Diablo 4 Season Legendary Aspects
Diablo 4 Season Aspects
Every new Season in Diablo 4 also adds a few new Legendary Aspects, that you can use with your Seasonal characters! To unlock these new Aspects, you will have to complete Chapters of the Season journey. At the end of each Season they will expire and new Seasonal Aspects will take their place. When you unlock a Season Aspect you can see it in your Codex of Power. Seasonal Aspects are a great way to enhance your Seasonal characters and add variety to your Builds and Classes!
Table of Contents
Season 3 Aspects in Diablo 4
Season of the Construct is the third Season of Diablo 4! The Season adds a robotic Companion that you can customize with Governing and Tuning Stones! Season of the Construct also adds the following Seasonal Aspects.
Aspect | Type | Effect | Class | Unlock |
---|---|---|---|---|
Aspect of Adaptability | Resource | When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. | All Classes | Slayer Season Journey |
Juggernaut's Aspect | Defensive | You gain 30 Armor, but your Evade has 100% increased Cooldown. | All Classes | Slayer Season Journey |
Aspect of Enroaching Wrath | Offensive | After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40% increased damage. | Barbarian | Chapter 4 Season Journey |
Aspect of Limitless Rage | Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core skill within 5 seconds 1% increased damage, up to 15%. | Barbarian | Chapter 3 Season Journey |
Aspect of Sundered Ground | Offensive | Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. | Barbarian | Chapter 1 Season Journey |
Devilish Aspect | Offensive | After Generating 100 Fury your next Core Skill creates a Dust Devil that deals 10 damage to enemies behind the target. | Barbarian | Chapter 2 Season Journey |
Aspect of the Alpha | Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 90% additional damage and can spread Rabies. | Druid | Chapter 2 Season Journey |
Aspect of the Dark Howl | Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will immobilize Poisoned enemies for 2 seconds. | Druid | Chapter 3 Season Journey |
Aspect of Nature's Savagery | Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. | Druid | Chapter 4 Season Journey |
Virulent Aspect | Utility | When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites. | Druid | Chapter 1 Season Journey |
Aspect of Exposed Flesh | Resource | Lucky Hit: Up to a 10% chance to generate 30 Essence when hitting a Vulnerable enemy. | Necromancer | Chapter 2 Season Journey |
Aspect of Serration | Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to 30%. | Necromancer | Chapter 4 Season Journey |
Blood Getter's Aspect | Utility | Your Maximum number of Skeletal Warriors is increased by 2. | Necromancer | Chapter 3 Season Journey |
Shattered Spirit's Aspect | Resource | Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. | Necromancer | Chapter 1 Season Journey |
Infliltrator's Aspect | Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed. | Rogue | Chapter 2 Season Journey |
Ravager's Aspect | Mobility | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1% for 2 seconds, up to 5%. | Rogue | Chapter 3 Season Journey |
Resistant Assailant's Aspect | Defensive | Breaking Concealment grants 10% Resistance and Maximum Resistance to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds. | Rogue | Chapter 1 Season Journey |
Snap Frozen Aspect | Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs 2 damage for 5 seconds, absorbing up to a maximum of 10 damage. | Rogue | Chapter 4 Season Journey |
Aspect of Frozen Memory | Offensive | The Avalanche Key Passive now applies to 1 additional cast. | Sorcerer | Chapter 4 Season Journey |
Aspect of Frozen Orbit | Offensive | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for 30% of its damage. | Sorcerer | Chapter 2 Season Journey |
Aspect of Shredding Blades | Offensive | Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. | Sorcerer | Chapter 1 Season Journey |
Everliving Aspect | Defensive | You take 20% less damage from Crowd Controlled or Vulnerable enemies. | Sorcerer | Chapter 3 Season Journey |
Season 2 Aspects in Diablo 4
Season of Blood is the second season of Diablo 4! The Season allows players to become vampires with the use of unique Vampiric Powers! The Season also adds generic and Class specific Legendary Aspects. Below you can find the new Aspects of the Second Season.
Aspect | Type | Effect | Class | Unlock |
---|---|---|---|---|
Aspect of Elements | Offensive | Gain 20% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
| All Classes | Slayer Season Journey |
Aspect of Slaughter | Mobility | You gain 20% Movement Speed. Lose this bonus for 5 seconds after taking damage. | All Classes | Champion Season Journey |
Aspect of Berserk Fury | Resource | You gain 3 Fury per second while Berserking. | Barbarian | Chapter II Season Journey |
Aspect of limitless Rage | Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill 1% increased damage, up to 15%. | Barbarian | Chapter IV Season Journey |
Luckbringer Aspect | Utility | Gain 12% increased Lucky Hit Chance while all damage bonuses from the Waking Arsenal Key Passive are active. | Barbarian | Chapter III Season Journey |
Wanton Rupture Aspect | Offensive | Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 40 seconds. | Barbarian | Chapter I Season Journey |
Aspect of Metamorphic Stone | Offensive | Boulder is now a Core Skill and costs 50 Spirit to cast dealing 100% of normal damage. | Druid | Chapter IV Season Journey |
Aspect of Natural Balance | Offensive | Casting a Storm Skill grants your Earth Skills 30.0% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0% for 4 seconds. | Druid | Chapter III Season Journey |
Aspect of the Stampede | Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal 16% bonus damage. | Druid | Chapter II Season Journey |
Raw Might Aspect | Offensive | After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30% more damage and Stun enemies for 2 seconds. | Druid | Chapter I Season Journey |
Aspect of Rathma's Chosen | Offensive | Whenever your Blood Skills Overpower, you gain 20% Attack Speed for 4 seconds. | Necromancer | Chapter IV Season Journey |
Aspect of Shielding Storm | Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to 2% of your Base Life for 10 seconds. | Necromancer | Chapter III Season Journey |
Aspect of the Frenzied Deal | Offensive | Each time one of your Summoning Minions damages an enemy, they gain +10% Attack Speed for 3 seconds, up to 30%. | Necromancer | Chapter II Season Journey |
Aspect of the Long Shadow | Resource | Lucky Hit: Your Shadow Damage Over Time effects have a 10% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. | Necromancer | Chapter I Season Journey |
Aspect of Artful Initiative | Offensive | When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 8 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% more damage. | Rogue | Chapter I Season Journey |
Aspect of Quickening Fog | Utility | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenade reduce Dash's Cooldown by 0.40 seconds for each enemy hit, up to 2.00 seconds. | Rogue | Chapter II Season Journey |
Aspect of Synergy | Offensive | Using an Agility Skill reduces the cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 30%. | Rogue | Chapter IV Season Journey |
Mangler's Aspect | Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25% chance to Daze them for 2 seconds. | Rogue | Chapter III Season Journey |
Aspect of Ancient Flame | Offensive | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40%. | Sorcerer | Chapter III Season Journey |
Battle Caster's Aspect | Offensive | Lucky Hit: When your Conjuration Skills hit you have up to a 30% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. | Sorcerer | Chapter I Season Journey |
Frostblitz Aspect | Defensive | Frost Nova gains an additional Charge but the cooldown per Charge is increased by 40%. | Sorcerer | Chapter IV Season Journey |
Stable Aspect | Offensive | While Unstable Currents is not active, your Shock Skills have a 7% chance to trigger a free cast from it. | Sorcerer | Chapter II Season Journey |
Season 1 Aspects in Diablo 4
Season of the Malignant is the first Season of Diablo 4! The Season adds a new mechanic to Sanctuary, Malignant Hearts but also a few new Legendary Aspects! These Aspects can be Class specific but also available to all Classes. Below you can see all the new Aspects, you can unlock in the first Season!
Aspect | Type | Effect | Class | Unlock |
---|---|---|---|---|
Aspect of Audacity | Utility | When there are at least 5 Close enemies, Stun them for 2 seconds. This can only occur once every 20 seconds. | All Classes | Champion Season Journey |
Craven Aspect | Mobility | You gain 20% increased Movement Speed when moving away from Slowed or Chilled enemies. | All Classes | Slayer Season Journey |
Aspect of Ancestral Charge | Offensive | Charge calls forth 4 Ancients who also Charge, dealing 50% of normal damage. | Barbarian | Chapter 1 Season Journey |
Aspect of Enroaching Wrath | Offensive | After spending 100 Fury your next Weapon Mastery Skill deals 82% increased damage. | Barbarian | Chapter 3 Season Journey |
Bold Chieftain's Aspect | Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by 1 seconds per Nearby enemy, up to a maximum of 6 seconds. | Barbarian | Chapter 2 Season Journey |
Earthquake Aspect | Offensive | Ground Stomp creates an Earthquake damaging enemies for 372 Physical damage over 4 seconds. While standing in Earthquakes, you deal 5% increased damage. | Barbarian | Chapter 4 Season Journey |
Dire Wolf's Aspect | Offensive | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain 15% Movement Speed instead of Damage Reduction and a 30% Spirit cost reduction bonus. In addition, kills heal you for 10% of your Maximum Life. | Druid | Chapter 3 Season Journey |
Lightning Dancer's Aspect | Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage. | Druid | Chapter 4 Season Journey |
Shockwave Aspect | Offensive | Pulverize creates a shockwave that travels forward, dealing 60% of its damage to targets in the path. | Druid | Chapter 2 Season Journey |
Subterranean Aspect | Offensive | Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 10% increased damage to Poisoned Enemies. | Druid | Chapter 1 Season Journey |
Aspect of Exposed Flesh | Resource | Lucky Hit: Up to a 10% chance to generate 30 Essence when hitting a Vulnerable enemy with your Bone Skills. | Necromancer | Chapter 3 Season Journey |
Aspect of Decay | Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 20%, stacking up to 5 times. | Necromancer | Chapter 3 Season Journey |
Aspect of Gore Quills | Offensive | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20% of normal damage and prioritizes targeting un-landed enemies. | Necromancer | Chapter 1 Season Journey |
Coldbringer's Aspect | Utility | Every 8 seconds, your Cold Skeletal Mages cast a Blizzard that deals 310 Cold damage and continuously Chills enemies for 8% over 6 seconds. | Necromancer | Chapter 4 Season Journey |
Aspect of Imitated Imbuement | Offensive | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement skill grants your active Shadow Clone 8% increased damage for 9 seconds. | Rogue | Chapter 3 Season Journey |
Aspect of Pestilent Points | Offensive | Every 3rd cast of Puncture is Poison Imbued with 100% of normal potency. | Rogue | Chapter 1 Season Journey |
Aspect of Surprise | Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal 62 total Physical damage and Stun enemies for 0.50 seconds. | Rogue | Chapter 2 Season Journey |
Umbrous Aspect | Defensive | Lucky Hit: Critical Strikes with Marksman Skills have up to a 40% chance to grant a free Dark Shroud Shadow. | Rogue | Chapter 4 Season Journey |
Aspect of Frozen Orbit | Offensive | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for 20% of its damage. | Sorcerer | Chapter 2 Season Journey |
Aspect of Searing Wards | Defensive | After spending 200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. | Sorcerer | Chapter 1 Season Journey |
Aspect of the Unbroken Tether | Offensive | Chain Lightning has a 30% chance to chain 2 additional times. | Sorcerer | Chapter 3 Season Journey |
Gravitational Aspect | Offensive | Ball Lightning orbits around you, but its damage is decreased by 20% | Sorcerer | Chapter 4 Season Journey |
The above Aspects can help you enhance and modify your existing Builds in each Season! They unlock new types of gameplay for your favorite character and allow you to pursue a different path in Diablo 4! Seasonal Aspects will expire at the end of each Season but new exciting Aspects will replace them!
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