horns of the reach sets eso

Horns of the Reach Sets ESO

Description

Horns of the Reach Sets are Armor Sets that were added to The Elder Scrolls Online with the Horns of the Reach DLC.

These Include Sets that drop in the two dungeons, Bloodroot Forge and Falkreath Hold.

Horns of the Reach Sets

NameEffectType
Blooddrinker2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.
Dungeon - Bloodroot Forge
Domihaus1 item: Adds 1096 Maximum Stamina
1 item:
Adds 1096 Maximum Magicka

2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame Damage and 90 Physical Damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Monster Set - Falkreath Hold
Draugr's Rest2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 6066 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Dungeon - Falkreath Hold
Earthgore1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Monster Set - Bloodroot Forge
Flame Blossom2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning Status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon - Bloodroot Forge
Hagraven's Garden2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meters radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Dungeon - Bloodroot Forge
Ironblood2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have an 10% chance to turn your blood into pure iron for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Dungeon - Falkreath Hold
Pillar of Nirn2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon - Falkreath Hold
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