4

Season of Blood is the second season of Diablo 4! The Season allows players to become vampires with the use of unique Vampiric Powers! The Season also adds generic and Class specific Legendary Aspects. Below you can find the new Aspects of the Second Season.

AspectTypeEffectClassUnlock
Aspect of ElementsOffensiveGain 20% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.
All ClassesSlayer
Season Journey
Aspect of SlaughterMobilityYou gain 20% Movement Speed. Lose this bonus for 5 seconds after taking damage.All ClassesChampion
Season Journey
Aspect of Berserk FuryResourceYou gain 3 Fury per second while Berserking.BarbarianChapter II
Season Journey
Aspect of limitless RageOffensiveEach point of Fury you generate while at Maximum Fury grants your next Core Skill 1% increased damage, up to 15%.BarbarianChapter IV
Season Journey
Luckbringer AspectUtilityGain 12% increased Lucky Hit Chance while all damage bonuses from the Waking Arsenal Key Passive are active.BarbarianChapter III
Season Journey
Wanton Rupture Aspect
OffensiveYour Rupture does not remove the Bleeding damage from enemies. This can occur once every 40 seconds.BarbarianChapter I
Season Journey
Aspect of Metamorphic StoneOffensiveBoulder is now a Core Skill and costs 50 Spirit to cast dealing 100% of normal damage.DruidChapter IV
Season Journey
Aspect of Natural BalanceOffensiveCasting a Storm Skill grants your Earth Skills 30.0% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0% for 4 seconds.DruidChapter III
Season Journey
Aspect of the StampedeOffensiveGain 1 additional Companion. In addition, your Companion Skills deal 16% bonus damage.DruidChapter II
Season Journey
Raw Might Aspect
Offensive
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30% more damage and Stun enemies for 2 seconds.DruidChapter I
Season Journey
Aspect of Rathma's ChosenOffensiveWhenever your Blood Skills Overpower, you gain 20% Attack Speed for 4 seconds.NecromancerChapter IV
Season Journey
Aspect of Shielding StormDefensiveEach time that Bone Storm damages an enemy, gain a Barrier equal to 2% of your Base Life for 10 seconds.NecromancerChapter III
Season Journey
Aspect of the Frenzied DealOffensiveEach time one of your Summoning Minions damages an enemy, they gain +10% Attack Speed for 3 seconds, up to 30%.NecromancerChapter II
Season Journey
Aspect of the Long ShadowResourceLucky Hit: Your Shadow Damage Over Time effects have a 10% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
NecromancerChapter I
Season Journey
Aspect of Artful InitiativeOffensiveWhen you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 8 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% more damage.RogueChapter I
Season Journey
Aspect of Quickening FogUtilityYou automatically drop a Smoke Grenade at the end of Dash. Smoke Grenade reduce Dash's Cooldown by 0.40 seconds for each enemy hit, up to 2.00 seconds.RogueChapter II
Season Journey
Aspect of SynergyOffensiveUsing an Agility Skill reduces the cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 30%.RogueChapter IV
Season Journey
Mangler's AspectUtilityLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25% chance to Daze them for 2 seconds.RogueChapter III
Season Journey
Aspect of Ancient FlameOffensiveWhile both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40%.SorcererChapter III
Season Journey
Battle Caster's Aspect
OffensiveLucky Hit: When your Conjuration Skills hit you have up to a 30% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.SorcererChapter I
Season Journey
Frostblitz AspectDefensiveFrost Nova gains an additional Charge but the cooldown per Charge is increased by 40%.SorcererChapter IV
Season Journey
Stable AspectOffensiveWhile Unstable Currents is not active, your Shock Skills have a 7% chance to trigger a free cast from it.SorcererChapter II
Season Journey

Season 1 Aspects in Diablo 4

Season of the Malignant is the first Season of Diablo 4! The Season adds a new mechanic to Sanctuary, Malignant Hearts but also a few new Legendary Aspects! These Aspects can be Class specific but also available to all Classes. Below you can see all the new Aspects, you can unlock in the first Season!

AspectTypeEffectClassUnlock
Aspect of AudacityUtilityWhen there are at least 5 Close enemies, Stun them for 2 seconds. This can only occur once every 20 seconds.All ClassesChampion Season Journey
Craven AspectMobilityYou gain 20% increased Movement Speed when moving away from Slowed or Chilled enemies.All ClassesSlayer Season Journey
Aspect of Ancestral Charge
OffensiveCharge calls forth 4 Ancients who also Charge, dealing 50% of normal damage.
BarbarianChapter 1 Season Journey
Aspect of Enroaching Wrath
OffensiveAfter spending 100 Fury your next Weapon Mastery Skill deals 82% increased damage.
BarbarianChapter 3 Season Journey
Bold Chieftain's AspectResourceWhenever you cast a Shout Skill, its Cooldown is reduced by 1 seconds per Nearby enemy, up to a maximum of 6 seconds.BarbarianChapter 2 Season Journey
Earthquake Aspect
OffensiveGround Stomp creates an Earthquake damaging enemies for 372 Physical damage over 4 seconds. While standing in Earthquakes, you deal 5% increased damage.
BarbarianChapter 4 Season Journey
Dire Wolf's Aspect
Offensive
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain 15% Movement Speed instead of Damage Reduction and a 30% Spirit cost reduction bonus. In addition, kills heal you for 10% of your Maximum Life.
DruidChapter 3 Season Journey
Lightning Dancer's Aspect
OffensiveLightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage.
DruidChapter 4 Season Journey
Shockwave Aspect
OffensivePulverize creates a shockwave that travels forward, dealing 60% of its damage to targets in the path.
DruidChapter 2 Season Journey
Subterranean Aspect
OffensivePoison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 10% increased damage to Poisoned Enemies.
DruidChapter 1 Season Journey
Aspect of Exposed FleshResourceLucky Hit: Up to a 10% chance to generate 30 Essence when hitting a Vulnerable enemy with your Bone Skills.NecromancerChapter 3 Season Journey
Aspect of DecayOffensiveEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 20%, stacking up to 5 times.NecromancerChapter 3 Season Journey
Aspect of Gore Quills
OffensiveCasting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20% of normal damage and prioritizes targeting un-landed enemies.

NecromancerChapter 1 Season Journey
Coldbringer's AspectUtilityEvery 8 seconds, your Cold Skeletal Mages cast a Blizzard that deals 310 Cold damage and continuously Chills enemies for 8% over 6 seconds.NecromancerChapter 4 Season Journey
Aspect of Imitated ImbuementOffensiveYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement skill grants your active Shadow Clone 8% increased damage for 9 seconds.RogueChapter 3 Season Journey
Aspect of Pestilent Points
OffensiveEvery 3rd cast of Puncture is Poison Imbued with 100% of normal potency.
RogueChapter 1 Season Journey
Aspect of Surprise
OffensiveWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal 62 total Physical damage and Stun enemies for 0.50 seconds.
RogueChapter 2 Season Journey
Umbrous Aspect
DefensiveLucky Hit: Critical Strikes with Marksman Skills have up to a 40% chance to grant a free Dark Shroud Shadow.
RogueChapter 4 Season Journey
Aspect of Frozen Orbit
OffensiveFrozen Orb stays in place after reaching its destination and explodes 2 additional times for 20% of its damage.
SorcererChapter 2 Season Journey
Aspect of Searing Wards
DefensiveAfter spending 200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
SorcererChapter 1 Season Journey
Aspect of the Unbroken Tether
OffensiveChain Lightning has a 30% chance to chain 2 additional times.
SorcererChapter 3 Season Journey
Gravitational Aspect
OffensiveBall Lightning orbits around you, but its damage is decreased by 20%
SorcererChapter 4 Season Journey

The above Aspects can help you enhance and modify your existing Builds in each Season! They unlock new types of gameplay for your favorite character and allow you to pursue a different path in Diablo 4! Seasonal Aspects will expire at the end of each Season but new exciting Aspects will replace them!

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